Mercurial > sdl-ios-xcode
comparison test/testgl.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 0e5d6dd77bda |
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-1:000000000000 | 0:74212992fb08 |
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1 #include <stdlib.h> | |
2 #include <stdio.h> | |
3 #include <string.h> | |
4 #include <math.h> | |
5 | |
6 #include "SDL.h" | |
7 | |
8 #ifdef HAVE_OPENGL | |
9 #ifdef WIN32 | |
10 #include <windows.h> | |
11 #endif | |
12 #if defined(__APPLE__) && defined(__MACH__) | |
13 #include <OpenGL/gl.h> | |
14 #else | |
15 #include <GL/gl.h> | |
16 #endif | |
17 | |
18 #define SHADED_CUBE | |
19 | |
20 | |
21 void HotKey_ToggleFullScreen(void) | |
22 { | |
23 SDL_Surface *screen; | |
24 | |
25 screen = SDL_GetVideoSurface(); | |
26 if ( SDL_WM_ToggleFullScreen(screen) ) { | |
27 printf("Toggled fullscreen mode - now %s\n", | |
28 (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed"); | |
29 } else { | |
30 printf("Unable to toggle fullscreen mode\n"); | |
31 } | |
32 } | |
33 | |
34 void HotKey_ToggleGrab(void) | |
35 { | |
36 SDL_GrabMode mode; | |
37 | |
38 printf("Ctrl-G: toggling input grab!\n"); | |
39 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
40 if ( mode == SDL_GRAB_ON ) { | |
41 printf("Grab was on\n"); | |
42 } else { | |
43 printf("Grab was off\n"); | |
44 } | |
45 mode = SDL_WM_GrabInput(!mode); | |
46 if ( mode == SDL_GRAB_ON ) { | |
47 printf("Grab is now on\n"); | |
48 } else { | |
49 printf("Grab is now off\n"); | |
50 } | |
51 } | |
52 | |
53 void HotKey_Iconify(void) | |
54 { | |
55 printf("Ctrl-Z: iconifying window!\n"); | |
56 SDL_WM_IconifyWindow(); | |
57 } | |
58 | |
59 int HandleEvent(SDL_Event *event) | |
60 { | |
61 int done; | |
62 | |
63 done = 0; | |
64 switch( event->type ) { | |
65 case SDL_ACTIVEEVENT: | |
66 /* See what happened */ | |
67 printf( "app %s ", event->active.gain ? "gained" : "lost" ); | |
68 if ( event->active.state & SDL_APPACTIVE ) { | |
69 printf( "active " ); | |
70 } else if ( event->active.state & SDL_APPMOUSEFOCUS ) { | |
71 printf( "mouse " ); | |
72 } else if ( event->active.state & SDL_APPINPUTFOCUS ) { | |
73 printf( "input " ); | |
74 } | |
75 printf( "focus\n" ); | |
76 break; | |
77 | |
78 | |
79 case SDL_KEYDOWN: | |
80 if ( event->key.keysym.sym == SDLK_ESCAPE ) { | |
81 done = 1; | |
82 } | |
83 if ( (event->key.keysym.sym == SDLK_g) && | |
84 (event->key.keysym.mod & KMOD_CTRL) ) { | |
85 HotKey_ToggleGrab(); | |
86 } | |
87 if ( (event->key.keysym.sym == SDLK_z) && | |
88 (event->key.keysym.mod & KMOD_CTRL) ) { | |
89 HotKey_Iconify(); | |
90 } | |
91 if ( (event->key.keysym.sym == SDLK_RETURN) && | |
92 (event->key.keysym.mod & KMOD_ALT) ) { | |
93 HotKey_ToggleFullScreen(); | |
94 } | |
95 printf("key '%s' pressed\n", | |
96 SDL_GetKeyName(event->key.keysym.sym)); | |
97 break; | |
98 case SDL_QUIT: | |
99 done = 1; | |
100 break; | |
101 } | |
102 return(done); | |
103 } | |
104 | |
105 void DrawSDLLogo(void) | |
106 { | |
107 static SDL_Surface *image = NULL; | |
108 static int x = 0; | |
109 static int y = 0; | |
110 static int delta_x = 1; | |
111 static int delta_y = 1; | |
112 static Uint32 last_moved = 0; | |
113 | |
114 SDL_Rect dst; | |
115 SDL_Surface *screen; | |
116 | |
117 if ( image == NULL ) { | |
118 SDL_Surface *temp; | |
119 | |
120 temp = SDL_LoadBMP("icon.bmp"); | |
121 if ( temp == NULL ) { | |
122 return; | |
123 } | |
124 image = SDL_CreateRGBSurface( | |
125 SDL_SWSURFACE, | |
126 temp->w, temp->h, | |
127 32, | |
128 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
129 0x000000FF, | |
130 0x0000FF00, | |
131 0x00FF0000, | |
132 0xFF000000 | |
133 #else | |
134 0xFF000000, | |
135 0x00FF0000, | |
136 0x0000FF00, | |
137 0x000000FF | |
138 #endif | |
139 ); | |
140 if ( image != NULL ) { | |
141 SDL_BlitSurface(temp, NULL, image, NULL); | |
142 } | |
143 SDL_FreeSurface(temp); | |
144 if ( image == NULL ) { | |
145 return; | |
146 } | |
147 } | |
148 | |
149 screen = SDL_GetVideoSurface(); | |
150 | |
151 /* Show the image on the screen */ | |
152 dst.x = x; | |
153 dst.y = y; | |
154 dst.w = image->w; | |
155 dst.h = image->h; | |
156 | |
157 /* Move it around | |
158 Note that we do not clear the old position. This is because we | |
159 perform a glClear() which clears the framebuffer and then only | |
160 update the new area. | |
161 Note that you can also achieve interesting effects by modifying | |
162 the screen surface alpha channel. It's set to 255 by default.. | |
163 */ | |
164 if ( (SDL_GetTicks() - last_moved) > 100 ) { | |
165 x += delta_x; | |
166 if ( x < 0 ) { | |
167 x = 0; | |
168 delta_x = -delta_x; | |
169 } else | |
170 if ( (x+image->w) > screen->w ) { | |
171 x = screen->w-image->w; | |
172 delta_x = -delta_x; | |
173 } | |
174 y += delta_y; | |
175 if ( y < 0 ) { | |
176 y = 0; | |
177 delta_y = -delta_y; | |
178 } else | |
179 if ( (y+image->h) > screen->h ) { | |
180 y = screen->h-image->h; | |
181 delta_y = -delta_y; | |
182 } | |
183 SDL_BlitSurface(image, NULL, screen, &dst); | |
184 } | |
185 SDL_UpdateRects(screen, 1, &dst); | |
186 } | |
187 | |
188 int RunGLTest( int argc, char* argv[], | |
189 int logo, int slowly, int bpp, float gamma ) | |
190 { | |
191 int i; | |
192 int rgb_size[3]; | |
193 int w = 640; | |
194 int h = 480; | |
195 int done = 0; | |
196 int frames; | |
197 Uint32 start_time, this_time; | |
198 float color[8][3]= {{ 1.0, 1.0, 0.0}, | |
199 { 1.0, 0.0, 0.0}, | |
200 { 0.0, 0.0, 0.0}, | |
201 { 0.0, 1.0, 0.0}, | |
202 { 0.0, 1.0, 1.0}, | |
203 { 1.0, 1.0, 1.0}, | |
204 { 1.0, 0.0, 1.0}, | |
205 { 0.0, 0.0, 1.0}}; | |
206 float cube[8][3]= {{ 0.5, 0.5, -0.5}, | |
207 { 0.5, -0.5, -0.5}, | |
208 {-0.5, -0.5, -0.5}, | |
209 {-0.5, 0.5, -0.5}, | |
210 {-0.5, 0.5, 0.5}, | |
211 { 0.5, 0.5, 0.5}, | |
212 { 0.5, -0.5, 0.5}, | |
213 {-0.5, -0.5, 0.5}}; | |
214 Uint32 video_flags; | |
215 int value; | |
216 | |
217 if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { | |
218 fprintf(stderr,"Couldn't initialize SDL: %s\n",SDL_GetError()); | |
219 exit( 1 ); | |
220 } | |
221 | |
222 /* See if we should detect the display depth */ | |
223 if ( bpp == 0 ) { | |
224 if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8 ) { | |
225 bpp = 8; | |
226 } else { | |
227 bpp = 16; /* More doesn't seem to work */ | |
228 } | |
229 } | |
230 | |
231 /* Set the flags we want to use for setting the video mode */ | |
232 if ( logo ) { | |
233 video_flags = SDL_OPENGLBLIT; | |
234 } else { | |
235 video_flags = SDL_OPENGL; | |
236 } | |
237 for ( i=1; argv[i]; ++i ) { | |
238 if ( strcmp(argv[1], "-fullscreen") == 0 ) { | |
239 video_flags |= SDL_FULLSCREEN; | |
240 } | |
241 } | |
242 | |
243 /* Initialize the display */ | |
244 switch (bpp) { | |
245 case 8: | |
246 rgb_size[0] = 2; | |
247 rgb_size[1] = 3; | |
248 rgb_size[2] = 3; | |
249 break; | |
250 case 15: | |
251 case 16: | |
252 rgb_size[0] = 5; | |
253 rgb_size[1] = 5; | |
254 rgb_size[2] = 5; | |
255 break; | |
256 default: | |
257 rgb_size[0] = 8; | |
258 rgb_size[1] = 8; | |
259 rgb_size[2] = 8; | |
260 break; | |
261 } | |
262 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rgb_size[0] ); | |
263 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, rgb_size[1] ); | |
264 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, rgb_size[2] ); | |
265 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); | |
266 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | |
267 if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) { | |
268 fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); | |
269 SDL_Quit(); | |
270 exit(1); | |
271 } | |
272 | |
273 printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel); | |
274 printf("\n"); | |
275 printf( "Vendor : %s\n", glGetString( GL_VENDOR ) ); | |
276 printf( "Renderer : %s\n", glGetString( GL_RENDERER ) ); | |
277 printf( "Version : %s\n", glGetString( GL_VERSION ) ); | |
278 printf( "Extensions : %s\n", glGetString( GL_EXTENSIONS ) ); | |
279 printf("\n"); | |
280 | |
281 SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value ); | |
282 printf( "SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0],value); | |
283 SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value ); | |
284 printf( "SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1],value); | |
285 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value ); | |
286 printf( "SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2],value); | |
287 SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value ); | |
288 printf( "SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value ); | |
289 SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value ); | |
290 printf( "SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value ); | |
291 | |
292 /* Set the window manager title bar */ | |
293 SDL_WM_SetCaption( "SDL GL test", "testgl" ); | |
294 | |
295 /* Set the gamma for the window */ | |
296 if ( gamma != 0.0 ) { | |
297 SDL_SetGamma(gamma, gamma, gamma); | |
298 } | |
299 | |
300 glViewport( 0, 0, w, h ); | |
301 glMatrixMode( GL_PROJECTION ); | |
302 glLoadIdentity( ); | |
303 | |
304 glOrtho( -2.0, 2.0, -2.0, 2.0, -20.0, 20.0 ); | |
305 | |
306 glMatrixMode( GL_MODELVIEW ); | |
307 glLoadIdentity( ); | |
308 | |
309 glEnable(GL_DEPTH_TEST); | |
310 | |
311 glDepthFunc(GL_LESS); | |
312 | |
313 glShadeModel(GL_SMOOTH); | |
314 | |
315 /* Loop until done. */ | |
316 start_time = SDL_GetTicks(); | |
317 frames = 0; | |
318 while( !done ) { | |
319 GLenum gl_error; | |
320 char* sdl_error; | |
321 SDL_Event event; | |
322 | |
323 /* Do our drawing, too. */ | |
324 glClearColor( 0.0, 0.0, 0.0, 1.0 ); | |
325 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
326 | |
327 glBegin( GL_QUADS ); | |
328 | |
329 #ifdef SHADED_CUBE | |
330 glColor3fv(color[0]); | |
331 glVertex3fv(cube[0]); | |
332 glColor3fv(color[1]); | |
333 glVertex3fv(cube[1]); | |
334 glColor3fv(color[2]); | |
335 glVertex3fv(cube[2]); | |
336 glColor3fv(color[3]); | |
337 glVertex3fv(cube[3]); | |
338 | |
339 glColor3fv(color[3]); | |
340 glVertex3fv(cube[3]); | |
341 glColor3fv(color[4]); | |
342 glVertex3fv(cube[4]); | |
343 glColor3fv(color[7]); | |
344 glVertex3fv(cube[7]); | |
345 glColor3fv(color[2]); | |
346 glVertex3fv(cube[2]); | |
347 | |
348 glColor3fv(color[0]); | |
349 glVertex3fv(cube[0]); | |
350 glColor3fv(color[5]); | |
351 glVertex3fv(cube[5]); | |
352 glColor3fv(color[6]); | |
353 glVertex3fv(cube[6]); | |
354 glColor3fv(color[1]); | |
355 glVertex3fv(cube[1]); | |
356 | |
357 glColor3fv(color[5]); | |
358 glVertex3fv(cube[5]); | |
359 glColor3fv(color[4]); | |
360 glVertex3fv(cube[4]); | |
361 glColor3fv(color[7]); | |
362 glVertex3fv(cube[7]); | |
363 glColor3fv(color[6]); | |
364 glVertex3fv(cube[6]); | |
365 | |
366 glColor3fv(color[5]); | |
367 glVertex3fv(cube[5]); | |
368 glColor3fv(color[0]); | |
369 glVertex3fv(cube[0]); | |
370 glColor3fv(color[3]); | |
371 glVertex3fv(cube[3]); | |
372 glColor3fv(color[4]); | |
373 glVertex3fv(cube[4]); | |
374 | |
375 glColor3fv(color[6]); | |
376 glVertex3fv(cube[6]); | |
377 glColor3fv(color[1]); | |
378 glVertex3fv(cube[1]); | |
379 glColor3fv(color[2]); | |
380 glVertex3fv(cube[2]); | |
381 glColor3fv(color[7]); | |
382 glVertex3fv(cube[7]); | |
383 #else // flat cube | |
384 glColor3f(1.0, 0.0, 0.0); | |
385 glVertex3fv(cube[0]); | |
386 glVertex3fv(cube[1]); | |
387 glVertex3fv(cube[2]); | |
388 glVertex3fv(cube[3]); | |
389 | |
390 glColor3f(0.0, 1.0, 0.0); | |
391 glVertex3fv(cube[3]); | |
392 glVertex3fv(cube[4]); | |
393 glVertex3fv(cube[7]); | |
394 glVertex3fv(cube[2]); | |
395 | |
396 glColor3f(0.0, 0.0, 1.0); | |
397 glVertex3fv(cube[0]); | |
398 glVertex3fv(cube[5]); | |
399 glVertex3fv(cube[6]); | |
400 glVertex3fv(cube[1]); | |
401 | |
402 glColor3f(0.0, 1.0, 1.0); | |
403 glVertex3fv(cube[5]); | |
404 glVertex3fv(cube[4]); | |
405 glVertex3fv(cube[7]); | |
406 glVertex3fv(cube[6]); | |
407 | |
408 glColor3f(1.0, 1.0, 0.0); | |
409 glVertex3fv(cube[5]); | |
410 glVertex3fv(cube[0]); | |
411 glVertex3fv(cube[3]); | |
412 glVertex3fv(cube[4]); | |
413 | |
414 glColor3f(1.0, 0.0, 1.0); | |
415 glVertex3fv(cube[6]); | |
416 glVertex3fv(cube[1]); | |
417 glVertex3fv(cube[2]); | |
418 glVertex3fv(cube[7]); | |
419 #endif /* SHADED_CUBE */ | |
420 | |
421 glEnd( ); | |
422 | |
423 glMatrixMode(GL_MODELVIEW); | |
424 glRotatef(5.0, 1.0, 1.0, 1.0); | |
425 | |
426 /* Draw 2D logo onto the 3D display */ | |
427 if ( logo ) { | |
428 DrawSDLLogo(); | |
429 } | |
430 | |
431 SDL_GL_SwapBuffers( ); | |
432 | |
433 /* Check for error conditions. */ | |
434 gl_error = glGetError( ); | |
435 | |
436 if( gl_error != GL_NO_ERROR ) { | |
437 fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error ); | |
438 } | |
439 | |
440 sdl_error = SDL_GetError( ); | |
441 | |
442 if( sdl_error[0] != '\0' ) { | |
443 fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error); | |
444 SDL_ClearError(); | |
445 } | |
446 | |
447 /* Allow the user to see what's happening */ | |
448 if ( slowly ) { | |
449 SDL_Delay( 20 ); | |
450 } | |
451 | |
452 /* Check if there's a pending event. */ | |
453 while( SDL_PollEvent( &event ) ) { | |
454 done = HandleEvent(&event); | |
455 } | |
456 ++frames; | |
457 } | |
458 | |
459 /* Print out the frames per second */ | |
460 this_time = SDL_GetTicks(); | |
461 if ( this_time != start_time ) { | |
462 printf("%2.2f FPS\n", | |
463 ((float)frames/(this_time-start_time))*1000.0); | |
464 } | |
465 | |
466 /* Destroy our GL context, etc. */ | |
467 SDL_Quit( ); | |
468 return(0); | |
469 } | |
470 | |
471 int main(int argc, char *argv[]) | |
472 { | |
473 int i, logo; | |
474 int numtests; | |
475 int bpp = 0; | |
476 int slowly; | |
477 float gamma = 0.0; | |
478 | |
479 logo = 0; | |
480 slowly = 0; | |
481 numtests = 1; | |
482 for ( i=1; argv[i]; ++i ) { | |
483 if ( strcmp(argv[i], "-twice") == 0 ) { | |
484 ++numtests; | |
485 } | |
486 if ( strcmp(argv[i], "-logo") == 0 ) { | |
487 logo = 1; | |
488 } | |
489 if ( strcmp(argv[i], "-slow") == 0 ) { | |
490 slowly = 1; | |
491 } | |
492 if ( strcmp(argv[i], "-bpp") == 0 ) { | |
493 bpp = atoi(argv[++i]); | |
494 } | |
495 if ( strcmp(argv[i], "-gamma") == 0 ) { | |
496 gamma = (float)atof(argv[++i]); | |
497 } | |
498 if ( strncmp(argv[i], "-h", 2) == 0 ) { | |
499 printf( | |
500 "Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n]\n", | |
501 argv[0]); | |
502 exit(0); | |
503 } | |
504 } | |
505 for ( i=0; i<numtests; ++i ) { | |
506 RunGLTest(argc, argv, logo, slowly, bpp, gamma); | |
507 } | |
508 return 0; | |
509 } | |
510 | |
511 #else /* HAVE_OPENGL */ | |
512 | |
513 int main(int argc, char *argv[]) | |
514 { | |
515 printf("No OpenGL support on this system\n"); | |
516 return 1; | |
517 } | |
518 | |
519 #endif /* HAVE_OPENGL */ |