Mercurial > sdl-ios-xcode
comparison test/testsprite.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 01fcac5d146e |
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-1:000000000000 | 0:74212992fb08 |
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1 | |
2 /* Simple program: Move N sprites around on the screen as fast as possible */ | |
3 | |
4 #include <stdio.h> | |
5 #include <stdlib.h> | |
6 #include <string.h> | |
7 #include <ctype.h> | |
8 #include <time.h> | |
9 | |
10 #include "SDL.h" | |
11 | |
12 #define NUM_SPRITES 100 | |
13 #define MAX_SPEED 1 | |
14 | |
15 SDL_Surface *sprite; | |
16 int numsprites; | |
17 SDL_Rect *sprite_rects; | |
18 SDL_Rect *positions; | |
19 SDL_Rect *velocities; | |
20 int sprites_visible; | |
21 | |
22 int LoadSprite(SDL_Surface *screen, char *file) | |
23 { | |
24 SDL_Surface *temp; | |
25 | |
26 /* Load the sprite image */ | |
27 sprite = SDL_LoadBMP(file); | |
28 if ( sprite == NULL ) { | |
29 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); | |
30 return(-1); | |
31 } | |
32 | |
33 /* Set transparent pixel as the pixel at (0,0) */ | |
34 if ( sprite->format->palette ) { | |
35 SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL), | |
36 *(Uint8 *)sprite->pixels); | |
37 } | |
38 | |
39 /* Convert sprite to video format */ | |
40 temp = SDL_DisplayFormat(sprite); | |
41 SDL_FreeSurface(sprite); | |
42 if ( temp == NULL ) { | |
43 fprintf(stderr, "Couldn't convert background: %s\n", | |
44 SDL_GetError()); | |
45 return(-1); | |
46 } | |
47 sprite = temp; | |
48 | |
49 /* We're ready to roll. :) */ | |
50 return(0); | |
51 } | |
52 | |
53 void MoveSprites(SDL_Surface *screen, Uint32 background) | |
54 { | |
55 int i, nupdates; | |
56 SDL_Rect area, *position, *velocity; | |
57 | |
58 nupdates = 0; | |
59 /* Erase all the sprites if necessary */ | |
60 if ( sprites_visible ) { | |
61 SDL_FillRect(screen, NULL, background); | |
62 } | |
63 | |
64 /* Move the sprite, bounce at the wall, and draw */ | |
65 for ( i=0; i<numsprites; ++i ) { | |
66 position = &positions[i]; | |
67 velocity = &velocities[i]; | |
68 position->x += velocity->x; | |
69 if ( (position->x < 0) || (position->x >= screen->w) ) { | |
70 velocity->x = -velocity->x; | |
71 position->x += velocity->x; | |
72 } | |
73 position->y += velocity->y; | |
74 if ( (position->y < 0) || (position->y >= screen->h) ) { | |
75 velocity->y = -velocity->y; | |
76 position->y += velocity->y; | |
77 } | |
78 | |
79 /* Blit the sprite onto the screen */ | |
80 area = *position; | |
81 SDL_BlitSurface(sprite, NULL, screen, &area); | |
82 sprite_rects[nupdates++] = area; | |
83 } | |
84 | |
85 /* Update the screen! */ | |
86 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
87 SDL_Flip(screen); | |
88 } else { | |
89 SDL_UpdateRects(screen, nupdates, sprite_rects); | |
90 } | |
91 sprites_visible = 1; | |
92 } | |
93 | |
94 /* This is a way of telling whether or not to use hardware surfaces */ | |
95 Uint32 FastestFlags(Uint32 flags) | |
96 { | |
97 const SDL_VideoInfo *info; | |
98 | |
99 /* Hardware acceleration is only used in fullscreen mode */ | |
100 flags |= SDL_FULLSCREEN; | |
101 | |
102 /* Check for various video capabilities */ | |
103 info = SDL_GetVideoInfo(); | |
104 if ( info->blit_hw_CC && info->blit_fill ) { | |
105 /* We use accelerated colorkeying and color filling */ | |
106 flags |= SDL_HWSURFACE; | |
107 } | |
108 /* If we have enough video memory, and will use accelerated | |
109 blits directly to it, then use page flipping. | |
110 */ | |
111 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { | |
112 /* Direct hardware blitting without double-buffering | |
113 causes really bad flickering. | |
114 */ | |
115 SDL_Surface *screen = SDL_GetVideoSurface(); | |
116 if ( info->video_mem > (screen->h*screen->pitch) ) { | |
117 flags |= SDL_DOUBLEBUF; | |
118 } else { | |
119 flags &= ~SDL_HWSURFACE; | |
120 } | |
121 } | |
122 | |
123 /* Return the flags */ | |
124 return(flags); | |
125 } | |
126 | |
127 int main(int argc, char *argv[]) | |
128 { | |
129 SDL_Surface *screen; | |
130 Uint8 *mem; | |
131 int width, height; | |
132 Uint8 video_bpp; | |
133 Uint32 videoflags; | |
134 Uint32 background; | |
135 int i, done; | |
136 SDL_Event event; | |
137 Uint32 then, now, frames; | |
138 | |
139 /* Initialize SDL */ | |
140 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { | |
141 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); | |
142 exit(1); | |
143 } | |
144 atexit(SDL_Quit); | |
145 | |
146 numsprites = NUM_SPRITES; | |
147 videoflags = SDL_SWSURFACE|SDL_ANYFORMAT; | |
148 width = 640; | |
149 height = 480; | |
150 video_bpp = 8; | |
151 while ( argc > 1 ) { | |
152 --argc; | |
153 if ( strcmp(argv[argc-1], "-width") == 0 ) { | |
154 width = atoi(argv[argc]); | |
155 --argc; | |
156 } else | |
157 if ( strcmp(argv[argc-1], "-height") == 0 ) { | |
158 height = atoi(argv[argc]); | |
159 --argc; | |
160 } else | |
161 if ( strcmp(argv[argc-1], "-bpp") == 0 ) { | |
162 video_bpp = atoi(argv[argc]); | |
163 videoflags &= ~SDL_ANYFORMAT; | |
164 --argc; | |
165 } else | |
166 if ( strcmp(argv[argc], "-fast") == 0 ) { | |
167 videoflags = FastestFlags(videoflags); | |
168 } else | |
169 if ( strcmp(argv[argc], "-hw") == 0 ) { | |
170 videoflags ^= SDL_HWSURFACE; | |
171 } else | |
172 if ( strcmp(argv[argc], "-flip") == 0 ) { | |
173 videoflags ^= SDL_DOUBLEBUF; | |
174 } else | |
175 if ( strcmp(argv[argc], "-fullscreen") == 0 ) { | |
176 videoflags ^= SDL_FULLSCREEN; | |
177 } else | |
178 if ( isdigit(argv[argc][0]) ) { | |
179 numsprites = atoi(argv[argc]); | |
180 } else { | |
181 fprintf(stderr, | |
182 "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n", | |
183 argv[0]); | |
184 exit(1); | |
185 } | |
186 } | |
187 | |
188 /* Set video mode */ | |
189 screen = SDL_SetVideoMode(width, height, video_bpp, videoflags); | |
190 if ( ! screen ) { | |
191 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", | |
192 width, height, SDL_GetError()); | |
193 exit(2); | |
194 } | |
195 | |
196 /* Load the sprite */ | |
197 if ( LoadSprite(screen, "icon.bmp") < 0 ) { | |
198 exit(1); | |
199 } | |
200 | |
201 /* Allocate memory for the sprite info */ | |
202 mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites); | |
203 if ( mem == NULL ) { | |
204 SDL_FreeSurface(sprite); | |
205 fprintf(stderr, "Out of memory!\n"); | |
206 exit(2); | |
207 } | |
208 sprite_rects = (SDL_Rect *)mem; | |
209 positions = sprite_rects; | |
210 sprite_rects += numsprites; | |
211 velocities = sprite_rects; | |
212 sprite_rects += numsprites; | |
213 srand(time(NULL)); | |
214 for ( i=0; i<numsprites; ++i ) { | |
215 positions[i].x = rand()%screen->w; | |
216 positions[i].y = rand()%screen->h; | |
217 positions[i].w = sprite->w; | |
218 positions[i].h = sprite->h; | |
219 velocities[i].x = 0; | |
220 velocities[i].y = 0; | |
221 while ( ! velocities[i].x && ! velocities[i].y ) { | |
222 velocities[i].x = (rand()%(MAX_SPEED*2+1))-MAX_SPEED; | |
223 velocities[i].y = (rand()%(MAX_SPEED*2+1))-MAX_SPEED; | |
224 } | |
225 } | |
226 background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00); | |
227 | |
228 /* Print out information about our surfaces */ | |
229 printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel); | |
230 if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { | |
231 printf("Screen is in video memory\n"); | |
232 } else { | |
233 printf("Screen is in system memory\n"); | |
234 } | |
235 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
236 printf("Screen has double-buffering enabled\n"); | |
237 } | |
238 if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { | |
239 printf("Sprite is in video memory\n"); | |
240 } else { | |
241 printf("Sprite is in system memory\n"); | |
242 } | |
243 /* Run a sample blit to trigger blit acceleration */ | |
244 { SDL_Rect dst; | |
245 dst.x = 0; | |
246 dst.y = 0; | |
247 dst.w = sprite->w; | |
248 dst.h = sprite->h; | |
249 SDL_BlitSurface(sprite, NULL, screen, &dst); | |
250 SDL_FillRect(screen, &dst, background); | |
251 } | |
252 if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) { | |
253 printf("Sprite blit uses hardware acceleration\n"); | |
254 } | |
255 if ( (sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { | |
256 printf("Sprite blit uses RLE acceleration\n"); | |
257 } | |
258 | |
259 /* Loop, blitting sprites and waiting for a keystroke */ | |
260 frames = 0; | |
261 then = SDL_GetTicks(); | |
262 done = 0; | |
263 sprites_visible = 0; | |
264 while ( !done ) { | |
265 /* Check for events */ | |
266 ++frames; | |
267 while ( SDL_PollEvent(&event) ) { | |
268 switch (event.type) { | |
269 case SDL_KEYDOWN: | |
270 /* Any keypress quits the app... */ | |
271 case SDL_QUIT: | |
272 done = 1; | |
273 break; | |
274 default: | |
275 break; | |
276 } | |
277 } | |
278 MoveSprites(screen, background); | |
279 } | |
280 SDL_FreeSurface(sprite); | |
281 free(mem); | |
282 | |
283 /* Print out some timing information */ | |
284 now = SDL_GetTicks(); | |
285 if ( now > then ) { | |
286 printf("%2.2f frames per second\n", | |
287 ((double)frames*1000)/(now-then)); | |
288 } | |
289 return(0); | |
290 } |