Mercurial > sdl-ios-xcode
comparison include/SDL_compat.h @ 1682:7ae8018b2e5d SDL-1.3
Default palette entries to white, instead of black.
More palettized video mode support...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 16 Jun 2006 06:00:31 +0000 |
parents | d33dcfc3fde7 |
children | 396a35389351 |
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1681:80a5e6a4e1e2 | 1682:7ae8018b2e5d |
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42 #define SDL_DOUBLEBUF 0x00400000 | 42 #define SDL_DOUBLEBUF 0x00400000 |
43 #define SDL_FULLSCREEN 0x00800000 | 43 #define SDL_FULLSCREEN 0x00800000 |
44 #define SDL_RESIZABLE 0x01000000 | 44 #define SDL_RESIZABLE 0x01000000 |
45 #define SDL_NOFRAME 0x02000000 | 45 #define SDL_NOFRAME 0x02000000 |
46 #define SDL_OPENGL 0x04000000 | 46 #define SDL_OPENGL 0x04000000 |
47 #define SDL_ASYNCBLIT 0x00000000 | 47 #define SDL_ASYNCBLIT 0x08000000 /* Not used */ |
48 #define SDL_HWACCEL 0x00000000 | 48 #define SDL_HWACCEL 0x08000000 /* Not used */ |
49 #define SDL_SCREEN_SURFACE 0x10000000 /* Surface is a window screen surface */ | 49 #define SDL_SCREEN_SURFACE 0x10000000 /* Surface is a window screen surface */ |
50 #define SDL_SHADOW_SURFACE 0x20000000 /* Surface is a window shadow surface */ | 50 #define SDL_SHADOW_SURFACE 0x20000000 /* Surface is a window shadow surface */ |
51 | 51 |
52 #define SDL_APPMOUSEFOCUS 0x01 | 52 #define SDL_APPMOUSEFOCUS 0x01 |
53 #define SDL_APPINPUTFOCUS 0x02 | 53 #define SDL_APPINPUTFOCUS 0x02 |
144 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask); | 144 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask); |
145 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); | 145 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); |
146 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface); | 146 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface); |
147 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); | 147 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); |
148 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, int flags, | 148 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, int flags, |
149 SDL_Color * colors, | 149 const SDL_Color * colors, |
150 int firstcolor, int ncolors); | 150 int firstcolor, int ncolors); |
151 extern DECLSPEC int SDLCALL SDL_SetScreenColors(SDL_Surface * screen, | 151 extern DECLSPEC int SDLCALL SDL_SetScreenColors(SDL_Surface * screen, |
152 SDL_Color * colors, | 152 const SDL_Color * colors, |
153 int firstcolor, int ncolors); | 153 int firstcolor, int ncolors); |
154 extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo * info); | 154 extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo * info); |
155 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); | 155 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); |
156 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); | 156 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); |
157 extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width, | 157 extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width, |