Mercurial > sdl-ios-xcode
comparison src/video/cybergfx/SDL_cgxmodes.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
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1661:281d3f4870e5 | 1662:782fd950bd46 |
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30 #include "SDL_cgxwm_c.h" | 30 #include "SDL_cgxwm_c.h" |
31 #include "SDL_cgxmodes_c.h" | 31 #include "SDL_cgxmodes_c.h" |
32 | 32 |
33 #define CGX_DEBUG | 33 #define CGX_DEBUG |
34 | 34 |
35 static void set_best_resolution(_THIS, int width, int height) | 35 static void |
36 { | 36 set_best_resolution (_THIS, int width, int height) |
37 Uint32 idok; | 37 { |
38 int depth=8; | 38 Uint32 idok; |
39 | 39 int depth = 8; |
40 if(SDL_Display) | 40 |
41 depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH); | 41 if (SDL_Display) |
42 | 42 depth = |
43 idok=BestCModeIDTags(CYBRBIDTG_NominalWidth,width, | 43 GetCyberMapAttr (SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH); |
44 CYBRBIDTG_NominalHeight,height, | 44 |
45 CYBRBIDTG_Depth,depth, | 45 idok = BestCModeIDTags (CYBRBIDTG_NominalWidth, width, |
46 TAG_DONE); | 46 CYBRBIDTG_NominalHeight, height, |
47 | 47 CYBRBIDTG_Depth, depth, TAG_DONE); |
48 if(idok!=INVALID_ID) | 48 |
49 { | 49 if (idok != INVALID_ID) { |
50 if(SDL_Display) | 50 if (SDL_Display) { |
51 { | 51 if (currently_fullscreen) |
52 if(currently_fullscreen) | 52 CloseScreen (SDL_Display); |
53 CloseScreen(SDL_Display); | 53 else |
54 else | 54 UnlockPubScreen (NULL, SDL_Display); |
55 UnlockPubScreen(NULL,SDL_Display); | 55 } |
56 } | 56 SDL_Display = GFX_Display = |
57 SDL_Display=GFX_Display=OpenScreenTags(NULL,SA_Width,width,SA_Height,height, | 57 OpenScreenTags (NULL, SA_Width, width, SA_Height, height, |
58 SA_Depth,depth,SA_DisplayID,idok, | 58 SA_Depth, depth, SA_DisplayID, idok, |
59 SA_ShowTitle,FALSE, | 59 SA_ShowTitle, FALSE, TAG_DONE); |
60 TAG_DONE); | 60 } |
61 } | 61 } |
62 } | 62 |
63 | 63 static void |
64 static void get_real_resolution(_THIS, int* w, int* h) | 64 get_real_resolution (_THIS, int *w, int *h) |
65 { | 65 { |
66 *w = /*SDL_Display->Width*/ SDL_Window->Width-SDL_Window->BorderLeft-SDL_Window->BorderRight; | 66 *w = /*SDL_Display->Width */ SDL_Window->Width - SDL_Window->BorderLeft - |
67 *h = /*SDL_Display->Height*/ SDL_Window->Height-SDL_Window->BorderBottom-SDL_Window->BorderTop; | 67 SDL_Window->BorderRight; |
68 } | 68 *h = /*SDL_Display->Height */ SDL_Window->Height - |
69 | 69 SDL_Window->BorderBottom - SDL_Window->BorderTop; |
70 static void move_cursor_to(_THIS, int x, int y) | 70 } |
71 | |
72 static void | |
73 move_cursor_to (_THIS, int x, int y) | |
71 { | 74 { |
72 /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */ | 75 /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */ |
73 | 76 |
74 /* DA FARE! */ | 77 /* DA FARE! */ |
75 } | 78 } |
76 | 79 |
77 static void add_visual(_THIS, int depth, int class) | 80 static void |
78 { | 81 add_visual (_THIS, int depth, int class) |
79 Uint32 tID; | 82 { |
80 | 83 Uint32 tID; |
81 tID=BestCModeIDTags(CYBRBIDTG_Depth,depth, | 84 |
82 CYBRBIDTG_NominalWidth,640, | 85 tID = BestCModeIDTags (CYBRBIDTG_Depth, depth, |
83 CYBRBIDTG_NominalHeight,480, | 86 CYBRBIDTG_NominalWidth, 640, |
84 TAG_DONE); | 87 CYBRBIDTG_NominalHeight, 480, TAG_DONE); |
85 | 88 |
86 if(tID!=INVALID_ID) | 89 if (tID != INVALID_ID) { |
87 { | 90 int n = this->hidden->nvisuals; |
88 int n = this->hidden->nvisuals; | 91 |
89 | 92 this->hidden->visuals[n].depth = depth; |
90 this->hidden->visuals[n].depth = depth; | 93 this->hidden->visuals[n].visual = tID; |
91 this->hidden->visuals[n].visual = tID; | 94 this->hidden->visuals[n].bpp = GetCyberIDAttr (CYBRIDATTR_BPPIX, tID); |
92 this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX,tID); | 95 this->hidden->nvisuals++; |
93 this->hidden->nvisuals++; | 96 } |
94 } | |
95 } | 97 } |
96 | 98 |
97 #define TrueColor 1 | 99 #define TrueColor 1 |
98 #define PseudoColor 2 | 100 #define PseudoColor 2 |
99 | 101 |
100 int CGX_GetVideoModes(_THIS) | 102 int |
103 CGX_GetVideoModes (_THIS) | |
101 { | 104 { |
102 int i; | 105 int i; |
103 ULONG nextid; | 106 ULONG nextid; |
104 int nmodes=0; | 107 int nmodes = 0; |
105 | 108 |
106 SDL_modelist=NULL; | 109 SDL_modelist = NULL; |
107 | 110 |
108 nextid=NextDisplayInfo(INVALID_ID); | 111 nextid = NextDisplayInfo (INVALID_ID); |
109 | 112 |
110 while(nextid!=INVALID_ID) | 113 while (nextid != INVALID_ID) { |
111 { | 114 if (IsCyberModeID (nextid)) { |
112 if(IsCyberModeID(nextid)) | 115 DisplayInfoHandle h; |
113 { | 116 |
114 DisplayInfoHandle h; | 117 if (h = FindDisplayInfo (nextid)) { |
115 | 118 struct DimensionInfo info; |
116 if(h=FindDisplayInfo(nextid)) | 119 |
117 { | 120 if (GetDisplayInfoData |
118 struct DimensionInfo info; | 121 (h, (char *) &info, sizeof (struct DimensionInfo), |
119 | 122 DTAG_DIMS, NULL)) { |
120 if(GetDisplayInfoData(h,(char *)&info,sizeof(struct DimensionInfo),DTAG_DIMS,NULL)) | 123 int ok = 0; |
121 { | 124 |
122 int ok=0; | 125 for (i = 0; i < nmodes; i++) { |
123 | 126 if (SDL_modelist[i]->w == (info.Nominal.MaxX + 1) |
124 for(i=0;i<nmodes;i++) | 127 && SDL_modelist[i]->h == (info.Nominal.MaxY + 1)) |
125 { | 128 ok = 1; |
126 if( SDL_modelist[i]->w == (info.Nominal.MaxX+1) && | 129 } |
127 SDL_modelist[i]->h == (info.Nominal.MaxY+1) ) | 130 |
128 ok=1; | 131 if (!ok) { |
129 } | 132 nmodes++; |
130 | 133 |
131 if(!ok) | 134 SDL_modelist = |
132 { | 135 (SDL_Rect **) SDL_realloc (SDL_modelist, |
133 nmodes++; | 136 (nmodes + |
134 | 137 1) * |
135 SDL_modelist = (SDL_Rect **)SDL_realloc(SDL_modelist,(nmodes+1)*sizeof(SDL_Rect *)); | 138 sizeof (SDL_Rect *)); |
136 SDL_modelist[nmodes]=NULL; | 139 SDL_modelist[nmodes] = NULL; |
137 | 140 |
138 if ( SDL_modelist ) | 141 if (SDL_modelist) { |
139 { | 142 SDL_modelist[nmodes - 1] = (SDL_Rect *) |
140 SDL_modelist[nmodes-1] = (SDL_Rect *)SDL_malloc(sizeof(SDL_Rect)); | 143 SDL_malloc (sizeof (SDL_Rect)); |
141 | 144 |
142 if ( SDL_modelist[nmodes-1] == NULL ) | 145 if (SDL_modelist[nmodes - 1] == NULL) |
143 break; | 146 break; |
144 | 147 |
145 SDL_modelist[nmodes-1]->x = 0; | 148 SDL_modelist[nmodes - 1]->x = 0; |
146 SDL_modelist[nmodes-1]->y = 0; | 149 SDL_modelist[nmodes - 1]->y = 0; |
147 SDL_modelist[nmodes-1]->w = info.Nominal.MaxX+1; | 150 SDL_modelist[nmodes - 1]->w = |
148 SDL_modelist[nmodes-1]->h = info.Nominal.MaxY+1; | 151 info.Nominal.MaxX + 1; |
149 } | 152 SDL_modelist[nmodes - 1]->h = |
150 } | 153 info.Nominal.MaxY + 1; |
151 } | 154 } |
152 } | 155 } |
153 } | 156 } |
154 nextid=NextDisplayInfo(nextid); | 157 } |
155 } | 158 } |
156 | 159 nextid = NextDisplayInfo (nextid); |
157 | 160 } |
158 this->hidden->nvisuals = 0; | 161 |
159 /* Search for the visuals in deepest-first order, so that the first | 162 |
160 will be the richest one */ | 163 this->hidden->nvisuals = 0; |
161 add_visual(this, 32, TrueColor); | 164 /* Search for the visuals in deepest-first order, so that the first |
162 add_visual(this, 24, TrueColor); | 165 will be the richest one */ |
163 add_visual(this, 16, TrueColor); | 166 add_visual (this, 32, TrueColor); |
164 add_visual(this, 15, TrueColor); | 167 add_visual (this, 24, TrueColor); |
165 add_visual(this, 8, PseudoColor); | 168 add_visual (this, 16, TrueColor); |
166 | 169 add_visual (this, 15, TrueColor); |
167 if(this->hidden->nvisuals == 0) { | 170 add_visual (this, 8, PseudoColor); |
168 SDL_SetError("Found no sufficiently capable CGX visuals"); | 171 |
169 return -1; | 172 if (this->hidden->nvisuals == 0) { |
170 } | 173 SDL_SetError ("Found no sufficiently capable CGX visuals"); |
171 | 174 return -1; |
172 if ( SDL_modelist == NULL ) { | 175 } |
173 SDL_modelist = (SDL_Rect **)SDL_malloc((1+1)*sizeof(SDL_Rect *)); | 176 |
177 if (SDL_modelist == NULL) { | |
178 SDL_modelist = | |
179 (SDL_Rect **) SDL_malloc ((1 + 1) * sizeof (SDL_Rect *)); | |
174 i = 0; | 180 i = 0; |
175 if ( SDL_modelist ) { | 181 if (SDL_modelist) { |
176 SDL_modelist[i] = (SDL_Rect *)SDL_malloc(sizeof(SDL_Rect)); | 182 SDL_modelist[i] = (SDL_Rect *) SDL_malloc (sizeof (SDL_Rect)); |
177 if ( SDL_modelist[i] ) { | 183 if (SDL_modelist[i]) { |
178 SDL_modelist[i]->x = 0; | 184 SDL_modelist[i]->x = 0; |
179 SDL_modelist[i]->y = 0; | 185 SDL_modelist[i]->y = 0; |
180 SDL_modelist[i]->w = SDL_Display->Width; | 186 SDL_modelist[i]->w = SDL_Display->Width; |
181 SDL_modelist[i]->h = SDL_Display->Height; | 187 SDL_modelist[i]->h = SDL_Display->Height; |
182 ++i; | 188 ++i; |
183 } | 189 } |
184 SDL_modelist[i] = NULL; | 190 SDL_modelist[i] = NULL; |
185 } | 191 } |
186 } | 192 } |
187 | 193 |
188 D( if ( SDL_modelist ) { | 194 D (if (SDL_modelist) { |
189 bug("CGX video mode list: (%ld)\n",nmodes); | 195 bug ("CGX video mode list: (%ld)\n", nmodes); |
190 for ( i=0; SDL_modelist[i]; ++i ) { | 196 for (i = 0; SDL_modelist[i]; ++i) { |
191 bug( "\t%ld x %ld\n", | 197 bug ("\t%ld x %ld\n", SDL_modelist[i]->w, SDL_modelist[i]->h);} |
192 SDL_modelist[i]->w, SDL_modelist[i]->h); | 198 } |
193 } | |
194 } | |
195 ); | 199 ); |
196 | 200 |
197 D( { bug("CGX visuals list: (%ld)\n",this->hidden->nvisuals); | 201 D ( { |
198 | 202 bug ("CGX visuals list: (%ld)\n", this->hidden->nvisuals); |
199 for(i=0;i<this->hidden->nvisuals;i++) | 203 for (i = 0; i < this->hidden->nvisuals; i++) |
200 bug("\t%lx - depth: %ld bpp: %ld\n",this->hidden->visuals[i].visual,this->hidden->visuals[i].depth,this->hidden->visuals[i].bpp); | 204 bug ("\t%lx - depth: %ld bpp: %ld\n", |
201 } | 205 this->hidden->visuals[i].visual, |
206 this->hidden->visuals[i].depth, this->hidden->visuals[i].bpp);} | |
202 ); | 207 ); |
203 return 0; | 208 return 0; |
204 } | 209 } |
205 | 210 |
206 int CGX_SupportedVisual(_THIS, SDL_PixelFormat *format) | 211 int |
212 CGX_SupportedVisual (_THIS, SDL_PixelFormat * format) | |
207 { | 213 { |
208 int i; | 214 int i; |
209 for(i = 0; i < this->hidden->nvisuals; i++) | 215 for (i = 0; i < this->hidden->nvisuals; i++) { |
210 { | 216 if (this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp |
211 if(this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp | 217 return 1; |
212 return 1; | 218 } |
213 } | |
214 return 0; | 219 return 0; |
215 } | 220 } |
216 | 221 |
217 SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | 222 SDL_Rect ** |
218 { | 223 CGX_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) |
219 if ( CGX_SupportedVisual(this, format) ) { | 224 { |
220 if ( flags & SDL_FULLSCREEN ) { | 225 if (CGX_SupportedVisual (this, format)) { |
221 return(SDL_modelist); | 226 if (flags & SDL_FULLSCREEN) { |
227 return (SDL_modelist); | |
222 } else { | 228 } else { |
223 return((SDL_Rect **)-1); | 229 return ((SDL_Rect **) - 1); |
224 } | 230 } |
225 } else { | 231 } else { |
226 return((SDL_Rect **)0); | 232 return ((SDL_Rect **) 0); |
227 } | 233 } |
228 } | 234 } |
229 | 235 |
230 void CGX_FreeVideoModes(_THIS) | 236 void |
237 CGX_FreeVideoModes (_THIS) | |
231 { | 238 { |
232 int i; | 239 int i; |
233 | 240 |
234 if ( SDL_modelist ) { | 241 if (SDL_modelist) { |
235 for ( i=0; SDL_modelist[i]; ++i ) { | 242 for (i = 0; SDL_modelist[i]; ++i) { |
236 SDL_free(SDL_modelist[i]); | 243 SDL_free (SDL_modelist[i]); |
237 } | 244 } |
238 SDL_free(SDL_modelist); | 245 SDL_free (SDL_modelist); |
239 SDL_modelist = NULL; | 246 SDL_modelist = NULL; |
240 } | 247 } |
241 } | 248 } |
242 | 249 |
243 int CGX_ResizeFullScreen(_THIS) | 250 int |
251 CGX_ResizeFullScreen (_THIS) | |
244 { | 252 { |
245 int x, y; | 253 int x, y; |
246 int real_w, real_h; | 254 int real_w, real_h; |
247 | 255 |
248 if ( currently_fullscreen ) { | 256 if (currently_fullscreen) { |
249 /* Per ora non faccio nulla qui */ | 257 /* Per ora non faccio nulla qui */ |
250 } | 258 } |
251 return(1); | 259 return (1); |
252 } | 260 } |
253 | 261 |
254 void _QueueEnterFullScreen(_THIS) | 262 void |
255 { | 263 _QueueEnterFullScreen (_THIS) |
256 } | 264 { |
257 | 265 } |
258 int CGX_EnterFullScreen(_THIS) | 266 |
267 int | |
268 CGX_EnterFullScreen (_THIS) | |
259 { | 269 { |
260 int okay; | 270 int okay; |
261 Uint32 saved_flags; | 271 Uint32 saved_flags; |
262 | 272 |
263 okay = 1; | 273 okay = 1; |
264 saved_flags = this->screen->flags; | 274 saved_flags = this->screen->flags; |
265 | 275 |
266 if ( ! currently_fullscreen ) | 276 if (!currently_fullscreen) { |
267 { | |
268 int real_w, real_h; | 277 int real_w, real_h; |
269 | 278 |
270 /* Map the fullscreen window to blank the screen */ | 279 /* Map the fullscreen window to blank the screen */ |
271 get_real_resolution(this, &real_w, &real_h); | 280 get_real_resolution (this, &real_w, &real_h); |
272 | 281 |
273 CGX_DestroyWindow(this,this->screen); | 282 CGX_DestroyWindow (this, this->screen); |
274 set_best_resolution(this, real_w,real_h); | 283 set_best_resolution (this, real_w, real_h); |
275 | 284 |
276 currently_fullscreen = 1; | 285 currently_fullscreen = 1; |
277 this->screen->flags = saved_flags; | 286 this->screen->flags = saved_flags; |
278 | 287 |
279 CGX_CreateWindow(this,this->screen,real_w,real_h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags); | 288 CGX_CreateWindow (this, this->screen, real_w, real_h, |
289 GetCyberMapAttr (SDL_Display->RastPort.BitMap, | |
290 CYBRMATTR_DEPTH), | |
291 this->screen->flags); | |
280 | 292 |
281 /* Set the new resolution */ | 293 /* Set the new resolution */ |
282 okay = CGX_ResizeFullScreen(this); | 294 okay = CGX_ResizeFullScreen (this); |
283 if ( ! okay ) { | 295 if (!okay) { |
284 CGX_LeaveFullScreen(this); | 296 CGX_LeaveFullScreen (this); |
285 } | 297 } |
286 /* Set the colormap */ | 298 /* Set the colormap */ |
287 /* | 299 /* |
288 if ( SDL_XColorMap ) { | 300 if ( SDL_XColorMap ) { |
289 XInstallColormap(SDL_Display, SDL_XColorMap); | 301 XInstallColormap(SDL_Display, SDL_XColorMap); |
290 } | 302 } |
291 */ | 303 */ |
292 } | 304 } |
293 // CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN); | 305 // CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN); |
294 return(okay); | 306 return (okay); |
295 } | 307 } |
296 | 308 |
297 int CGX_LeaveFullScreen(_THIS) | 309 int |
298 { | 310 CGX_LeaveFullScreen (_THIS) |
299 if ( currently_fullscreen ) { | 311 { |
300 int width,height; | 312 if (currently_fullscreen) { |
301 if ( SDL_Window ) { | 313 int width, height; |
302 CloseWindow(SDL_Window); | 314 if (SDL_Window) { |
303 SDL_Window=NULL; | 315 CloseWindow (SDL_Window); |
304 } | 316 SDL_Window = NULL; |
305 CloseScreen(SDL_Display); | 317 } |
306 | 318 CloseScreen (SDL_Display); |
307 GFX_Display=SDL_Display=LockPubScreen(NULL); | 319 |
308 | 320 GFX_Display = SDL_Display = LockPubScreen (NULL); |
309 currently_fullscreen = 0; | 321 |
310 | 322 currently_fullscreen = 0; |
311 CGX_CreateWindow(this,this->screen,this->screen->w,this->screen->h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags); | 323 |
312 CGX_ResizeImage(this,this->screen,0L); | 324 CGX_CreateWindow (this, this->screen, this->screen->w, |
313 } | 325 this->screen->h, |
314 | 326 GetCyberMapAttr (SDL_Display->RastPort.BitMap, |
315 return(0); | 327 CYBRMATTR_DEPTH), |
316 } | 328 this->screen->flags); |
329 CGX_ResizeImage (this, this->screen, 0L); | |
330 } | |
331 | |
332 return (0); | |
333 } | |
334 | |
335 /* vi: set ts=4 sw=4 expandtab: */ |