Mercurial > sdl-ios-xcode
comparison include/SDL_config_win32.h @ 1625:7e89aa7843c5
Fixed bug #193
The attached patch is mostly cosmetic: Currently, we always add both -framework
OpenGL and -framework AGL for Mac OS X command line builds.
However, the former is only used for the Cocoa video driver, and the latter
only for the Carbon video driver (as far as I can tell, at least). Hence the
attached patch modifies configure.in so that each only gets added to the list
of frameworks if the corresponding video driver is enabled.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 13:30:21 +0000 |
parents | d951a5afaf07 |
children | a80e1e0880b8 |
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1624:8208ae96bb2d | 1625:7e89aa7843c5 |
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