Mercurial > sdl-ios-xcode
comparison src/video/SDL_blit_1.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 204be4fc2726 |
children | 6258fa7cd300 |
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2846:3d7833d5a4be | 2847:7d020441fa81 |
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