Mercurial > sdl-ios-xcode
comparison VisualCE/SDL.vcw @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | d63e9f5944ae |
children |
comparison
equal
deleted
inserted
replaced
2846:3d7833d5a4be | 2847:7d020441fa81 |
---|