Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32events.c @ 3095:75483112b97f
Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT)
From: Mason Wheeler
Subject: [SDL] Critical SDL 1.3 patch
Displaying a window created with SDL_CreateWindowFrom was causing stack overf
lows for me under certain conditions. After far too much work trying to get
Visual Studio's debugger to play nice with a program written in Delphi, I tra
cked it down to a nasty reentrancy cycle in the WndProc handling. Here's a p
atch that fixes the problem
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 23 Mar 2009 02:02:30 +0000 |
parents | 085e46423377 |
children | 0d12e8f1de3c |
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3094:c0ce3380742d | 3095:75483112b97f |
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567 SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_EXPOSED, | 567 SDL_SendWindowEvent(data->windowID, SDL_WINDOWEVENT_EXPOSED, |
568 0, 0); | 568 0, 0); |
569 } | 569 } |
570 } | 570 } |
571 return (0); | 571 return (0); |
572 | |
573 /* If this isn't our window, we don't need to repaint the frame. | |
574 This fixes a reentrancy issue that can cause stack overflows with foreign windows. | |
575 3/21/09 Mason Wheeler */ | |
576 case WM_NCPAINT: | |
577 { | |
578 if (SDL_GetWindowFlags(data->windowID) && SDL_WINDOW_FOREIGN) { | |
579 return(0); | |
580 } | |
581 break; | |
582 } | |
572 | 583 |
573 /* We'll do our own drawing, prevent flicker */ | 584 /* We'll do our own drawing, prevent flicker */ |
574 case WM_ERASEBKGND: | 585 case WM_ERASEBKGND: |
575 { | 586 { |
576 } | 587 } |