Mercurial > sdl-ios-xcode
comparison src/video/bwindow/SDL_sysvideo.cc @ 115:7be1046c4a68
Removed debug info accidentally comitted
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Jul 2001 18:36:37 +0000 |
parents | dabc453ce7f7 |
children | b69bb2a368a0 |
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114:dabc453ce7f7 | 115:7be1046c4a68 |
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414 /* Calculate offsets - used either to center window | 414 /* Calculate offsets - used either to center window |
415 * (windowed mode) or to set drawing offsets (fullscreen mode) | 415 * (windowed mode) or to set drawing offsets (fullscreen mode) |
416 */ | 416 */ |
417 xoff = (bounds.IntegerWidth() - width)/2; | 417 xoff = (bounds.IntegerWidth() - width)/2; |
418 yoff = (bounds.IntegerHeight() - height)/2; | 418 yoff = (bounds.IntegerHeight() - height)/2; |
419 printf("Setting X/Y offset: %d/%d\n", xoff, yoff); | |
420 if ( fullscreen ) { | 419 if ( fullscreen ) { |
421 /* Set offset for drawing */ | 420 /* Set offset for drawing */ |
422 SDL_Win->SetXYOffset(xoff, yoff); | 421 SDL_Win->SetXYOffset(xoff, yoff); |
423 } else { | 422 } else { |
424 /* Center window and reset the drawing offset */ | 423 /* Center window and reset the drawing offset */ |