Mercurial > sdl-ios-xcode
comparison src/video/android/SDL_androidwindow.c @ 5254:7a963be087ef
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
There are still some problems with the ConvertNSRect() calculations when switching video modes, which causes wierd window positioning issues, and the fullscreen window is still minimized on exit.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Feb 2011 00:25:44 -0800 |
parents | c66b2a778b7e |
children | b530ef003506 |
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5253:ff2564c24045 | 5254:7a963be087ef |
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40 window->y = 0; | 40 window->y = 0; |
41 window->w = Android_ScreenWidth; | 41 window->w = Android_ScreenWidth; |
42 window->h = Android_ScreenHeight; | 42 window->h = Android_ScreenHeight; |
43 | 43 |
44 window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ | 44 window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ |
45 window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ | |
46 window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ | 45 window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ |
47 window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */ | 46 window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */ |
48 window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ | 47 window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ |
49 | 48 |
50 return 0; | 49 return 0; |