Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gl.c @ 2804:7af8c4ad427e
Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 29 Nov 2008 06:29:33 +0000 |
parents | 38dfc890ee6b |
children | 368410632f2d |
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2803:8fe261aae1bb | 2804:7af8c4ad427e |
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687 renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 1); | 687 renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 1); |
688 } else if (texture->format == SDL_PIXELFORMAT_INDEX1MSB) { | 688 } else if (texture->format == SDL_PIXELFORMAT_INDEX1MSB) { |
689 renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0); | 689 renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0); |
690 } | 690 } |
691 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | 691 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
692 renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, | |
693 pitch / SDL_BYTESPERPIXEL(texture->format)); | |
694 } | 692 } |
695 | 693 |
696 static int | 694 static int |
697 GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) | 695 GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) |
698 { | 696 { |