comparison src/video/android/SDL_androidtouch.c @ 5001:77df56570442

Added "mouse" support for the Android touch screen
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Jan 2011 18:31:15 -0800
parents
children b530ef003506
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5000:6a10693e66c3 5001:77df56570442
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 #include <android/log.h>
25
26 #include "SDL_events.h"
27 #include "../../events/SDL_mouse_c.h"
28
29 #include "SDL_androidtouch.h"
30
31
32 #define ACTION_DOWN 0
33 #define ACTION_UP 1
34 #define ACTION_MOVE 2
35 #define ACTION_CANCEL 3
36 #define ACTION_OUTSIDE 4
37
38 void Android_OnTouch(int action, float x, float y, float p)
39 {
40 if (!Android_Window) {
41 return;
42 }
43
44 if ((action != ACTION_CANCEL) && (action != ACTION_OUTSIDE)) {
45 SDL_SetMouseFocus(Android_Window);
46 SDL_SendMouseMotion(Android_Window, 0, (int)x, (int)y);
47 switch(action) {
48 case ACTION_DOWN:
49 SDL_SendMouseButton(Android_Window, SDL_PRESSED, SDL_BUTTON_LEFT);
50 break;
51 case ACTION_UP:
52 SDL_SendMouseButton(Android_Window, SDL_RELEASED, SDL_BUTTON_LEFT);
53 break;
54 }
55 } else {
56 SDL_SetMouseFocus(NULL);
57 }
58 }
59
60 /* vi: set ts=4 sw=4 expandtab: */