Mercurial > sdl-ios-xcode
comparison README @ 5105:797b37c0c046
Nobody is maintaining RISC OS code, so I'm removing it for now.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 27 Jan 2011 00:06:36 -0800 |
parents | 1ed5d432e468 |
children | 1435f8a6425c |
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5104:42a7591530d5 | 5105:797b37c0c046 |
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1 | 1 |
2 Simple DirectMedia Layer | 2 Simple DirectMedia Layer |
3 | 3 |
4 (SDL) | 4 (SDL) |
5 | 5 |
6 Version 1.2 | 6 Version 1.3 |
7 | 7 |
8 --- | 8 --- |
9 http://www.libsdl.org/ | 9 http://www.libsdl.org/ |
10 | 10 |
11 This is the Simple DirectMedia Layer, a general API that provides low | 11 This is the Simple DirectMedia Layer, a general API that provides low |
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | 13 and 2D framebuffer across multiple platforms. |
14 | 14 |
15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, | 15 The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD, |
16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. | 16 NetBSD, OpenBSD, BSD/OS, Solaris, QNX, iOS, and Android. The code contains |
17 The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS, | 17 support for other operating systems but those are not officially supported. |
18 but these are not officially supported. | |
19 | 18 |
20 SDL is written in C, but works with C++ natively, and has bindings to | 19 SDL is written in C, but works with C++ natively, and has bindings to |
21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, | 20 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, | 21 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
23 Pike, Pliant, Python, Ruby, and Smalltalk. | 22 Pike, Pliant, Python, Ruby, and Smalltalk. |