Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gl.c @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | fdd2f2e9cd97 |
children | 1edb86163d62 |
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3472:fdd2f2e9cd97 | 3473:7bdc10624cba |
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1148 data->glColor4f((GLfloat) renderer->r * inv255f, | 1148 data->glColor4f((GLfloat) renderer->r * inv255f, |
1149 (GLfloat) renderer->g * inv255f, | 1149 (GLfloat) renderer->g * inv255f, |
1150 (GLfloat) renderer->b * inv255f, | 1150 (GLfloat) renderer->b * inv255f, |
1151 (GLfloat) renderer->a * inv255f); | 1151 (GLfloat) renderer->a * inv255f); |
1152 | 1152 |
1153 /* The line is half open, so we need tiny segments at the endpoints | |
1154 * so that we guarantee coverage of the beginning and final pixels. | |
1155 * http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node47.html | |
1156 */ | |
1153 data->glBegin(GL_LINES); | 1157 data->glBegin(GL_LINES); |
1158 /* Ensure coverage of the first point */ | |
1159 data->glVertex2f(0.1f + x1, 0.1f + y1); | |
1160 data->glVertex2f(0.5f + x1, 0.5f + y1); | |
1161 /* Draw the requested line */ | |
1154 data->glVertex2f(0.5f + x1, 0.5f + y1); | 1162 data->glVertex2f(0.5f + x1, 0.5f + y1); |
1155 data->glVertex2f(0.5f + x2, 0.5f + y2); | 1163 data->glVertex2f(0.5f + x2, 0.5f + y2); |
1156 data->glEnd(); | 1164 /* Ensure coverage of the second point */ |
1157 | 1165 data->glVertex2f(0.5f + x2, 0.5f + y2); |
1158 /* For some reason the rightmost or lowest endpoint is skipped */ | 1166 data->glVertex2f(0.9f + x2, 0.9f + y2); |
1159 data->glBegin(GL_POINTS); | |
1160 if (x1 > x2) { | |
1161 data->glVertex2f(0.5f + x1, 0.5f + y1); | |
1162 } else if (x2 > x1) { | |
1163 data->glVertex2f(0.5f + x2, 0.5f + y2); | |
1164 } else if (y1 > y2) { | |
1165 data->glVertex2f(0.5f + x1, 0.5f + y1); | |
1166 } else if (y2 > y1) { | |
1167 data->glVertex2f(0.5f + x2, 0.5f + y2); | |
1168 } | |
1169 data->glEnd(); | 1167 data->glEnd(); |
1170 | 1168 |
1171 return 0; | 1169 return 0; |
1172 } | 1170 } |
1173 | 1171 |