comparison src/video/ataricommon/SDL_ataric2p.S @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents c9b51268668f
children 99210400e8b9
comparison
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2846:3d7833d5a4be 2847:7d020441fa81