Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 5249:762e40fb8e28
Be explicit about what display you're querying. The default display is 0.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 10 Feb 2011 12:14:37 -0800 |
parents | 3a8a452b49f0 |
children | 58265e606e4e |
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5248:3a8a452b49f0 | 5249:762e40fb8e28 |
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320 #endif | 320 #endif |
321 #if SDL_VIDEO_DRIVER_DUMMY | 321 #if SDL_VIDEO_DRIVER_DUMMY |
322 extern VideoBootStrap DUMMY_bootstrap; | 322 extern VideoBootStrap DUMMY_bootstrap; |
323 #endif | 323 #endif |
324 | 324 |
325 #define SDL_CurrentDisplay (&_this->displays[_this->current_display]) | |
326 | |
327 extern SDL_VideoDevice *SDL_GetVideoDevice(void); | 325 extern SDL_VideoDevice *SDL_GetVideoDevice(void); |
328 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); | 326 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
329 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | 327 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); |
330 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); | 328 extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); |
331 extern int SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display); | |
332 extern int SDL_GetDisplayModeForDisplay(SDL_VideoDisplay * display, int index, SDL_DisplayMode * mode); | |
333 extern int SDL_GetDesktopDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); | |
334 extern int SDL_GetCurrentDisplayModeForDisplay(SDL_VideoDisplay * display, SDL_DisplayMode * mode); | |
335 extern SDL_DisplayMode * SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); | |
336 extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode); | |
337 | 329 |
338 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); | 330 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
339 | 331 |
340 extern void SDL_OnWindowShown(SDL_Window * window); | 332 extern void SDL_OnWindowShown(SDL_Window * window); |
341 extern void SDL_OnWindowHidden(SDL_Window * window); | 333 extern void SDL_OnWindowHidden(SDL_Window * window); |