Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | e49147870aac |
children | 6e7ec5cb83c3 |
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1661:281d3f4870e5 | 1662:782fd950bd46 |
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36 #if SDL_VIDEO_OPENGL | 36 #if SDL_VIDEO_OPENGL |
37 #include "SDL_opengl.h" | 37 #include "SDL_opengl.h" |
38 #endif /* SDL_VIDEO_OPENGL */ | 38 #endif /* SDL_VIDEO_OPENGL */ |
39 | 39 |
40 /* The SDL video driver */ | 40 /* The SDL video driver */ |
41 | |
42 /* Define the SDL window structure, corresponding to toplevel windows */ | |
43 typedef struct SDL_Window SDL_Window; | |
44 | |
45 struct SDL_Window | |
46 { | |
47 Uint32 id; | |
48 | |
49 char *title; | |
50 int x, y; | |
51 int w, h; | |
52 Uint32 flags; | |
53 | |
54 SDL_Surface *surface; | |
55 SDL_Surface *shadow; | |
56 Uint16 *gamma; | |
57 | |
58 void *userdata; | |
59 void *driverdata; | |
60 }; | |
61 | |
62 /* Define the SDL display structure | |
63 This corresponds to physical monitors attached to the system. | |
64 */ | |
65 typedef struct SDL_VideoDisplay | |
66 { | |
67 int num_display_modes; | |
68 SDL_DisplayMode *display_modes; | |
69 SDL_DisplayMode desktop_mode; | |
70 SDL_DisplayMode current_mode; | |
71 | |
72 int max_windows; | |
73 int num_windows; | |
74 SDL_Window *windows; | |
75 | |
76 void *driverdata; | |
77 } SDL_VideoDisplay; | |
78 | |
41 typedef struct SDL_VideoDevice SDL_VideoDevice; | 79 typedef struct SDL_VideoDevice SDL_VideoDevice; |
42 | 80 |
43 /* Define the SDL video driver structure */ | 81 /* Define the SDL video driver structure */ |
44 #define _THIS SDL_VideoDevice *_this | 82 #define _THIS SDL_VideoDevice *_this |
45 #ifndef _STATUS | 83 |
46 #define _STATUS SDL_status *status | 84 struct SDL_VideoDevice |
47 #endif | 85 { |
48 struct SDL_VideoDevice { | 86 /* * * */ |
49 /* * * */ | 87 /* The name of this video driver */ |
50 /* The name of this video driver */ | 88 const char *name; |
51 const char *name; | 89 |
52 | 90 /* * * */ |
53 /* * * */ | 91 /* Initialization/Query functions */ |
54 /* Initialization/Query functions */ | 92 |
55 | 93 /* Initialize the native video subsystem, filling in the list |
56 /* Initialize the native video subsystem, filling 'vformat' with the | 94 of displays for this driver, returning 0 or -1 if there's an error. |
57 "best" display pixel format, returning 0 or -1 if there's an error. | 95 */ |
58 */ | 96 int (*VideoInit) (_THIS); |
59 int (*VideoInit)(_THIS, SDL_PixelFormat *vformat); | 97 |
60 | 98 /* * * */ |
61 /* List the available video modes for the given pixel format, sorted | 99 /* Display functions |
62 from largest to smallest. | 100 */ |
63 */ | 101 /* Setting the display mode is independent of creating windows, |
64 SDL_Rect **(*ListModes)(_THIS, SDL_PixelFormat *format, Uint32 flags); | 102 * so when the display mode is changed, all existing windows |
65 | 103 * should have their data updated accordingly, including the |
66 /* Set the requested video mode, returning a surface which will be | 104 * display surfaces associated with them. |
67 set to the SDL_VideoSurface. The width and height will already | 105 */ |
68 be verified by ListModes(), and the video subsystem is free to | 106 int (*SetDisplayMode) (_THIS, const SDL_DisplayMode * mode); |
69 set the mode to a supported bit depth different from the one | 107 |
70 specified -- the desired bpp will be emulated with a shadow | 108 /* * * */ |
71 surface if necessary. If a new mode is returned, this function | 109 /* Window functions |
72 should take care of cleaning up the current mode. | 110 */ |
73 */ | 111 int (*CreateWindow) (_THIS, SDL_Window * window); |
74 SDL_Surface *(*SetVideoMode)(_THIS, SDL_Surface *current, | 112 int (*CreateWindowFrom) (_THIS, SDL_Window * window, void *data); |
75 int width, int height, int bpp, Uint32 flags); | 113 void (*SetWindowTitle) (_THIS, SDL_Window * window); |
76 | 114 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
77 /* Toggle the fullscreen mode */ | 115 void (*SetWindowSize) (_THIS, SDL_Window * window); |
78 int (*ToggleFullScreen)(_THIS, int on); | 116 void (*ShowWindow) (_THIS, SDL_Window * window); |
79 | 117 void (*HideWindow) (_THIS, SDL_Window * window); |
80 /* This is called after the video mode has been set, to get the | 118 void (*RaiseWindow) (_THIS, SDL_Window * window); |
81 initial mouse state. It should queue events as necessary to | 119 void (*MaximizeWindow) (_THIS, SDL_Window * window); |
82 properly represent the current mouse focus and position. | 120 void (*MinimizeWindow) (_THIS, SDL_Window * window); |
83 */ | 121 void (*RestoreWindow) (_THIS, SDL_Window * window); |
84 void (*UpdateMouse)(_THIS); | 122 void (*SetWindowGrab) (_THIS, SDL_Window * window); |
85 | 123 void (*DestroyWindow) (_THIS, SDL_Window * window); |
86 /* Create a YUV video surface (possibly overlay) of the given | 124 |
87 format. The hardware should be able to perform at least 2x | 125 SDL_Surface *(*CreateWindowSurface) (_THIS, SDL_Window * window); |
88 scaling on display. | 126 void (*UpdateWindowSurface) (_THIS, SDL_Window * window, int numrects, |
89 */ | 127 SDL_Rect * rects); |
90 SDL_Overlay *(*CreateYUVOverlay)(_THIS, int width, int height, | 128 void (*FlipWindowSurface) (_THIS, SDL_Window * window); |
91 Uint32 format, SDL_Surface *display); | 129 |
92 | 130 /* Sets the color entries { firstcolor .. (firstcolor+ncolors-1) } |
93 /* Sets the color entries { firstcolor .. (firstcolor+ncolors-1) } | 131 of the physical palette to those in 'colors'. If the device is |
94 of the physical palette to those in 'colors'. If the device is | 132 using a software palette (SDL_HWPALETTE not set), then the |
95 using a software palette (SDL_HWPALETTE not set), then the | 133 changes are reflected in the logical palette of the screen |
96 changes are reflected in the logical palette of the screen | 134 as well. |
97 as well. | 135 The return value is 1 if all entries could be set properly |
98 The return value is 1 if all entries could be set properly | 136 or 0 otherwise. |
99 or 0 otherwise. | 137 */ |
100 */ | 138 int (*SetWindowColors) (_THIS, SDL_Window * window, |
101 int (*SetColors)(_THIS, int firstcolor, int ncolors, | 139 int firstcolor, int ncolors, SDL_Color * colors); |
102 SDL_Color *colors); | 140 |
103 | 141 /* Get some platform dependent window information */ |
104 /* This pointer should exist in the native video subsystem and should | 142 SDL_bool (*GetWindowWMInfo) (_THIS, SDL_Window * window, |
105 point to an appropriate update function for the current video mode | 143 SDL_SysWMinfo * info); |
106 */ | 144 |
107 void (*UpdateRects)(_THIS, int numrects, SDL_Rect *rects); | 145 /* Create a YUV video surface (possibly overlay) of the given |
108 | 146 format. The hardware should be able to perform at least 2x |
109 /* Reverse the effects VideoInit() -- called if VideoInit() fails | 147 scaling on display. |
110 or if the application is shutting down the video subsystem. | 148 */ |
111 */ | 149 SDL_Overlay *(*CreateYUVOverlay) (_THIS, int width, int height, |
112 void (*VideoQuit)(_THIS); | 150 Uint32 format, SDL_Surface * display); |
113 | 151 |
114 /* * * */ | 152 /* Reverse the effects VideoInit() -- called if VideoInit() fails |
115 /* Hardware acceleration functions */ | 153 or if the application is shutting down the video subsystem. |
116 | 154 */ |
117 /* Information about the video hardware */ | 155 void (*VideoQuit) (_THIS); |
118 SDL_VideoInfo info; | 156 |
119 | 157 /* * * */ |
120 /* The pixel format used when SDL_CreateRGBSurface creates SDL_HWSURFACEs with alpha */ | 158 /* Hardware acceleration functions */ |
121 SDL_PixelFormat* displayformatalphapixel; | 159 |
122 | 160 /* Information about the video hardware */ |
123 /* Allocates a surface in video memory */ | 161 SDL_VideoInfo info; |
124 int (*AllocHWSurface)(_THIS, SDL_Surface *surface); | 162 |
125 | 163 /* The pixel format used when SDL_CreateRGBSurface creates SDL_HWSURFACEs with alpha */ |
126 /* Sets the hardware accelerated blit function, if any, based | 164 SDL_PixelFormat *displayformatalphapixel; |
127 on the current flags of the surface (colorkey, alpha, etc.) | 165 |
128 */ | 166 /* Allocates a surface in video memory */ |
129 int (*CheckHWBlit)(_THIS, SDL_Surface *src, SDL_Surface *dst); | 167 int (*AllocHWSurface) (_THIS, SDL_Surface * surface); |
130 | 168 |
131 /* Fills a surface rectangle with the given color */ | 169 /* Sets the hardware accelerated blit function, if any, based |
132 int (*FillHWRect)(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); | 170 on the current flags of the surface (colorkey, alpha, etc.) |
133 | 171 */ |
134 /* Sets video mem colorkey and accelerated blit function */ | 172 int (*CheckHWBlit) (_THIS, SDL_Surface * src, SDL_Surface * dst); |
135 int (*SetHWColorKey)(_THIS, SDL_Surface *surface, Uint32 key); | 173 |
136 | 174 /* Fills a surface rectangle with the given color */ |
137 /* Sets per surface hardware alpha value */ | 175 int (*FillHWRect) (_THIS, SDL_Surface * dst, SDL_Rect * rect, |
138 int (*SetHWAlpha)(_THIS, SDL_Surface *surface, Uint8 value); | 176 Uint32 color); |
139 | 177 |
140 /* Returns a readable/writable surface */ | 178 /* Sets video mem colorkey and accelerated blit function */ |
141 int (*LockHWSurface)(_THIS, SDL_Surface *surface); | 179 int (*SetHWColorKey) (_THIS, SDL_Surface * surface, Uint32 key); |
142 void (*UnlockHWSurface)(_THIS, SDL_Surface *surface); | 180 |
143 | 181 /* Sets per surface hardware alpha value */ |
144 /* Performs hardware flipping */ | 182 int (*SetHWAlpha) (_THIS, SDL_Surface * surface, Uint8 value); |
145 int (*FlipHWSurface)(_THIS, SDL_Surface *surface); | 183 |
146 | 184 /* Returns a readable/writable surface */ |
147 /* Frees a previously allocated video surface */ | 185 int (*LockHWSurface) (_THIS, SDL_Surface * surface); |
148 void (*FreeHWSurface)(_THIS, SDL_Surface *surface); | 186 void (*UnlockHWSurface) (_THIS, SDL_Surface * surface); |
149 | 187 |
150 /* * * */ | 188 /* Frees a previously allocated video surface */ |
151 /* Gamma support */ | 189 void (*FreeHWSurface) (_THIS, SDL_Surface * surface); |
152 | 190 |
153 Uint16 *gamma; | 191 /* * * */ |
154 | 192 /* Gamma support */ |
155 /* Set the gamma correction directly (emulated with gamma ramps) */ | 193 |
156 int (*SetGamma)(_THIS, float red, float green, float blue); | 194 /* Set the gamma correction directly (emulated with gamma ramps) */ |
157 | 195 int (*SetGamma) (_THIS, float red, float green, float blue); |
158 /* Get the gamma correction directly (emulated with gamma ramps) */ | 196 |
159 int (*GetGamma)(_THIS, float *red, float *green, float *blue); | 197 /* Get the gamma correction directly (emulated with gamma ramps) */ |
160 | 198 int (*GetGamma) (_THIS, float *red, float *green, float *blue); |
161 /* Set the gamma ramp */ | 199 |
162 int (*SetGammaRamp)(_THIS, Uint16 *ramp); | 200 /* Set the gamma ramp */ |
163 | 201 int (*SetGammaRamp) (_THIS, Uint16 * ramp); |
164 /* Get the gamma ramp */ | 202 |
165 int (*GetGammaRamp)(_THIS, Uint16 *ramp); | 203 /* Get the gamma ramp */ |
166 | 204 int (*GetGammaRamp) (_THIS, Uint16 * ramp); |
167 /* * * */ | 205 |
168 /* OpenGL support */ | 206 /* * * */ |
169 | 207 /* OpenGL support */ |
170 /* Sets the dll to use for OpenGL and loads it */ | 208 |
171 int (*GL_LoadLibrary)(_THIS, const char *path); | 209 /* Sets the dll to use for OpenGL and loads it */ |
172 | 210 int (*GL_LoadLibrary) (_THIS, const char *path); |
173 /* Retrieves the address of a function in the gl library */ | 211 |
174 void* (*GL_GetProcAddress)(_THIS, const char *proc); | 212 /* Retrieves the address of a function in the gl library */ |
175 | 213 void *(*GL_GetProcAddress) (_THIS, const char *proc); |
176 /* Get attribute information from the windowing system. */ | 214 |
177 int (*GL_GetAttribute)(_THIS, SDL_GLattr attrib, int* value); | 215 /* Get attribute information from the windowing system. */ |
178 | 216 int (*GL_GetAttribute) (_THIS, SDL_GLattr attrib, int *value); |
179 /* Make the context associated with this driver current */ | 217 |
180 int (*GL_MakeCurrent)(_THIS); | 218 /* Make the context associated with this driver current */ |
181 | 219 int (*GL_MakeCurrent) (_THIS); |
182 /* Swap the current buffers in double buffer mode. */ | 220 |
183 void (*GL_SwapBuffers)(_THIS); | 221 /* Swap the current buffers in double buffer mode. */ |
184 | 222 void (*GL_SwapBuffers) (_THIS); |
185 /* OpenGL functions for SDL_OPENGLBLIT */ | 223 |
224 /* OpenGL functions for glSDL */ | |
186 #if SDL_VIDEO_OPENGL | 225 #if SDL_VIDEO_OPENGL |
187 #if !defined(__WIN32__) | 226 #if !defined(__WIN32__) |
188 #define WINAPI | 227 #define WINAPI |
189 #endif | 228 #endif |
190 #define SDL_PROC(ret,func,params) ret (WINAPI *func) params; | 229 #define SDL_PROC(ret,func,params) ret (WINAPI *func) params; |
191 #include "SDL_glfuncs.h" | 230 #include "SDL_glfuncs.h" |
192 #undef SDL_PROC | 231 #undef SDL_PROC |
193 | 232 |
194 /* Texture id */ | 233 /* Texture id */ |
195 GLuint texture; | 234 GLuint texture; |
196 #endif | 235 |
197 int is_32bit; | 236 int is_32bit; |
198 | 237 #endif |
199 /* * * */ | 238 |
200 /* Window manager functions */ | 239 /* * * */ |
201 | 240 /* Cursor manager functions */ |
202 /* Set the title and icon text */ | 241 |
203 void (*SetCaption)(_THIS, const char *title, const char *icon); | 242 /* Free a window manager cursor |
204 | 243 This function can be NULL if CreateWMCursor is also NULL. |
205 /* Set the window icon image */ | 244 */ |
206 void (*SetIcon)(_THIS, SDL_Surface *icon, Uint8 *mask); | 245 void (*FreeWMCursor) (_THIS, WMcursor * cursor); |
207 | 246 |
208 /* Iconify the window. | 247 /* If not NULL, create a black/white window manager cursor */ |
209 This function returns 1 if there is a window manager and the | 248 WMcursor *(*CreateWMCursor) (_THIS, |
210 window was actually iconified, it returns 0 otherwise. | 249 Uint8 * data, Uint8 * mask, int w, int h, |
211 */ | 250 int hot_x, int hot_y); |
212 int (*IconifyWindow)(_THIS); | 251 |
213 | 252 /* Show the specified cursor, or hide if cursor is NULL */ |
214 /* Grab or ungrab keyboard and mouse input */ | 253 int (*ShowWMCursor) (_THIS, WMcursor * cursor); |
215 SDL_GrabMode (*GrabInput)(_THIS, SDL_GrabMode mode); | 254 |
216 | 255 /* Warp the window manager cursor to (x,y) |
217 /* Get some platform dependent window information */ | 256 If NULL, a mouse motion event is posted internally. |
218 int (*GetWMInfo)(_THIS, SDL_SysWMinfo *info); | 257 */ |
219 | 258 void (*WarpWMCursor) (_THIS, Uint16 x, Uint16 y); |
220 /* * * */ | 259 |
221 /* Cursor manager functions */ | 260 /* If not NULL, this is called when a mouse motion event occurs */ |
222 | 261 void (*MoveWMCursor) (_THIS, int x, int y); |
223 /* Free a window manager cursor | 262 |
224 This function can be NULL if CreateWMCursor is also NULL. | 263 /* Determine whether the mouse should be in relative mode or not. |
225 */ | 264 This function is called when the input grab state or cursor |
226 void (*FreeWMCursor)(_THIS, WMcursor *cursor); | 265 visibility state changes. |
227 | 266 If the cursor is not visible, and the input is grabbed, the |
228 /* If not NULL, create a black/white window manager cursor */ | 267 driver can place the mouse in relative mode, which may result |
229 WMcursor *(*CreateWMCursor)(_THIS, | 268 in higher accuracy sampling of the pointer motion. |
230 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); | 269 */ |
231 | 270 void (*CheckMouseMode) (_THIS); |
232 /* Show the specified cursor, or hide if cursor is NULL */ | 271 |
233 int (*ShowWMCursor)(_THIS, WMcursor *cursor); | 272 /* * * */ |
234 | 273 /* Event manager functions */ |
235 /* Warp the window manager cursor to (x,y) | 274 |
236 If NULL, a mouse motion event is posted internally. | 275 /* Initialize keyboard mapping for this driver */ |
237 */ | 276 void (*InitOSKeymap) (_THIS); |
238 void (*WarpWMCursor)(_THIS, Uint16 x, Uint16 y); | 277 |
239 | 278 /* Handle any queued OS events */ |
240 /* If not NULL, this is called when a mouse motion event occurs */ | 279 void (*PumpEvents) (_THIS); |
241 void (*MoveWMCursor)(_THIS, int x, int y); | 280 |
242 | 281 /* * * */ |
243 /* Determine whether the mouse should be in relative mode or not. | 282 /* Data common to all drivers */ |
244 This function is called when the input grab state or cursor | 283 int num_displays; |
245 visibility state changes. | 284 SDL_VideoDisplay *displays; |
246 If the cursor is not visible, and the input is grabbed, the | 285 int current_display; |
247 driver can place the mouse in relative mode, which may result | 286 Uint32 next_window_id; |
248 in higher accuracy sampling of the pointer motion. | 287 |
249 */ | 288 /* Driver information flags */ |
250 void (*CheckMouseMode)(_THIS); | 289 |
251 | 290 /* * * */ |
252 /* * * */ | 291 /* Data used by the GL drivers */ |
253 /* Event manager functions */ | 292 struct |
254 | 293 { |
255 /* Initialize keyboard mapping for this driver */ | 294 int red_size; |
256 void (*InitOSKeymap)(_THIS); | 295 int green_size; |
257 | 296 int blue_size; |
258 /* Handle any queued OS events */ | 297 int alpha_size; |
259 void (*PumpEvents)(_THIS); | 298 int depth_size; |
260 | 299 int buffer_size; |
261 /* * * */ | 300 int stencil_size; |
262 /* Data common to all drivers */ | 301 int double_buffer; |
263 SDL_Surface *screen; | 302 int accum_red_size; |
264 SDL_Surface *shadow; | 303 int accum_green_size; |
265 SDL_Surface *visible; | 304 int accum_blue_size; |
266 SDL_Palette *physpal; /* physical palette, if != logical palette */ | 305 int accum_alpha_size; |
267 SDL_Color *gammacols; /* gamma-corrected colours, or NULL */ | 306 int stereo; |
268 char *wm_title; | 307 int multisamplebuffers; |
269 char *wm_icon; | 308 int multisamplesamples; |
270 int offset_x; | 309 int accelerated; |
271 int offset_y; | 310 int swap_control; |
272 SDL_GrabMode input_grab; | 311 int driver_loaded; |
273 | 312 char driver_path[256]; |
274 /* Driver information flags */ | 313 void *dll_handle; |
275 int handles_any_size; /* Driver handles any size video mode */ | 314 } gl_config; |
276 | 315 |
277 /* * * */ | 316 /* * * */ |
278 /* Data used by the GL drivers */ | 317 /* Data private to this driver */ |
279 struct { | 318 struct SDL_PrivateVideoData *hidden; |
280 int red_size; | 319 struct SDL_PrivateGLData *gl_data; |
281 int green_size; | 320 |
282 int blue_size; | 321 /* * * */ |
283 int alpha_size; | 322 /* The function used to dispose of this structure */ |
284 int depth_size; | 323 void (*free) (_THIS); |
285 int buffer_size; | |
286 int stencil_size; | |
287 int double_buffer; | |
288 int accum_red_size; | |
289 int accum_green_size; | |
290 int accum_blue_size; | |
291 int accum_alpha_size; | |
292 int stereo; | |
293 int multisamplebuffers; | |
294 int multisamplesamples; | |
295 int accelerated; | |
296 int swap_control; | |
297 int driver_loaded; | |
298 char driver_path[256]; | |
299 void* dll_handle; | |
300 } gl_config; | |
301 | |
302 /* * * */ | |
303 /* Data private to this driver */ | |
304 struct SDL_PrivateVideoData *hidden; | |
305 struct SDL_PrivateGLData *gl_data; | |
306 | |
307 /* * * */ | |
308 /* The function used to dispose of this structure */ | |
309 void (*free)(_THIS); | |
310 }; | 324 }; |
311 #undef _THIS | 325 #undef _THIS |
312 | 326 |
313 typedef struct VideoBootStrap { | 327 typedef struct VideoBootStrap |
314 const char *name; | 328 { |
315 const char *desc; | 329 const char *name; |
316 int (*available)(void); | 330 const char *desc; |
317 SDL_VideoDevice *(*create)(int devindex); | 331 int (*available) (void); |
332 SDL_VideoDevice *(*create) (int devindex); | |
318 } VideoBootStrap; | 333 } VideoBootStrap; |
319 | 334 |
320 #if SDL_VIDEO_DRIVER_QUARTZ | 335 #if SDL_VIDEO_DRIVER_QUARTZ |
321 extern VideoBootStrap QZ_bootstrap; | 336 extern VideoBootStrap QZ_bootstrap; |
322 #endif | 337 #endif |
409 #endif | 424 #endif |
410 #if SDL_VIDEO_DRIVER_GLSDL | 425 #if SDL_VIDEO_DRIVER_GLSDL |
411 extern VideoBootStrap glSDL_bootstrap; | 426 extern VideoBootStrap glSDL_bootstrap; |
412 #endif | 427 #endif |
413 | 428 |
414 /* This is the current video device */ | 429 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
415 extern SDL_VideoDevice *current_video; | 430 #define SDL_CurrentWindow (SDL_CurrentDisplay.windows[0]) |
416 | 431 #define SDL_VideoSurface ((_this && SDL_CurrentDisplay.num_windows > 0) ? SDL_CurrentWindow.surface : NULL) |
417 #define SDL_VideoSurface (current_video->screen) | 432 #define SDL_ShadowSurface ((_this && SDL_CurrentDisplay.num_windows > 0) ? SDL_CurrentWindow.shadow : NULL) |
418 #define SDL_ShadowSurface (current_video->shadow) | 433 #define SDL_PublicSurface (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface) |
419 #define SDL_PublicSurface (current_video->visible) | 434 |
435 extern SDL_VideoDevice *SDL_GetVideoDevice (); | |
436 extern void SDL_AddBasicVideoDisplay (const SDL_DisplayMode * desktop_mode); | |
437 extern void SDL_AddVideoDisplay (SDL_VideoDisplay * display); | |
438 extern void SDL_AddDisplayMode (int display, const SDL_DisplayMode * mode); | |
439 extern SDL_Window *SDL_GetWindowFromSurface (SDL_Surface * surface); | |
420 | 440 |
421 #endif /* _SDL_sysvideo_h */ | 441 #endif /* _SDL_sysvideo_h */ |
442 | |
443 /* vi: set ts=4 sw=4 expandtab: */ |