Mercurial > sdl-ios-xcode
comparison src/SDL_compat.c @ 2872:762f0663c36a
Use the desktop format instead of an arbitrary one.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 16 Dec 2008 17:40:30 +0000 |
parents | 929e7dd10031 |
children | 9dde605c7540 |
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2871:cf09447f3d3c | 2872:762f0663c36a |
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618 SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_STREAMING, width, | 618 SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_STREAMING, width, |
619 height); | 619 height); |
620 | 620 |
621 if (!SDL_VideoTexture) { | 621 if (!SDL_VideoTexture) { |
622 SDL_VideoTexture = | 622 SDL_VideoTexture = |
623 SDL_CreateTexture(SDL_PIXELFORMAT_ARGB8888, | 623 SDL_CreateTexture(desktop_format, |
624 SDL_TEXTUREACCESS_STREAMING, width, height); | 624 SDL_TEXTUREACCESS_STREAMING, width, height); |
625 } | 625 } |
626 if (!SDL_VideoTexture) { | 626 if (!SDL_VideoTexture) { |
627 return NULL; | 627 return NULL; |
628 } | 628 } |