comparison src/audio/qsa/SDL_qsa_audio.h @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
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children 7f684f249ec9
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3098:5f372cef955d 3099:82e60908fab1
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21
22 QNX Sound Architecture (QSA) SDL driver
23 Copyright (C) 2009 Mike Gorchak
24 (mike@malva.ua, lestat@i.com.ua)
25 */
26
27 #include "SDL_config.h"
28
29 #ifndef __SDL_QSA_AUDIO_H__
30 #define __SDL_QSA_AUDIO_H__
31
32 #include <sys/asoundlib.h>
33
34 #include "../SDL_sysaudio.h"
35
36 /* Hidden "this" pointer for the audio functions */
37 #define _THIS SDL_AudioDevice* this
38
39 struct SDL_PrivateAudioData
40 {
41 /* SDL capture state */
42 int iscapture;
43
44 /* The audio device handle */
45 int cardno;
46 int deviceno;
47 snd_pcm_t* audio_handle;
48
49 /* The audio file descriptor */
50 int audio_fd;
51
52 /* Select timeout status */
53 uint32_t timeout_on_wait;
54
55 /* Raw mixing buffer */
56 Uint8* pcm_buf;
57 Uint32 pcm_len;
58 };
59
60 #endif /* __SDL_QSA_AUDIO_H__ */
61
62 /* vi: set ts=4 sw=4 expandtab: */