Mercurial > sdl-ios-xcode
comparison src/video/x11/SDL_x11gl_c.h @ 110:7edee9f0f2cc
SDL GL dynamic loading fix for OpenBSD
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 14 Jul 2001 19:11:26 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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109:5a9c36a45db1 | 110:7edee9f0f2cc |
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26 #endif | 26 #endif |
27 | 27 |
28 #ifdef HAVE_OPENGL | 28 #ifdef HAVE_OPENGL |
29 #include <GL/glx.h> | 29 #include <GL/glx.h> |
30 #include <dlfcn.h> | 30 #include <dlfcn.h> |
31 #if defined(__OpenBSD__) && !defined(__ELF__) | |
32 #define dlsym(x,y) dlsym(x, "_" y) | |
33 #endif | |
31 #endif | 34 #endif |
32 #include "SDL_sysvideo.h" | 35 #include "SDL_sysvideo.h" |
33 | 36 |
34 struct SDL_PrivateGLData { | 37 struct SDL_PrivateGLData { |
35 int gl_active; /* to stop switching drivers while we have a valid context */ | 38 int gl_active; /* to stop switching drivers while we have a valid context */ |