Mercurial > sdl-ios-xcode
comparison include/SDL_haptic.h @ 3496:78fc8ea578b2
Joe 2009-11-23 21:31:10 PST
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN
uses
368 * the first three \c dir parameters. The cardinal directions would
be:
369 * - North: 0,-1, 0
370 * - East: -1, 0, 0
371 * - South: 0, 1, 0
372 * - West: 1, 0, 0
typedef struct SDL_HapticDirection
{
Uint8 type; /**< The type of encoding. */
Uint16 dir[3]; /**< The encoded direction. */
} SDL_HapticDirection;
An unsigned int can't store negative values and I don't see an alternate way to
encode them in the docs or source. The best I have been able to come up with is
using a negative magnitude for the effect but this will only get me 2 of the 4
quadrants in the plane for 2d effects. I looked at the win32 and linux
implementations and I believe is is safe to use signed ints in the direction
struct. I am unfamiliar with the darwin haptics API so I don't know if it is
safe.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 27 Nov 2009 19:29:27 +0000 |
parents | d3baf5ac4e37 |
children | ad4141d88412 |
comparison
equal
deleted
inserted
replaced
3495:1b22878e04d0 | 3496:78fc8ea578b2 |
---|---|
409 * \sa SDL_HapticNumAxes | 409 * \sa SDL_HapticNumAxes |
410 */ | 410 */ |
411 typedef struct SDL_HapticDirection | 411 typedef struct SDL_HapticDirection |
412 { | 412 { |
413 Uint8 type; /**< The type of encoding. */ | 413 Uint8 type; /**< The type of encoding. */ |
414 Uint16 dir[3]; /**< The encoded direction. */ | 414 Sint32 dir[3]; /**< The encoded direction. */ |
415 } SDL_HapticDirection; | 415 } SDL_HapticDirection; |
416 | 416 |
417 | 417 |
418 /** | 418 /** |
419 * \brief A structure containing a template for a Constant effect. | 419 * \brief A structure containing a template for a Constant effect. |