Mercurial > sdl-ios-xcode
comparison README.DirectFB @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | e759ad5e6f43 |
children | d364ee9b9c15 |
comparison
equal
deleted
inserted
replaced
2846:3d7833d5a4be | 2847:7d020441fa81 |
---|