Mercurial > sdl-ios-xcode
comparison src/video/quartz/SDL_QuartzGL.m @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 96c2f89cc7e1 |
children |
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1661:281d3f4870e5 | 1662:782fd950bd46 |
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40 #define NSOpenGLPFASampleBuffers ((NSOpenGLPixelFormatAttribute) 55) | 40 #define NSOpenGLPFASampleBuffers ((NSOpenGLPixelFormatAttribute) 55) |
41 #define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56) | 41 #define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56) |
42 #endif | 42 #endif |
43 | 43 |
44 | 44 |
45 @implementation NSOpenGLContext (CGLContextAccess) | 45 @ implementation NSOpenGLContext (CGLContextAccess) |
46 - (CGLContextObj) cglContext; | 46 - (CGLContextObj) cglContext; |
47 { | 47 { |
48 return _contextAuxiliary; | 48 return _contextAuxiliary; |
49 } | 49 } |
50 | |
50 @end | 51 @end |
51 | |
52 /* OpenGL helper functions (used internally) */ | 52 /* OpenGL helper functions (used internally) */ |
53 | 53 int |
54 int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) { | 54 QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) |
55 { | |
55 | 56 |
56 NSOpenGLPixelFormatAttribute attr[32]; | 57 NSOpenGLPixelFormatAttribute attr[32]; |
57 NSOpenGLPixelFormat *fmt; | 58 NSOpenGLPixelFormat *fmt; |
58 int i = 0; | 59 int i = 0; |
59 int colorBits = bpp; | 60 int colorBits = bpp; |
60 | 61 |
61 /* if a GL library hasn't been loaded at this point, load the default. */ | 62 /* if a GL library hasn't been loaded at this point, load the default. */ |
62 if (!this->gl_config.driver_loaded) { | 63 if (!this->gl_config.driver_loaded) { |
63 if (QZ_GL_LoadLibrary(this, NULL) == -1) | 64 if (QZ_GL_LoadLibrary (this, NULL) == -1) |
64 return 0; | 65 return 0; |
65 } | 66 } |
66 | 67 |
67 if ( flags & SDL_FULLSCREEN ) { | 68 if (flags & SDL_FULLSCREEN) { |
68 | 69 |
69 attr[i++] = NSOpenGLPFAFullScreen; | 70 attr[i++] = NSOpenGLPFAFullScreen; |
70 } | 71 } |
71 /* In windowed mode, the OpenGL pixel depth must match device pixel depth */ | 72 /* In windowed mode, the OpenGL pixel depth must match device pixel depth */ |
72 else if ( colorBits != device_bpp ) { | 73 else if (colorBits != device_bpp) { |
73 | 74 |
74 colorBits = device_bpp; | 75 colorBits = device_bpp; |
75 } | 76 } |
76 | 77 |
77 attr[i++] = NSOpenGLPFAColorSize; | 78 attr[i++] = NSOpenGLPFAColorSize; |
78 attr[i++] = colorBits; | 79 attr[i++] = colorBits; |
79 | 80 |
80 attr[i++] = NSOpenGLPFADepthSize; | 81 attr[i++] = NSOpenGLPFADepthSize; |
81 attr[i++] = this->gl_config.depth_size; | 82 attr[i++] = this->gl_config.depth_size; |
82 | 83 |
83 if ( this->gl_config.double_buffer ) { | 84 if (this->gl_config.double_buffer) { |
84 attr[i++] = NSOpenGLPFADoubleBuffer; | 85 attr[i++] = NSOpenGLPFADoubleBuffer; |
85 } | 86 } |
86 | 87 |
87 if ( this->gl_config.stereo ) { | 88 if (this->gl_config.stereo) { |
88 attr[i++] = NSOpenGLPFAStereo; | 89 attr[i++] = NSOpenGLPFAStereo; |
89 } | 90 } |
90 | 91 |
91 if ( this->gl_config.stencil_size != 0 ) { | 92 if (this->gl_config.stencil_size != 0) { |
92 attr[i++] = NSOpenGLPFAStencilSize; | 93 attr[i++] = NSOpenGLPFAStencilSize; |
93 attr[i++] = this->gl_config.stencil_size; | 94 attr[i++] = this->gl_config.stencil_size; |
94 } | 95 } |
95 | 96 |
96 if ( (this->gl_config.accum_red_size + | 97 if ((this->gl_config.accum_red_size + |
97 this->gl_config.accum_green_size + | 98 this->gl_config.accum_green_size + |
98 this->gl_config.accum_blue_size + | 99 this->gl_config.accum_blue_size + |
99 this->gl_config.accum_alpha_size) > 0 ) { | 100 this->gl_config.accum_alpha_size) > 0) { |
100 attr[i++] = NSOpenGLPFAAccumSize; | 101 attr[i++] = NSOpenGLPFAAccumSize; |
101 attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; | 102 attr[i++] = |
102 } | 103 this->gl_config.accum_red_size + |
103 | 104 this->gl_config.accum_green_size + |
104 if ( this->gl_config.multisamplebuffers != 0 ) { | 105 this->gl_config.accum_blue_size + |
106 this->gl_config.accum_alpha_size; | |
107 } | |
108 | |
109 if (this->gl_config.multisamplebuffers != 0) { | |
105 attr[i++] = NSOpenGLPFASampleBuffers; | 110 attr[i++] = NSOpenGLPFASampleBuffers; |
106 attr[i++] = this->gl_config.multisamplebuffers; | 111 attr[i++] = this->gl_config.multisamplebuffers; |
107 } | 112 } |
108 | 113 |
109 if ( this->gl_config.multisamplesamples != 0 ) { | 114 if (this->gl_config.multisamplesamples != 0) { |
110 attr[i++] = NSOpenGLPFASamples; | 115 attr[i++] = NSOpenGLPFASamples; |
111 attr[i++] = this->gl_config.multisamplesamples; | 116 attr[i++] = this->gl_config.multisamplesamples; |
112 attr[i++] = NSOpenGLPFANoRecovery; | 117 attr[i++] = NSOpenGLPFANoRecovery; |
113 } | 118 } |
114 | 119 |
115 if ( this->gl_config.accelerated > 0 ) { | 120 if (this->gl_config.accelerated > 0) { |
116 attr[i++] = NSOpenGLPFAAccelerated; | 121 attr[i++] = NSOpenGLPFAAccelerated; |
117 } | 122 } |
118 | 123 |
119 attr[i++] = NSOpenGLPFAScreenMask; | 124 attr[i++] = NSOpenGLPFAScreenMask; |
120 attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id); | 125 attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id); |
121 attr[i] = 0; | 126 attr[i] = 0; |
122 | 127 |
123 fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ]; | 128 fmt =[[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; |
124 if (fmt == nil) { | 129 if (fmt == nil) { |
125 SDL_SetError ("Failed creating OpenGL pixel format"); | 130 SDL_SetError ("Failed creating OpenGL pixel format"); |
126 return 0; | 131 return 0; |
127 } | 132 } |
128 | 133 |
129 gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt | 134 gl_context =[[NSOpenGLContext alloc] initWithFormat: fmt shareContext:nil]; |
130 shareContext:nil]; | 135 |
131 | 136 [fmt release]; |
132 [ fmt release ]; | |
133 | 137 |
134 if (gl_context == nil) { | 138 if (gl_context == nil) { |
135 SDL_SetError ("Failed creating OpenGL context"); | 139 SDL_SetError ("Failed creating OpenGL context"); |
136 return 0; | 140 return 0; |
137 } | 141 } |
139 /* Synchronize QZ_GL_SwapBuffers() to vertical retrace. | 143 /* Synchronize QZ_GL_SwapBuffers() to vertical retrace. |
140 * (Apple's documentation is not completely clear about what this setting | 144 * (Apple's documentation is not completely clear about what this setting |
141 * exactly does, IMHO - for a detailed explanation see | 145 * exactly does, IMHO - for a detailed explanation see |
142 * http://lists.apple.com/archives/mac-opengl/2006/Jan/msg00080.html ) | 146 * http://lists.apple.com/archives/mac-opengl/2006/Jan/msg00080.html ) |
143 */ | 147 */ |
144 if ( this->gl_config.swap_control >= 0 ) { | 148 if (this->gl_config.swap_control >= 0) { |
145 long value; | 149 long value; |
146 value = this->gl_config.swap_control; | 150 value = this->gl_config.swap_control; |
147 [ gl_context setValues: &value forParameter: NSOpenGLCPSwapInterval ]; | 151 [gl_context setValues: &value forParameter:NSOpenGLCPSwapInterval]; |
148 } | 152 } |
149 | 153 |
150 /* | 154 /* |
151 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: | 155 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: |
152 * "You are blowing a couple of the internal OpenGL function caches. This | 156 * "You are blowing a couple of the internal OpenGL function caches. This |
153 * appears to be happening in the VAO case. You can tell OpenGL to up | 157 * appears to be happening in the VAO case. You can tell OpenGL to up |
154 * the cache size by issuing the following calls right after you create | 158 * the cache size by issuing the following calls right after you create |
155 * the OpenGL context. The default cache size is 16." --ryan. | 159 * the OpenGL context. The default cache size is 16." --ryan. |
156 */ | 160 */ |
157 | 161 |
158 #ifndef GLI_ARRAY_FUNC_CACHE_MAX | 162 #ifndef GLI_ARRAY_FUNC_CACHE_MAX |
159 #define GLI_ARRAY_FUNC_CACHE_MAX 284 | 163 #define GLI_ARRAY_FUNC_CACHE_MAX 284 |
160 #endif | 164 #endif |
161 | 165 |
162 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX | 166 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX |
163 #define GLI_SUBMIT_FUNC_CACHE_MAX 280 | 167 #define GLI_SUBMIT_FUNC_CACHE_MAX 280 |
164 #endif | 168 #endif |
165 | 169 |
166 { | 170 { |
167 long cache_max = 64; | 171 long cache_max = 64; |
168 CGLContextObj ctx = [ gl_context cglContext ]; | 172 CGLContextObj ctx =[gl_context cglContext]; |
169 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); | 173 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); |
170 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); | 174 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); |
171 } | 175 } |
172 | 176 |
173 /* End Wisdom from Apple Engineer section. --ryan. */ | 177 /* End Wisdom from Apple Engineer section. --ryan. */ |
174 | 178 |
175 return 1; | 179 return 1; |
176 } | 180 } |
177 | 181 |
178 void QZ_TearDownOpenGL (_THIS) { | 182 void |
179 | 183 QZ_TearDownOpenGL (_THIS) |
180 [ NSOpenGLContext clearCurrentContext ]; | 184 { |
181 [ gl_context clearDrawable ]; | 185 |
182 [ gl_context release ]; | 186 [NSOpenGLContext clearCurrentContext]; |
187 [gl_context clearDrawable]; | |
188 [gl_context release]; | |
183 } | 189 } |
184 | 190 |
185 | 191 |
186 /* SDL OpenGL functions */ | 192 /* SDL OpenGL functions */ |
187 static const char *DEFAULT_OPENGL_LIB_NAME = | 193 static const char *DEFAULT_OPENGL_LIB_NAME = |
188 "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"; | 194 "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"; |
189 | 195 |
190 int QZ_GL_LoadLibrary (_THIS, const char *location) { | 196 int |
191 if ( gl_context != NULL ) { | 197 QZ_GL_LoadLibrary (_THIS, const char *location) |
192 SDL_SetError("OpenGL context already created"); | 198 { |
199 if (gl_context != NULL) { | |
200 SDL_SetError ("OpenGL context already created"); | |
193 return -1; | 201 return -1; |
194 } | 202 } |
195 | 203 |
196 if (opengl_library != NULL) | 204 if (opengl_library != NULL) |
197 SDL_UnloadObject(opengl_library); | 205 SDL_UnloadObject (opengl_library); |
198 | 206 |
199 if (location == NULL) | 207 if (location == NULL) |
200 location = DEFAULT_OPENGL_LIB_NAME; | 208 location = DEFAULT_OPENGL_LIB_NAME; |
201 | 209 |
202 opengl_library = SDL_LoadObject(location); | 210 opengl_library = SDL_LoadObject (location); |
203 if (opengl_library != NULL) { | 211 if (opengl_library != NULL) { |
204 this->gl_config.driver_loaded = 1; | 212 this->gl_config.driver_loaded = 1; |
205 return 0; | 213 return 0; |
206 } | 214 } |
207 | 215 |
208 this->gl_config.driver_loaded = 0; | 216 this->gl_config.driver_loaded = 0; |
209 return -1; | 217 return -1; |
210 } | 218 } |
211 | 219 |
212 void* QZ_GL_GetProcAddress (_THIS, const char *proc) { | 220 void * |
213 return SDL_LoadFunction(opengl_library, proc); | 221 QZ_GL_GetProcAddress (_THIS, const char *proc) |
214 } | 222 { |
215 | 223 return SDL_LoadFunction (opengl_library, proc); |
216 int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) { | 224 } |
225 | |
226 int | |
227 QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int *value) | |
228 { | |
217 | 229 |
218 GLenum attr = 0; | 230 GLenum attr = 0; |
219 | 231 |
220 QZ_GL_MakeCurrent (this); | 232 QZ_GL_MakeCurrent (this); |
221 | 233 |
222 switch (attrib) { | 234 switch (attrib) { |
223 case SDL_GL_RED_SIZE: attr = GL_RED_BITS; break; | 235 case SDL_GL_RED_SIZE: |
224 case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS; break; | 236 attr = GL_RED_BITS; |
225 case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break; | 237 break; |
226 case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break; | 238 case SDL_GL_BLUE_SIZE: |
227 case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break; | 239 attr = GL_BLUE_BITS; |
228 case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS; break; | 240 break; |
229 case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break; | 241 case SDL_GL_GREEN_SIZE: |
230 case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break; | 242 attr = GL_GREEN_BITS; |
231 case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break; | 243 break; |
232 case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break; | 244 case SDL_GL_ALPHA_SIZE: |
233 case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break; | 245 attr = GL_ALPHA_BITS; |
234 case SDL_GL_STEREO: attr = GL_STEREO; break; | 246 break; |
235 case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break; | 247 case SDL_GL_DOUBLEBUFFER: |
236 case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break; | 248 attr = GL_DOUBLEBUFFER; |
237 case SDL_GL_BUFFER_SIZE: | 249 break; |
250 case SDL_GL_DEPTH_SIZE: | |
251 attr = GL_DEPTH_BITS; | |
252 break; | |
253 case SDL_GL_STENCIL_SIZE: | |
254 attr = GL_STENCIL_BITS; | |
255 break; | |
256 case SDL_GL_ACCUM_RED_SIZE: | |
257 attr = GL_ACCUM_RED_BITS; | |
258 break; | |
259 case SDL_GL_ACCUM_GREEN_SIZE: | |
260 attr = GL_ACCUM_GREEN_BITS; | |
261 break; | |
262 case SDL_GL_ACCUM_BLUE_SIZE: | |
263 attr = GL_ACCUM_BLUE_BITS; | |
264 break; | |
265 case SDL_GL_ACCUM_ALPHA_SIZE: | |
266 attr = GL_ACCUM_ALPHA_BITS; | |
267 break; | |
268 case SDL_GL_STEREO: | |
269 attr = GL_STEREO; | |
270 break; | |
271 case SDL_GL_MULTISAMPLEBUFFERS: | |
272 attr = GL_SAMPLE_BUFFERS_ARB; | |
273 break; | |
274 case SDL_GL_MULTISAMPLESAMPLES: | |
275 attr = GL_SAMPLES_ARB; | |
276 break; | |
277 case SDL_GL_BUFFER_SIZE: | |
238 { | 278 { |
239 GLint bits = 0; | 279 GLint bits = 0; |
240 GLint component; | 280 GLint component; |
241 | 281 |
242 /* there doesn't seem to be a single flag in OpenGL for this! */ | 282 /* there doesn't seem to be a single flag in OpenGL for this! */ |
243 glGetIntegerv (GL_RED_BITS, &component); bits += component; | 283 glGetIntegerv (GL_RED_BITS, &component); |
244 glGetIntegerv (GL_GREEN_BITS,&component); bits += component; | 284 bits += component; |
245 glGetIntegerv (GL_BLUE_BITS, &component); bits += component; | 285 glGetIntegerv (GL_GREEN_BITS, &component); |
246 glGetIntegerv (GL_ALPHA_BITS, &component); bits += component; | 286 bits += component; |
287 glGetIntegerv (GL_BLUE_BITS, &component); | |
288 bits += component; | |
289 glGetIntegerv (GL_ALPHA_BITS, &component); | |
290 bits += component; | |
247 | 291 |
248 *value = bits; | 292 *value = bits; |
249 return 0; | 293 return 0; |
250 } | 294 } |
251 case SDL_GL_ACCELERATED_VISUAL: | 295 case SDL_GL_ACCELERATED_VISUAL: |
252 { | 296 { |
253 long val; | 297 long val; |
254 /* FIXME: How do we get this information here? | 298 /* FIXME: How do we get this information here? |
255 [fmt getValues: &val forAttribute: NSOpenGLPFAAccelerated attr forVirtualScreen: 0]; | 299 [fmt getValues: &val forAttribute: NSOpenGLPFAAccelerated attr forVirtualScreen: 0]; |
256 */ | 300 */ |
257 val = (this->gl_config.accelerated != 0);; | 301 val = (this->gl_config.accelerated != 0);; |
258 *value = val; | 302 *value = val; |
259 return 0; | 303 return 0; |
260 } | 304 } |
261 case SDL_GL_SWAP_CONTROL: | 305 case SDL_GL_SWAP_CONTROL: |
262 { | 306 { |
263 long val; | 307 long val; |
264 [ gl_context getValues: &val forParameter: NSOpenGLCPSwapInterval ]; | 308 [gl_context getValues: &val forParameter:NSOpenGLCPSwapInterval]; |
265 *value = val; | 309 *value = val; |
266 return 0; | 310 return 0; |
267 } | 311 } |
268 } | 312 } |
269 | 313 |
270 glGetIntegerv (attr, (GLint *)value); | 314 glGetIntegerv (attr, (GLint *) value); |
271 return 0; | 315 return 0; |
272 } | 316 } |
273 | 317 |
274 int QZ_GL_MakeCurrent (_THIS) { | 318 int |
275 [ gl_context makeCurrentContext ]; | 319 QZ_GL_MakeCurrent (_THIS) |
320 { | |
321 [gl_context makeCurrentContext]; | |
276 return 0; | 322 return 0; |
277 } | 323 } |
278 | 324 |
279 void QZ_GL_SwapBuffers (_THIS) { | 325 void |
280 [ gl_context flushBuffer ]; | 326 QZ_GL_SwapBuffers (_THIS) |
281 } | 327 { |
328 [gl_context flushBuffer]; | |
329 } |