Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32modes.c @ 3521:76f9b76ddf0f
Don't add any renderers if you can't add any displays
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Dec 2009 09:01:48 +0000 |
parents | 4b594623401b |
children | 59ff7a2beb57 |
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3520:83518f8fcd61 | 3521:76f9b76ddf0f |
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155 display.driverdata = displaydata; | 155 display.driverdata = displaydata; |
156 SDL_AddVideoDisplay(&display); | 156 SDL_AddVideoDisplay(&display); |
157 return SDL_TRUE; | 157 return SDL_TRUE; |
158 } | 158 } |
159 | 159 |
160 void | 160 int |
161 WIN_InitModes(_THIS) | 161 WIN_InitModes(_THIS) |
162 { | 162 { |
163 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; | 163 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
164 DWORD i, j, count; | 164 DWORD i, j, count; |
165 DISPLAY_DEVICE device; | 165 DISPLAY_DEVICE device; |
190 } | 190 } |
191 if (count == 0) { | 191 if (count == 0) { |
192 WIN_AddDisplay(DeviceName); | 192 WIN_AddDisplay(DeviceName); |
193 } | 193 } |
194 } | 194 } |
195 if (_this->num_displays == 0) { | |
196 SDL_SetError("No displays available"); | |
197 return -1; | |
198 } | |
199 return 0; | |
195 } | 200 } |
196 | 201 |
197 void | 202 void |
198 WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display) | 203 WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display) |
199 { | 204 { |
203 | 208 |
204 for (i = 0;; ++i) { | 209 for (i = 0;; ++i) { |
205 if (!WIN_GetDisplayMode(data->DeviceName, i, &mode)) { | 210 if (!WIN_GetDisplayMode(data->DeviceName, i, &mode)) { |
206 break; | 211 break; |
207 } | 212 } |
208 if (mode.format != SDL_PIXELFORMAT_UNKNOWN) | 213 if (mode.format != SDL_PIXELFORMAT_UNKNOWN) { |
209 if (!SDL_AddDisplayMode(display, &mode)) { | 214 if (!SDL_AddDisplayMode(display, &mode)) { |
210 SDL_free(mode.driverdata); | 215 SDL_free(mode.driverdata); |
211 } | 216 } |
217 } | |
212 } | 218 } |
213 } | 219 } |
214 | 220 |
215 int | 221 int |
216 WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) | 222 WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) |