Mercurial > sdl-ios-xcode
comparison include/SDL_main.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 3c45c578d480 |
children | 4da1ee79c9af |
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1661:281d3f4870e5 | 1662:782fd950bd46 |
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48 } | 48 } |
49 */ | 49 */ |
50 #define main SDL_main | 50 #define main SDL_main |
51 | 51 |
52 /* The prototype for the application's main() function */ | 52 /* The prototype for the application's main() function */ |
53 extern C_LINKAGE int SDL_main(int argc, char *argv[]); | 53 extern C_LINKAGE int SDL_main (int argc, char *argv[]); |
54 | 54 |
55 | 55 |
56 /* From the SDL library code -- needed for registering the app on Win32 */ | 56 /* From the SDL library code -- needed for registering the app on Win32 */ |
57 #ifdef __WIN32__ | 57 #ifdef __WIN32__ |
58 | 58 |
59 #include "begin_code.h" | 59 #include "begin_code.h" |
60 #ifdef __cplusplus | 60 #ifdef __cplusplus |
61 /* *INDENT-OFF* */ | |
61 extern "C" { | 62 extern "C" { |
63 /* *INDENT-ON* */ | |
62 #endif | 64 #endif |
63 | 65 |
64 /* This should be called from your WinMain() function, if any */ | 66 /* This should be called from your WinMain() function, if any */ |
65 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); | 67 extern DECLSPEC void SDLCALL SDL_SetModuleHandle (void *hInst); |
66 /* This can also be called, but is no longer necessary */ | 68 /* This can also be called, but is no longer necessary */ |
67 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); | 69 extern DECLSPEC int SDLCALL SDL_RegisterApp (char *name, Uint32 style, |
70 void *hInst); | |
68 /* This can also be called, but is no longer necessary (SDL_Quit calls it) */ | 71 /* This can also be called, but is no longer necessary (SDL_Quit calls it) */ |
69 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); | 72 extern DECLSPEC void SDLCALL SDL_UnregisterApp (void); |
70 #ifdef __cplusplus | 73 #ifdef __cplusplus |
74 /* *INDENT-OFF* */ | |
71 } | 75 } |
76 /* *INDENT-ON* */ | |
72 #endif | 77 #endif |
73 #include "close_code.h" | 78 #include "close_code.h" |
74 #endif | 79 #endif |
75 | 80 |
76 /* From the SDL library code -- needed for registering QuickDraw on MacOS */ | 81 /* From the SDL library code -- needed for registering QuickDraw on MacOS */ |
77 #if defined(__MACOS__) | 82 #if defined(__MACOS__) |
78 | 83 |
79 #include "begin_code.h" | 84 #include "begin_code.h" |
80 #ifdef __cplusplus | 85 #ifdef __cplusplus |
86 /* *INDENT-OFF* */ | |
81 extern "C" { | 87 extern "C" { |
88 /* *INDENT-ON* */ | |
82 #endif | 89 #endif |
83 | 90 |
84 /* Forward declaration so we don't need to include QuickDraw.h */ | 91 /* Forward declaration so we don't need to include QuickDraw.h */ |
85 struct QDGlobals; | 92 struct QDGlobals; |
86 | 93 |
87 /* This should be called from your main() function, if any */ | 94 /* This should be called from your main() function, if any */ |
88 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); | 95 extern DECLSPEC void SDLCALL SDL_InitQuickDraw (struct QDGlobals *the_qd); |
89 | 96 |
90 #ifdef __cplusplus | 97 #ifdef __cplusplus |
98 /* *INDENT-OFF* */ | |
91 } | 99 } |
100 /* *INDENT-ON* */ | |
92 #endif | 101 #endif |
93 #include "close_code.h" | 102 #include "close_code.h" |
94 #endif | 103 #endif |
95 | 104 |
96 #endif /* Need to redefine main()? */ | 105 #endif /* Need to redefine main()? */ |
97 | 106 |
98 #endif /* _SDL_main_h */ | 107 #endif /* _SDL_main_h */ |
108 | |
109 /* vi: set ts=4 sw=4 expandtab: */ |