comparison test/testerror.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children be9c9c8f6d53
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1
2 /* Simple test of the SDL threading code and error handling */
3
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <signal.h>
7
8 #include "SDL.h"
9 #include "SDL_thread.h"
10
11 static int alive = 0;
12
13 int ThreadFunc(void *data)
14 {
15 /* Set the child thread error string */
16 SDL_SetError("Thread %s (%d) had a problem: %s",
17 (char *)data, SDL_ThreadID(), "nevermind");
18 while ( alive ) {
19 printf("Thread '%s' is alive!\n", (char *)data);
20 SDL_Delay(1*1000);
21 }
22 printf("Child thread error string: %s\n", SDL_GetError());
23 return(0);
24 }
25
26 int main(int argc, char *argv[])
27 {
28 SDL_Thread *thread;
29
30 /* Load the SDL library */
31 if ( SDL_Init(0) < 0 ) {
32 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
33 exit(1);
34 }
35 atexit(SDL_Quit);
36
37 /* Set the error value for the main thread */
38 SDL_SetError("No worries");
39
40 alive = 1;
41 thread = SDL_CreateThread(ThreadFunc, "#1");
42 if ( thread == NULL ) {
43 fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
44 exit(1);
45 }
46 SDL_Delay(5*1000);
47 printf("Waiting for thread #1\n");
48 alive = 0;
49 SDL_WaitThread(thread, NULL);
50
51 printf("Main thread error string: %s\n", SDL_GetError());
52
53 return(0);
54 }