Mercurial > sdl-ios-xcode
comparison include/SDL.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 4ed717f9e509 |
children | 4da1ee79c9af |
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1661:281d3f4870e5 | 1662:782fd950bd46 |
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18 | 18 |
19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 /* Main include header for the SDL library */ | 23 /** |
24 * \file SDL.h | |
25 * | |
26 * Main include header for the SDL library | |
27 */ | |
28 /** | |
29 * \mainpage Simple DirectMedia Layer (SDL) | |
30 | |
31 http://www.libsdl.org/ | |
32 | |
33 * \section intro_sec Introduction | |
34 | |
35 This is the Simple DirectMedia Layer, a general API that provides low | |
36 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, | |
37 and 2D framebuffer across multiple platforms. | |
38 | |
39 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, | |
40 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. | |
41 The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, | |
42 RISC OS, SymbianOS, and OS/2, but these are not officially supported. | |
43 | |
44 SDL is written in C, but works with C++ natively, and has bindings to | |
45 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, | |
46 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, | |
47 Pike, Pliant, Python, Ruby, and Smalltalk. | |
48 | |
49 This library is distributed under GNU LGPL version 2, which can be | |
50 found in the file "COPYING". This license allows you to use SDL | |
51 freely in commercial programs as long as you link with the dynamic | |
52 library. | |
53 | |
54 The best way to learn how to use SDL is to check out the header files in | |
55 the "include" subdirectory and the programs in the "test" subdirectory. | |
56 The header files and test programs are well commented and always up to date. | |
57 More documentation is available in HTML format in "docs/index.html", and | |
58 a documentation wiki is available online at: | |
59 http://www.libsdl.org/cgi/docwiki.cgi | |
60 | |
61 The test programs in the "test" subdirectory are in the public domain. | |
62 | |
63 Frequently asked questions are answered online: | |
64 http://www.libsdl.org/faq.php | |
65 | |
66 If you need help with the library, or just want to discuss SDL related | |
67 issues, you can join the developers mailing list: | |
68 http://www.libsdl.org/mailing-list.php | |
69 | |
70 Enjoy! | |
71 Sam Lantinga (slouken@libsdl.org) | |
72 */ | |
24 | 73 |
25 #ifndef _SDL_H | 74 #ifndef _SDL_H |
26 #define _SDL_H | 75 #define _SDL_H |
27 | 76 |
28 #include "SDL_main.h" | 77 #include "SDL_main.h" |
38 #include "SDL_rwops.h" | 87 #include "SDL_rwops.h" |
39 #include "SDL_thread.h" | 88 #include "SDL_thread.h" |
40 #include "SDL_timer.h" | 89 #include "SDL_timer.h" |
41 #include "SDL_video.h" | 90 #include "SDL_video.h" |
42 #include "SDL_version.h" | 91 #include "SDL_version.h" |
92 #include "SDL_compat.h" | |
43 | 93 |
44 #include "begin_code.h" | 94 #include "begin_code.h" |
45 /* Set up for C function definitions, even when using C++ */ | 95 /* Set up for C function definitions, even when using C++ */ |
46 #ifdef __cplusplus | 96 #ifdef __cplusplus |
97 /* *INDENT-OFF* */ | |
47 extern "C" { | 98 extern "C" { |
99 /* *INDENT-ON* */ | |
48 #endif | 100 #endif |
49 | 101 |
50 /* As of version 0.5, SDL is loaded dynamically into the application */ | 102 /* As of version 0.5, SDL is loaded dynamically into the application */ |
51 | 103 |
52 /* These are the flags which may be passed to SDL_Init() -- you should | 104 /* These are the flags which may be passed to SDL_Init() -- you should |
55 #define SDL_INIT_TIMER 0x00000001 | 107 #define SDL_INIT_TIMER 0x00000001 |
56 #define SDL_INIT_AUDIO 0x00000010 | 108 #define SDL_INIT_AUDIO 0x00000010 |
57 #define SDL_INIT_VIDEO 0x00000020 | 109 #define SDL_INIT_VIDEO 0x00000020 |
58 #define SDL_INIT_CDROM 0x00000100 | 110 #define SDL_INIT_CDROM 0x00000100 |
59 #define SDL_INIT_JOYSTICK 0x00000200 | 111 #define SDL_INIT_JOYSTICK 0x00000200 |
60 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ | 112 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ |
61 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ | 113 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ |
62 #define SDL_INIT_EVERYTHING 0x0000FFFF | 114 #define SDL_INIT_EVERYTHING 0x0000FFFF |
63 | 115 |
64 /* This function loads the SDL dynamically linked library and initializes | 116 /* This function loads the SDL dynamically linked library and initializes |
65 * the subsystems specified by 'flags' (and those satisfying dependencies) | 117 * the subsystems specified by 'flags' (and those satisfying dependencies) |
66 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | 118 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup |
67 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) | 119 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) |
68 */ | 120 */ |
69 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | 121 extern DECLSPEC int SDLCALL SDL_Init (Uint32 flags); |
70 | 122 |
71 /* This function initializes specific SDL subsystems */ | 123 /* This function initializes specific SDL subsystems */ |
72 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | 124 extern DECLSPEC int SDLCALL SDL_InitSubSystem (Uint32 flags); |
73 | 125 |
74 /* This function cleans up specific SDL subsystems */ | 126 /* This function cleans up specific SDL subsystems */ |
75 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | 127 extern DECLSPEC void SDLCALL SDL_QuitSubSystem (Uint32 flags); |
76 | 128 |
77 /* This function returns mask of the specified subsystems which have | 129 /* This function returns mask of the specified subsystems which have |
78 been initialized. | 130 been initialized. |
79 If 'flags' is 0, it returns a mask of all initialized subsystems. | 131 If 'flags' is 0, it returns a mask of all initialized subsystems. |
80 */ | 132 */ |
81 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | 133 extern DECLSPEC Uint32 SDLCALL SDL_WasInit (Uint32 flags); |
82 | 134 |
83 /* This function cleans up all initialized subsystems and unloads the | 135 /* This function cleans up all initialized subsystems and unloads the |
84 * dynamically linked library. You should call it upon all exit conditions. | 136 * dynamically linked library. You should call it upon all exit conditions. |
85 */ | 137 */ |
86 extern DECLSPEC void SDLCALL SDL_Quit(void); | 138 extern DECLSPEC void SDLCALL SDL_Quit (void); |
87 | 139 |
88 /* Ends C function definitions when using C++ */ | 140 /* Ends C function definitions when using C++ */ |
89 #ifdef __cplusplus | 141 #ifdef __cplusplus |
142 /* *INDENT-OFF* */ | |
90 } | 143 } |
144 /* *INDENT-ON* */ | |
91 #endif | 145 #endif |
92 #include "close_code.h" | 146 #include "close_code.h" |
93 | 147 |
94 #endif /* _SDL_H */ | 148 #endif /* _SDL_H */ |
149 | |
150 /* vi: set ts=4 sw=4 expandtab: */ |