Mercurial > sdl-ios-xcode
comparison src/video/SDL_glfuncs.h @ 3454:77366fae0094
Adjust the vertices to be over the texel center.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 19 Nov 2009 04:33:35 +0000 |
parents | 0f969d273f65 |
children |
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3453:bb35055cb101 | 3454:77366fae0094 |
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420 const GLvoid * pixels)) | 420 const GLvoid * pixels)) |
421 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) | 421 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) |
422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) | 422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) | 423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) |
424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) | 424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) |
425 SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y)) | 425 SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y)) |
426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) | 426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) |
427 SDL_PROC(void, glVertex2i, (GLint x, GLint y)) | 427 SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y)) |
428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) | 428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) |
429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) | 429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) |
430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) | 430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) |
431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) | 431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) |
432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) | 432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) |