comparison include/SDL_haptic.h @ 3496:78fc8ea578b2

Joe 2009-11-23 21:31:10 PST If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions 367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses 368 * the first three \c dir parameters. The cardinal directions would be: 369 * - North: 0,-1, 0 370 * - East: -1, 0, 0 371 * - South: 0, 1, 0 372 * - West: 1, 0, 0 typedef struct SDL_HapticDirection { Uint8 type; /**< The type of encoding. */ Uint16 dir[3]; /**< The encoded direction. */ } SDL_HapticDirection; An unsigned int can't store negative values and I don't see an alternate way to encode them in the docs or source. The best I have been able to come up with is using a negative magnitude for the effect but this will only get me 2 of the 4 quadrants in the plane for 2d effects. I looked at the win32 and linux implementations and I believe is is safe to use signed ints in the direction struct. I am unfamiliar with the darwin haptics API so I don't know if it is safe.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 27 Nov 2009 19:29:27 +0000
parents d3baf5ac4e37
children ad4141d88412
comparison
equal deleted inserted replaced
3495:1b22878e04d0 3496:78fc8ea578b2
409 * \sa SDL_HapticNumAxes 409 * \sa SDL_HapticNumAxes
410 */ 410 */
411 typedef struct SDL_HapticDirection 411 typedef struct SDL_HapticDirection
412 { 412 {
413 Uint8 type; /**< The type of encoding. */ 413 Uint8 type; /**< The type of encoding. */
414 Uint16 dir[3]; /**< The encoded direction. */ 414 Sint32 dir[3]; /**< The encoded direction. */
415 } SDL_HapticDirection; 415 } SDL_HapticDirection;
416 416
417 417
418 /** 418 /**
419 * \brief A structure containing a template for a Constant effect. 419 * \brief A structure containing a template for a Constant effect.