comparison src/video/ps2gs/SDL_gsmouse.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents d910939febfa
children 4da1ee79c9af
comparison
equal deleted inserted replaced
1661:281d3f4870e5 1662:782fd950bd46
29 #include "SDL_gsvideo.h" 29 #include "SDL_gsvideo.h"
30 #include "SDL_gsmouse_c.h" 30 #include "SDL_gsmouse_c.h"
31 31
32 32
33 /* The implementation dependent data for the window manager cursor */ 33 /* The implementation dependent data for the window manager cursor */
34 struct WMcursor { 34 struct WMcursor
35 int unused; 35 {
36 int unused;
36 }; 37 };
37 38
38 /* There isn't any implementation dependent data */ 39 /* There isn't any implementation dependent data */
39 void GS_FreeWMCursor(_THIS, WMcursor *cursor) 40 void
41 GS_FreeWMCursor (_THIS, WMcursor * cursor)
40 { 42 {
41 return; 43 return;
42 } 44 }
43 45
44 /* There isn't any implementation dependent data */ 46 /* There isn't any implementation dependent data */
45 WMcursor *GS_CreateWMCursor(_THIS, 47 WMcursor *
46 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) 48 GS_CreateWMCursor (_THIS,
49 Uint8 * data, Uint8 * mask, int w, int h, int hot_x,
50 int hot_y)
47 { 51 {
48 return((WMcursor *)0x01); 52 return ((WMcursor *) 0x01);
49 } 53 }
50 54
51 static void GS_MoveCursor(_THIS, SDL_Cursor *cursor, int x, int y) 55 static void
56 GS_MoveCursor (_THIS, SDL_Cursor * cursor, int x, int y)
52 { 57 {
53 SDL_Surface *screen; 58 SDL_Surface *screen;
54 struct ps2_image image; 59 struct ps2_image image;
55 SDL_Rect area; 60 SDL_Rect area;
56 int mouse_y1, mouse_y2; 61 int mouse_y1, mouse_y2;
57 void *saved_pixels; 62 void *saved_pixels;
58 int screen_updated; 63 int screen_updated;
59 64
60 /* Lock so we don't interrupt an update with mouse motion */ 65 /* Lock so we don't interrupt an update with mouse motion */
61 SDL_LockCursor(); 66 SDL_LockCursor ();
62 67
63 /* Make sure any pending DMA has completed */ 68 /* Make sure any pending DMA has completed */
64 if ( dma_pending ) { 69 if (dma_pending) {
65 ioctl(console_fd, PS2IOC_SENDQCT, 1); 70 ioctl (console_fd, PS2IOC_SENDQCT, 1);
66 dma_pending = 0; 71 dma_pending = 0;
67 } 72 }
68 73
69 /* Remove the cursor image from the DMA area */ 74 /* Remove the cursor image from the DMA area */
70 screen = this->screen; 75 screen = this->screen;
71 saved_pixels = screen->pixels; 76 saved_pixels = screen->pixels;
72 screen->pixels = mapped_mem + screen->offset; 77 screen->pixels = mapped_mem + screen->offset;
73 screen_updated = 0; 78 screen_updated = 0;
74 if ( cursor_drawn ) { 79 if (cursor_drawn) {
75 SDL_EraseCursorNoLock(screen); 80 SDL_EraseCursorNoLock (screen);
76 cursor_drawn = 0; 81 cursor_drawn = 0;
77 screen_updated = 1; 82 screen_updated = 1;
78 } 83 }
79 84
80 /* Save the current mouse area */ 85 /* Save the current mouse area */
81 SDL_MouseRect(&area); 86 SDL_MouseRect (&area);
82 mouse_y1 = area.y; 87 mouse_y1 = area.y;
83 mouse_y2 = area.y+area.h; 88 mouse_y2 = area.y + area.h;
84 89
85 /* Only draw the new cursor if there was one passed in */ 90 /* Only draw the new cursor if there was one passed in */
86 if ( cursor ) { 91 if (cursor) {
87 /* Set the new location */ 92 /* Set the new location */
88 cursor->area.x = (x - cursor->hot_x); 93 cursor->area.x = (x - cursor->hot_x);
89 cursor->area.y = (y - cursor->hot_y); 94 cursor->area.y = (y - cursor->hot_y);
90 95
91 /* Draw the cursor at the new location */ 96 /* Draw the cursor at the new location */
92 if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) { 97 if ((SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels) {
93 SDL_DrawCursorNoLock(screen); 98 SDL_DrawCursorNoLock (screen);
94 cursor_drawn = 1; 99 cursor_drawn = 1;
95 screen_updated = 1; 100 screen_updated = 1;
96 } 101 }
97 } 102 }
98 screen->pixels = saved_pixels; 103 screen->pixels = saved_pixels;
99 104
100 /* Update the affected area of the screen */ 105 /* Update the affected area of the screen */
101 if ( screen_updated ) { 106 if (screen_updated) {
102 SDL_MouseRect(&area); 107 SDL_MouseRect (&area);
103 if ( area.y < mouse_y1 ) { 108 if (area.y < mouse_y1) {
104 mouse_y1 = area.y; 109 mouse_y1 = area.y;
105 } 110 }
106 if ( (area.y+area.h) > mouse_y2 ) { 111 if ((area.y + area.h) > mouse_y2) {
107 mouse_y2 = area.y+area.h; 112 mouse_y2 = area.y + area.h;
108 } 113 }
109 image = screen_image; 114 image = screen_image;
110 image.y += screen->offset / screen->pitch + mouse_y1; 115 image.y += screen->offset / screen->pitch + mouse_y1;
111 image.h = mouse_y2 - mouse_y1; 116 image.h = mouse_y2 - mouse_y1;
112 image.ptr = mapped_mem + 117 image.ptr = mapped_mem + (image.y - screen_image.y) * screen->pitch;
113 (image.y - screen_image.y) * screen->pitch; 118 ioctl (console_fd, PS2IOC_LOADIMAGE, &image);
114 ioctl(console_fd, PS2IOC_LOADIMAGE, &image);
115 119
116 /* Need to scale offscreen image to TV output */ 120 /* Need to scale offscreen image to TV output */
117 if ( image.y > 0 ) { 121 if (image.y > 0) {
118 scaleimage_nonblock(console_fd, 122 scaleimage_nonblock (console_fd, tex_tags_mem, scale_tags_mem);
119 tex_tags_mem, scale_tags_mem); 123 }
120 } 124 }
121 }
122 125
123 /* We're finished */ 126 /* We're finished */
124 SDL_UnlockCursor(); 127 SDL_UnlockCursor ();
125 } 128 }
126 129
127 void GS_MoveWMCursor(_THIS, int x, int y) 130 void
131 GS_MoveWMCursor (_THIS, int x, int y)
128 { 132 {
129 GS_MoveCursor(this, SDL_cursor, x, y); 133 GS_MoveCursor (this, SDL_cursor, x, y);
130 } 134 }
131 135
132 int GS_ShowWMCursor(_THIS, WMcursor *wmcursor) 136 int
137 GS_ShowWMCursor (_THIS, WMcursor * wmcursor)
133 { 138 {
134 SDL_Cursor *cursor; 139 SDL_Cursor *cursor;
135 int x, y; 140 int x, y;
136 141
137 /* Draw the cursor at the appropriate location */ 142 /* Draw the cursor at the appropriate location */
138 SDL_GetMouseState(&x, &y); 143 SDL_GetMouseState (&x, &y);
139 if ( wmcursor ) { 144 if (wmcursor) {
140 cursor = SDL_cursor; 145 cursor = SDL_cursor;
141 } else { 146 } else {
142 cursor = NULL; 147 cursor = NULL;
143 } 148 }
144 GS_MoveCursor(this, cursor, x, y); 149 GS_MoveCursor (this, cursor, x, y);
145 return(1); 150 return (1);
146 } 151 }
152
153 /* vi: set ts=4 sw=4 expandtab: */