Mercurial > sdl-ios-xcode
comparison src/video/photon/SDL_photon_render.h @ 3139:7f684f249ec9
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 23 May 2009 22:41:08 +0000 |
parents | cad1aefa2ed9 |
children | dd105b317335 |
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3125:d71d8ceda8b3 | 3139:7f684f249ec9 |
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33 | 33 |
34 #define SDL_PHOTON_MAX_SURFACES 3 | 34 #define SDL_PHOTON_MAX_SURFACES 3 |
35 | 35 |
36 typedef struct SDL_RenderData | 36 typedef struct SDL_RenderData |
37 { | 37 { |
38 SDL_Window* window; /* SDL window type */ | 38 SDL_Window *window; /* SDL window type */ |
39 SDL_bool enable_vsync; /* VSYNC flip synchronization enable */ | 39 SDL_bool enable_vsync; /* VSYNC flip synchronization enable */ |
40 uint32_t surface_visible_idx; /* Index of visible surface */ | 40 uint32_t surface_visible_idx; /* Index of visible surface */ |
41 uint32_t surface_render_idx; /* Index of render surface */ | 41 uint32_t surface_render_idx; /* Index of render surface */ |
42 uint32_t surfaces_count; /* Amount of allocated surfaces */ | 42 uint32_t surfaces_count; /* Amount of allocated surfaces */ |
43 } SDL_RenderData; | 43 } SDL_RenderData; |
44 | 44 |
45 typedef struct SDL_TextureData | 45 typedef struct SDL_TextureData |
46 { | 46 { |
47 } SDL_TextureData; | 47 } SDL_TextureData; |