Mercurial > sdl-ios-xcode
comparison src/joystick/amigaos/SDL_sysjoystick.c @ 21:75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 10 May 2001 20:13:29 +0000 |
parents | |
children | e8157fcb3114 |
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20:3dc008dc229d | 21:75a95f82bc1f |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 | |
24 #ifdef SAVE_RCSID | |
25 static char rcsid = | |
26 "@(#) $Id$"; | |
27 #endif | |
28 | |
29 /* This is the system specific header for the SDL joystick API */ | |
30 | |
31 #include <stdio.h> /* For the definition of NULL */ | |
32 | |
33 #include <libraries/lowlevel.h> | |
34 #ifdef __SASC | |
35 #include <proto/exec.h> | |
36 #include <proto/lowlevel.h> | |
37 #include <proto/graphics.h> | |
38 #else | |
39 #include <inline/exec.h> | |
40 #include <inline/lowlevel.h> | |
41 #include <inline/graphics.h> | |
42 #endif | |
43 #include "mydebug.h" | |
44 | |
45 extern struct ExecBase *SysBase; | |
46 extern struct GfxBase *GfxBase; | |
47 #include <stdlib.h> | |
48 | |
49 #include "SDL_error.h" | |
50 #include "SDL_joystick.h" | |
51 #include "SDL_sysjoystick.h" | |
52 #include "SDL_joystick_c.h" | |
53 | |
54 /* Function to scan the system for joysticks. | |
55 * This function should set SDL_numjoysticks to the number of available | |
56 * joysticks. Joystick 0 should be the system default joystick. | |
57 * It should return 0, or -1 on an unrecoverable fatal error. | |
58 */ | |
59 | |
60 | |
61 /* Amiga specific datas */ | |
62 struct Library *LowLevelBase=NULL; | |
63 | |
64 ULONG joybut[]= | |
65 { | |
66 JPF_BUTTON_RED, | |
67 JPF_BUTTON_BLUE, | |
68 JPF_BUTTON_PLAY, | |
69 JPF_BUTTON_YELLOW, | |
70 JPF_BUTTON_GREEN, | |
71 JPF_BUTTON_FORWARD, | |
72 JPF_BUTTON_REVERSE, | |
73 }; | |
74 | |
75 struct joystick_hwdata | |
76 { | |
77 ULONG joystate; | |
78 }; | |
79 | |
80 int SDL_SYS_JoystickInit(void) | |
81 { | |
82 if(!LowLevelBase) | |
83 { | |
84 if(LowLevelBase=OpenLibrary("lowlevel.library",37)) | |
85 return 2; | |
86 } | |
87 else | |
88 return 2; | |
89 | |
90 D(bug("%ld joysticks available.\n",SDL_numjoysticks)); | |
91 | |
92 return 0; | |
93 } | |
94 | |
95 /* Function to get the device-dependent name of a joystick */ | |
96 const char *SDL_SYS_JoystickName(int index) | |
97 { | |
98 if(index<2&&LowLevelBase) | |
99 { | |
100 switch(index) | |
101 { | |
102 case 0: | |
103 return "Port 1 Amiga Joystick/Joypad"; | |
104 case 1: | |
105 return "Port 2 Amiga Joystick/Joypad"; | |
106 } | |
107 } | |
108 | |
109 SDL_SetError("No joystick available with that index"); | |
110 return(NULL); | |
111 } | |
112 | |
113 /* Function to open a joystick for use. | |
114 The joystick to open is specified by the index field of the joystick. | |
115 This should fill the nbuttons and naxes fields of the joystick structure. | |
116 It returns 0, or -1 if there is an error. | |
117 */ | |
118 | |
119 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) | |
120 { | |
121 ULONG temp,i; | |
122 D(bug("Opening joystick %ld\n",joystick->index)); | |
123 | |
124 if(!(joystick->hwdata=malloc(sizeof(struct joystick_hwdata)))) | |
125 return -1; | |
126 | |
127 /* This loop is to check if the controller is a joypad */ | |
128 | |
129 for(i=0;i<20;i++) | |
130 { | |
131 temp=ReadJoyPort(joystick->index); | |
132 WaitTOF(); | |
133 } | |
134 | |
135 if((temp&JP_TYPE_MASK)==JP_TYPE_GAMECTLR) | |
136 joystick->nbuttons=7; | |
137 else | |
138 joystick->nbuttons=3; | |
139 | |
140 joystick->nhats=0; | |
141 joystick->nballs=0; | |
142 joystick->naxes=2; | |
143 joystick->hwdata->joystate=0L; | |
144 | |
145 return 0; | |
146 } | |
147 | |
148 /* Function to update the state of a joystick - called as a device poll. | |
149 * This function shouldn't update the joystick structure directly, | |
150 * but instead should call SDL_PrivateJoystick*() to deliver events | |
151 * and update joystick device state. | |
152 */ | |
153 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) | |
154 { | |
155 ULONG data; | |
156 int i; | |
157 | |
158 if(joystick->index<2) | |
159 { | |
160 data=ReadJoyPort(joystick->index); | |
161 | |
162 if(data&JP_DIRECTION_MASK) | |
163 { | |
164 if(data&JPF_JOY_DOWN) | |
165 { | |
166 if(!(joystick->hwdata->joystate&JPF_JOY_DOWN)) | |
167 SDL_PrivateJoystickAxis(joystick,0,127); | |
168 } | |
169 else if(data&JPF_JOY_UP) | |
170 { | |
171 if(!(joystick->hwdata->joystate&JPF_JOY_UP)) | |
172 SDL_PrivateJoystickAxis(joystick,0,-127); | |
173 } | |
174 else if(joystick->hwdata->joystate&(JPF_JOY_UP|JPF_JOY_DOWN)) | |
175 SDL_PrivateJoystickAxis(joystick,0,0); | |
176 | |
177 if(data&JPF_JOY_LEFT) | |
178 { | |
179 if(!(joystick->hwdata->joystate&JPF_JOY_LEFT)) | |
180 SDL_PrivateJoystickAxis(joystick,1,-127); | |
181 } | |
182 else if(data&JPF_JOY_RIGHT) | |
183 { | |
184 if(!(joystick->hwdata->joystate&JPF_JOY_RIGHT)) | |
185 SDL_PrivateJoystickAxis(joystick,1,127); | |
186 } | |
187 else if(joystick->hwdata->joystate&(JPF_JOY_LEFT|JPF_JOY_RIGHT)) | |
188 SDL_PrivateJoystickAxis(joystick,1,0); | |
189 } | |
190 else if(joystick->hwdata->joystate&(JPF_JOY_LEFT|JPF_JOY_RIGHT)) | |
191 { | |
192 SDL_PrivateJoystickAxis(joystick,1,0); | |
193 } | |
194 else if(joystick->hwdata->joystate&(JPF_JOY_UP|JPF_JOY_DOWN)) | |
195 { | |
196 SDL_PrivateJoystickAxis(joystick,0,0); | |
197 } | |
198 | |
199 for(i=0;i<joystick->nbuttons;i++) | |
200 { | |
201 if( (data&joybut[i]) ) | |
202 { | |
203 if(i==1) | |
204 data&=(~(joybut[2])); | |
205 | |
206 if(!(joystick->hwdata->joystate&joybut[i])) | |
207 SDL_PrivateJoystickButton(joystick,i,SDL_PRESSED); | |
208 } | |
209 else if(joystick->hwdata->joystate&joybut[i]) | |
210 SDL_PrivateJoystickButton(joystick,i,SDL_RELEASED); | |
211 } | |
212 | |
213 joystick->hwdata->joystate=data; | |
214 } | |
215 | |
216 return; | |
217 } | |
218 | |
219 /* Function to close a joystick after use */ | |
220 void SDL_SYS_JoystickClose(SDL_Joystick *joystick) | |
221 { | |
222 if(joystick->hwdata) | |
223 free(joystick->hwdata); | |
224 return; | |
225 } | |
226 | |
227 /* Function to perform any system-specific joystick related cleanup */ | |
228 | |
229 void SDL_SYS_JoystickQuit(void) | |
230 { | |
231 if(LowLevelBase) | |
232 { | |
233 CloseLibrary(LowLevelBase); | |
234 LowLevelBase=NULL; | |
235 SDL_numjoysticks=0; | |
236 } | |
237 | |
238 return; | |
239 } | |
240 |