Mercurial > sdl-ios-xcode
comparison src/video/dummy/SDL_nullvideo.c @ 1913:83420da906a5
Implemented Windows OpenGL support
Fixed slowdown enumerating display modes, which was hosing OpenGL as well...
Removed SDL_ from the render driver prefixes
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 Jul 2006 06:47:33 +0000 |
parents | 7577fd11cee4 |
children | a788656ca29a |
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1912:8d384b647307 | 1913:83420da906a5 |
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87 return (0); | 87 return (0); |
88 } | 88 } |
89 | 89 |
90 /* Set the function pointers */ | 90 /* Set the function pointers */ |
91 device->VideoInit = DUMMY_VideoInit; | 91 device->VideoInit = DUMMY_VideoInit; |
92 device->VideoQuit = DUMMY_VideoQuit; | |
92 device->SetDisplayMode = DUMMY_SetDisplayMode; | 93 device->SetDisplayMode = DUMMY_SetDisplayMode; |
93 device->VideoQuit = DUMMY_VideoQuit; | |
94 device->PumpEvents = DUMMY_PumpEvents; | 94 device->PumpEvents = DUMMY_PumpEvents; |
95 | 95 |
96 device->free = DUMMY_DeleteDevice; | 96 device->free = DUMMY_DeleteDevice; |
97 | 97 |
98 return device; | 98 return device; |