comparison src/video/aalib/SDL_aaevents.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents bf8db2d92be1
children 4da1ee79c9af
comparison
equal deleted inserted replaced
1661:281d3f4870e5 1662:782fd950bd46
34 #include "SDL_aaevents_c.h" 34 #include "SDL_aaevents_c.h"
35 35
36 /* The translation tables from a console scancode to a SDL keysym */ 36 /* The translation tables from a console scancode to a SDL keysym */
37 static SDLKey keymap[401]; 37 static SDLKey keymap[401];
38 38
39 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym); 39 static SDL_keysym *TranslateKey (int scancode, SDL_keysym * keysym);
40 40
41 41
42 void AA_PumpEvents(_THIS) 42 void
43 AA_PumpEvents (_THIS)
43 { 44 {
44 int posted = 0; 45 int posted = 0;
45 int mouse_button, mouse_x, mouse_y; 46 int mouse_button, mouse_x, mouse_y;
46 int evt; 47 int evt;
47 SDL_keysym keysym; 48 SDL_keysym keysym;
48 49
49 static int prev_button = -1, prev_x = -1, prev_y = -1; 50 static int prev_button = -1, prev_x = -1, prev_y = -1;
50 51
51 if( ! this->screen ) /* Wait till we got the screen initialized */ 52 if (!this->screen) /* Wait till we got the screen initialized */
52 return; 53 return;
53 54
54 do { 55 do {
55 posted = 0; 56 posted = 0;
56 /* Gather events */ 57 /* Gather events */
57 58
58 /* Get mouse status */ 59 /* Get mouse status */
59 SDL_mutexP(AA_mutex); 60 SDL_mutexP (AA_mutex);
60 aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button); 61 aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
61 SDL_mutexV(AA_mutex); 62 SDL_mutexV (AA_mutex);
62 mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context); 63 mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
63 mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context); 64 mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);
64 65
65 /* Compare against previous state and generate events */ 66 /* Compare against previous state and generate events */
66 if( prev_button != mouse_button ) { 67 if (prev_button != mouse_button) {
67 if( mouse_button & AA_BUTTON1 ) { 68 if (mouse_button & AA_BUTTON1) {
68 if ( ! (prev_button & AA_BUTTON1) ) { 69 if (!(prev_button & AA_BUTTON1)) {
69 posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0); 70 posted += SDL_PrivateMouseButton (SDL_PRESSED, 1, 0, 0);
70 } 71 }
71 } else { 72 } else {
72 if ( prev_button & AA_BUTTON1 ) { 73 if (prev_button & AA_BUTTON1) {
73 posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0); 74 posted += SDL_PrivateMouseButton (SDL_RELEASED, 1, 0, 0);
74 } 75 }
75 } 76 }
76 if( mouse_button & AA_BUTTON2 ) { 77 if (mouse_button & AA_BUTTON2) {
77 if ( ! (prev_button & AA_BUTTON2) ) { 78 if (!(prev_button & AA_BUTTON2)) {
78 posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0); 79 posted += SDL_PrivateMouseButton (SDL_PRESSED, 2, 0, 0);
79 } 80 }
80 } else { 81 } else {
81 if ( prev_button & AA_BUTTON2 ) { 82 if (prev_button & AA_BUTTON2) {
82 posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0); 83 posted += SDL_PrivateMouseButton (SDL_RELEASED, 2, 0, 0);
83 } 84 }
84 } 85 }
85 if( mouse_button & AA_BUTTON3 ) { 86 if (mouse_button & AA_BUTTON3) {
86 if ( ! (prev_button & AA_BUTTON3) ) { 87 if (!(prev_button & AA_BUTTON3)) {
87 posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0); 88 posted += SDL_PrivateMouseButton (SDL_PRESSED, 3, 0, 0);
88 } 89 }
89 } else { 90 } else {
90 if ( prev_button & AA_BUTTON3 ) { 91 if (prev_button & AA_BUTTON3) {
91 posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0); 92 posted += SDL_PrivateMouseButton (SDL_RELEASED, 3, 0, 0);
92 } 93 }
93 } 94 }
94 } 95 }
95 if ( prev_x != mouse_x || prev_y != mouse_y ) { 96 if (prev_x != mouse_x || prev_y != mouse_y) {
96 posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y); 97 posted += SDL_PrivateMouseMotion (0, 0, mouse_x, mouse_y);
97 } 98 }
98 99
99 prev_button = mouse_button; 100 prev_button = mouse_button;
100 prev_x = mouse_x; prev_y = mouse_y; 101 prev_x = mouse_x;
101 102 prev_y = mouse_y;
102 /* Get keyboard event */ 103
103 SDL_mutexP(AA_mutex); 104 /* Get keyboard event */
104 evt = aa_getevent(AA_context, 0); 105 SDL_mutexP (AA_mutex);
105 SDL_mutexV(AA_mutex); 106 evt = aa_getevent (AA_context, 0);
106 if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) { 107 SDL_mutexV (AA_mutex);
107 /* Key pressed */ 108 if ((evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE)
109 && (evt != AA_RESIZE)) {
110 /* Key pressed */
108 /* printf("Key pressed: %d (%c)\n", evt, evt); */ 111 /* printf("Key pressed: %d (%c)\n", evt, evt); */
109 posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym)); 112 posted +=
110 } else if ( evt >= AA_RELEASE ) { 113 SDL_PrivateKeyboard (SDL_PRESSED,
111 /* Key released */ 114 TranslateKey (evt, &keysym));
112 evt &= ~AA_RELEASE; 115 } else if (evt >= AA_RELEASE) {
116 /* Key released */
117 evt &= ~AA_RELEASE;
113 /* printf("Key released: %d (%c)\n", evt, evt); */ 118 /* printf("Key released: %d (%c)\n", evt, evt); */
114 posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym)); 119 posted +=
115 } 120 SDL_PrivateKeyboard (SDL_RELEASED,
116 } while ( posted ); 121 TranslateKey (evt, &keysym));
122 }
123 }
124 while (posted);
117 } 125 }
118 126
119 void AA_InitOSKeymap(_THIS) 127 void
128 AA_InitOSKeymap (_THIS)
120 { 129 {
121 int i; 130 int i;
122 static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9"; 131 static const char *std_keys =
123 const char *std; 132 " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
124 133 const char *std;
125 /* Initialize the AAlib key translation table */ 134
126 for ( i=0; i<SDL_arraysize(keymap); ++i ) 135 /* Initialize the AAlib key translation table */
127 keymap[i] = SDLK_UNKNOWN; 136 for (i = 0; i < SDL_arraysize (keymap); ++i)
128 137 keymap[i] = SDLK_UNKNOWN;
129 /* Alphabet keys */ 138
130 for ( i = 0; i<26; ++i ){ 139 /* Alphabet keys */
131 keymap['a' + i] = SDLK_a+i; 140 for (i = 0; i < 26; ++i) {
132 keymap['A' + i] = SDLK_a+i; 141 keymap['a' + i] = SDLK_a + i;
133 } 142 keymap['A' + i] = SDLK_a + i;
134 /* Function keys */ 143 }
135 for ( i = 0; i<12; ++i ){ 144 /* Function keys */
136 keymap[334 + i] = SDLK_F1+i; 145 for (i = 0; i < 12; ++i) {
137 } 146 keymap[334 + i] = SDLK_F1 + i;
138 /* Keys that have the same symbols and don't have to be translated */ 147 }
139 for( std = std_keys; *std; std ++ ) { 148 /* Keys that have the same symbols and don't have to be translated */
140 keymap[*std] = *std; 149 for (std = std_keys; *std; std++) {
141 } 150 keymap[*std] = *std;
142 151 }
143 keymap[13] = SDLK_RETURN; 152
144 keymap[AA_BACKSPACE] = SDLK_BACKSPACE; 153 keymap[13] = SDLK_RETURN;
145 154 keymap[AA_BACKSPACE] = SDLK_BACKSPACE;
146 keymap[369] = SDLK_LSHIFT; 155
147 keymap[370] = SDLK_RSHIFT; 156 keymap[369] = SDLK_LSHIFT;
148 keymap[371] = SDLK_LCTRL; 157 keymap[370] = SDLK_RSHIFT;
149 keymap[372] = SDLK_RCTRL; 158 keymap[371] = SDLK_LCTRL;
150 keymap[377] = SDLK_LALT; 159 keymap[372] = SDLK_RCTRL;
151 keymap[270] = SDLK_RALT; 160 keymap[377] = SDLK_LALT;
152 keymap[271] = SDLK_NUMLOCK; 161 keymap[270] = SDLK_RALT;
153 keymap[373] = SDLK_CAPSLOCK; 162 keymap[271] = SDLK_NUMLOCK;
154 keymap[164] = SDLK_SCROLLOCK; 163 keymap[373] = SDLK_CAPSLOCK;
155 164 keymap[164] = SDLK_SCROLLOCK;
156 keymap[243] = SDLK_INSERT; 165
157 keymap[304] = SDLK_DELETE; 166 keymap[243] = SDLK_INSERT;
158 keymap[224] = SDLK_HOME; 167 keymap[304] = SDLK_DELETE;
159 keymap[231] = SDLK_END; 168 keymap[224] = SDLK_HOME;
160 keymap[229] = SDLK_PAGEUP; 169 keymap[231] = SDLK_END;
161 keymap[230] = SDLK_PAGEDOWN; 170 keymap[229] = SDLK_PAGEUP;
162 171 keymap[230] = SDLK_PAGEDOWN;
163 keymap[241] = SDLK_PRINT; 172
164 keymap[163] = SDLK_BREAK; 173 keymap[241] = SDLK_PRINT;
165 174 keymap[163] = SDLK_BREAK;
166 keymap[302] = SDLK_KP0; 175
167 keymap[300] = SDLK_KP1; 176 keymap[302] = SDLK_KP0;
168 keymap[297] = SDLK_KP2; 177 keymap[300] = SDLK_KP1;
169 keymap[299] = SDLK_KP3; 178 keymap[297] = SDLK_KP2;
170 keymap[294] = SDLK_KP4; 179 keymap[299] = SDLK_KP3;
171 keymap[301] = SDLK_KP5; 180 keymap[294] = SDLK_KP4;
172 keymap[296] = SDLK_KP6; 181 keymap[301] = SDLK_KP5;
173 keymap[293] = SDLK_KP7; 182 keymap[296] = SDLK_KP6;
174 keymap[295] = SDLK_KP8; 183 keymap[293] = SDLK_KP7;
175 keymap[298] = SDLK_KP9; 184 keymap[295] = SDLK_KP8;
176 185 keymap[298] = SDLK_KP9;
177 keymap[AA_ESC] = SDLK_ESCAPE; 186
178 keymap[AA_UP] = SDLK_UP; 187 keymap[AA_ESC] = SDLK_ESCAPE;
179 keymap[AA_DOWN] = SDLK_DOWN; 188 keymap[AA_UP] = SDLK_UP;
180 keymap[AA_LEFT] = SDLK_LEFT; 189 keymap[AA_DOWN] = SDLK_DOWN;
181 keymap[AA_RIGHT] = SDLK_RIGHT; 190 keymap[AA_LEFT] = SDLK_LEFT;
191 keymap[AA_RIGHT] = SDLK_RIGHT;
182 } 192 }
183 193
184 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym) 194 static SDL_keysym *
195 TranslateKey (int scancode, SDL_keysym * keysym)
185 { 196 {
186 /* Sanity check */ 197 /* Sanity check */
187 if ( scancode >= SDL_arraysize(keymap) ) 198 if (scancode >= SDL_arraysize (keymap))
188 scancode = AA_UNKNOWN; 199 scancode = AA_UNKNOWN;
189 200
190 /* Set the keysym information */ 201 /* Set the keysym information */
191 keysym->scancode = scancode; 202 keysym->scancode = scancode;
192 keysym->sym = keymap[scancode]; 203 keysym->sym = keymap[scancode];
193 keysym->mod = KMOD_NONE; 204 keysym->mod = KMOD_NONE;
194 205
195 /* If UNICODE is on, get the UNICODE value for the key */ 206 /* If UNICODE is on, get the UNICODE value for the key */
196 keysym->unicode = 0; 207 keysym->unicode = 0;
197 if ( SDL_TranslateUNICODE ) { 208 if (SDL_TranslateUNICODE) {
198 /* Populate the unicode field with the ASCII value */ 209 /* Populate the unicode field with the ASCII value */
199 keysym->unicode = scancode; 210 keysym->unicode = scancode;
200 } 211 }
201 return(keysym); 212 return (keysym);
202 } 213 }
214
215 /* vi: set ts=4 sw=4 expandtab: */