Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32video.h @ 1913:83420da906a5
Implemented Windows OpenGL support
Fixed slowdown enumerating display modes, which was hosing OpenGL as well...
Removed SDL_ from the render driver prefixes
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 Jul 2006 06:47:33 +0000 |
parents | f1828a500391 |
children | 514f7c1651fc |
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1912:8d384b647307 | 1913:83420da906a5 |
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40 #include "SDL_win32events.h" | 40 #include "SDL_win32events.h" |
41 #include "SDL_win32gamma.h" | 41 #include "SDL_win32gamma.h" |
42 #include "SDL_win32keyboard.h" | 42 #include "SDL_win32keyboard.h" |
43 #include "SDL_win32modes.h" | 43 #include "SDL_win32modes.h" |
44 #include "SDL_win32mouse.h" | 44 #include "SDL_win32mouse.h" |
45 #include "SDL_win32opengl.h" | |
45 #include "SDL_win32window.h" | 46 #include "SDL_win32window.h" |
46 | 47 |
47 #ifdef UNICODE | 48 #ifdef UNICODE |
48 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) | 49 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) |
49 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) | 50 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) |