Mercurial > sdl-ios-xcode
comparison src/video/cybergfx/SDL_cgxmodes.c @ 21:75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 10 May 2001 20:13:29 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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20:3dc008dc229d | 21:75a95f82bc1f |
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72 | 72 |
73 static void get_real_resolution(_THIS, int* w, int* h) | 73 static void get_real_resolution(_THIS, int* w, int* h) |
74 { | 74 { |
75 *w = SDL_Display->Width; | 75 *w = SDL_Display->Width; |
76 *h = SDL_Display->Height; | 76 *h = SDL_Display->Height; |
77 } | |
78 | |
79 static void move_cursor_to(_THIS, int x, int y) | |
80 { | |
81 /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */ | |
82 | |
83 /* DA FARE! */ | |
77 } | 84 } |
78 | 85 |
79 static void add_visual(_THIS, int depth, int class) | 86 static void add_visual(_THIS, int depth, int class) |
80 { | 87 { |
81 Uint32 tID; | 88 Uint32 tID; |