Mercurial > sdl-ios-xcode
comparison src/audio/SDL_audio.c @ 3139:7f684f249ec9
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 23 May 2009 22:41:08 +0000 |
parents | 82e60908fab1 |
children | dc1eb82ffdaa |
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3125:d71d8ceda8b3 | 3139:7f684f249ec9 |
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475 if (stream != device->fake_stream && !device->paused) { | 475 if (stream != device->fake_stream && !device->paused) { |
476 current_audio.impl.PlayDevice(device); | 476 current_audio.impl.PlayDevice(device); |
477 /* Wait for an audio buffer to become available */ | 477 /* Wait for an audio buffer to become available */ |
478 current_audio.impl.WaitDevice(device); | 478 current_audio.impl.WaitDevice(device); |
479 } else { | 479 } else { |
480 SDL_Delay((device->spec.samples * 1000) / device->spec.freq); | 480 SDL_Delay((device->spec.samples * 1000) / |
481 device->spec.freq); | |
481 } | 482 } |
482 } | 483 } |
483 | 484 |
484 } | 485 } |
485 } else { | 486 } else { |
523 if (stream != device->fake_stream && !device->paused) { | 524 if (stream != device->fake_stream && !device->paused) { |
524 current_audio.impl.PlayDevice(device); | 525 current_audio.impl.PlayDevice(device); |
525 /* Wait for an audio buffer to become available */ | 526 /* Wait for an audio buffer to become available */ |
526 current_audio.impl.WaitDevice(device); | 527 current_audio.impl.WaitDevice(device); |
527 } else { | 528 } else { |
528 SDL_Delay((device->spec.samples * 1000) / device->spec.freq); | 529 SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
529 } | 530 } |
530 } | 531 } |
531 } | 532 } |
532 | 533 |
533 /* Wait for the audio to drain.. */ | 534 /* Wait for the audio to drain.. */ |