Mercurial > sdl-ios-xcode
comparison test/testgl2.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 91e601d9df8b |
children | 7f684f249ec9 |
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3098:5f372cef955d | 3099:82e60908fab1 |
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166 int value; | 166 int value; |
167 int i, done; | 167 int i, done; |
168 SDL_DisplayMode mode; | 168 SDL_DisplayMode mode; |
169 SDL_Event event; | 169 SDL_Event event; |
170 Uint32 then, now, frames; | 170 Uint32 then, now, frames; |
171 int status; | |
171 | 172 |
172 /* Initialize parameters */ | 173 /* Initialize parameters */ |
173 fsaa = 0; | 174 fsaa = 0; |
174 accel = 0; | 175 accel = 0; |
175 | 176 |
239 printf("Renderer : %s\n", glGetString(GL_RENDERER)); | 240 printf("Renderer : %s\n", glGetString(GL_RENDERER)); |
240 printf("Version : %s\n", glGetString(GL_VERSION)); | 241 printf("Version : %s\n", glGetString(GL_VERSION)); |
241 printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); | 242 printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); |
242 printf("\n"); | 243 printf("\n"); |
243 | 244 |
244 SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); | 245 status=SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
245 printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); | 246 if (!status) { |
246 SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); | 247 printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); |
247 printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); | 248 } else { |
248 SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); | 249 printf("Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError()); |
249 printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); | 250 } |
250 SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); | 251 status=SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
251 printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); | 252 if (!status) { |
252 SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value); | 253 printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); |
253 printf("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); | 254 } else { |
255 printf("Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError()); | |
256 } | |
257 status=SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); | |
258 if (!status) { | |
259 printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); | |
260 } else { | |
261 printf("Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError()); | |
262 } | |
263 status=SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); | |
264 if (!status) { | |
265 printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); | |
266 } else { | |
267 printf("Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError()); | |
268 } | |
254 if (fsaa) { | 269 if (fsaa) { |
255 SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); | 270 status=SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
256 printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); | 271 if (!status) { |
257 SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); | 272 printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
258 printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, | 273 } else { |
259 value); | 274 printf("Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", SDL_GetError()); |
275 } | |
276 status=SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); | |
277 if (!status) { | |
278 printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value); | |
279 } else { | |
280 printf("Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", SDL_GetError()); | |
281 } | |
260 } | 282 } |
261 if (accel) { | 283 if (accel) { |
262 SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); | 284 status=SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
263 printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); | 285 if (!status) |
286 { | |
287 printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); | |
288 } else { | |
289 printf("Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", SDL_GetError()); | |
290 } | |
264 } | 291 } |
265 | 292 |
266 /* Set rendering settings */ | 293 /* Set rendering settings */ |
267 glMatrixMode(GL_PROJECTION); | 294 glMatrixMode(GL_PROJECTION); |
268 glLoadIdentity(); | 295 glLoadIdentity(); |