Mercurial > sdl-ios-xcode
comparison src/video/maccommon/SDL_macgl.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
comparison
equal
deleted
inserted
replaced
-1:000000000000 | 0:74212992fb08 |
---|---|
1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* AGL implementation of SDL OpenGL support */ | |
29 | |
30 #include "SDL_error.h" | |
31 #include "SDL_lowvideo.h" | |
32 #include "SDL_macgl_c.h" | |
33 | |
34 | |
35 /* krat: adding OpenGL support */ | |
36 int Mac_GL_Init(_THIS) | |
37 { | |
38 #ifdef HAVE_OPENGL | |
39 AGLPixelFormat format; | |
40 int i = 0; | |
41 GLint attributes [ 24 ]; /* 24 is max possible in this setup */ | |
42 GLboolean noerr; | |
43 | |
44 attributes[i++] = AGL_RGBA; | |
45 | |
46 if ( this->gl_config.double_buffer ) { | |
47 attributes[i++] = AGL_DOUBLEBUFFER; | |
48 } | |
49 if ( this->gl_config.depth_size != 0 ) { | |
50 attributes[i++] = AGL_DEPTH_SIZE; | |
51 attributes[i++] = this->gl_config.depth_size; | |
52 } | |
53 if ( this->gl_config.red_size != 0 && | |
54 this->gl_config.blue_size != 0 && | |
55 this->gl_config.green_size != 0 ) { | |
56 | |
57 attributes[i++] = AGL_RED_SIZE; | |
58 attributes[i++] = this->gl_config.red_size; | |
59 attributes[i++] = AGL_GREEN_SIZE; | |
60 attributes[i++] = this->gl_config.green_size; | |
61 attributes[i++] = AGL_BLUE_SIZE; | |
62 attributes[i++] = this->gl_config.blue_size; | |
63 attributes[i++] = AGL_ALPHA_SIZE; | |
64 attributes[i++] = this->gl_config.alpha_size; | |
65 } | |
66 if ( this->gl_config.stencil_size != 0 ) { | |
67 attributes[i++] = AGL_STENCIL_SIZE; | |
68 attributes[i++] = this->gl_config.stencil_size; | |
69 } | |
70 if ( this->gl_config.accum_red_size != 0 && | |
71 this->gl_config.accum_blue_size != 0 && | |
72 this->gl_config.accum_green_size != 0 ) { | |
73 | |
74 attributes[i++] = AGL_ACCUM_RED_SIZE; | |
75 attributes[i++] = this->gl_config.accum_red_size; | |
76 attributes[i++] = AGL_ACCUM_GREEN_SIZE; | |
77 attributes[i++] = this->gl_config.accum_green_size; | |
78 attributes[i++] = AGL_ACCUM_BLUE_SIZE; | |
79 attributes[i++] = this->gl_config.accum_blue_size; | |
80 attributes[i++] = AGL_ACCUM_ALPHA_SIZE; | |
81 attributes[i++] = this->gl_config.accum_alpha_size; | |
82 } | |
83 attributes[i++] = AGL_ALL_RENDERERS; | |
84 attributes[i] = AGL_NONE; | |
85 | |
86 format = aglChoosePixelFormat(NULL, 0, attributes); | |
87 if ( format == NULL ) { | |
88 SDL_SetError("Couldn't match OpenGL desired format"); | |
89 return(-1); | |
90 } | |
91 | |
92 glContext = aglCreateContext(format, NULL); | |
93 if ( glContext == NULL ) { | |
94 SDL_SetError("Couldn't create OpenGL context"); | |
95 return(-1); | |
96 } | |
97 aglDestroyPixelFormat(format); | |
98 | |
99 #if TARGET_API_MAC_CARBON | |
100 noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window)); | |
101 #else | |
102 noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window); | |
103 #endif | |
104 | |
105 if(!noerr) { | |
106 SDL_SetError("Unable to bind GL context to window"); | |
107 return(-1); | |
108 } | |
109 return(0); | |
110 #else | |
111 SDL_SetError("OpenGL support not configured"); | |
112 return(-1); | |
113 #endif | |
114 } | |
115 | |
116 void Mac_GL_Quit(_THIS) | |
117 { | |
118 #ifdef HAVE_OPENGL | |
119 if ( glContext != NULL ) { | |
120 aglSetCurrentContext(NULL); | |
121 aglSetDrawable(glContext, NULL); | |
122 aglDestroyContext(glContext); | |
123 glContext = NULL; | |
124 } | |
125 #endif | |
126 } | |
127 | |
128 #ifdef HAVE_OPENGL | |
129 | |
130 /* Make the current context active */ | |
131 int Mac_GL_MakeCurrent(_THIS) | |
132 { | |
133 int retval; | |
134 | |
135 retval = 0; | |
136 if( ! aglSetCurrentContext(glContext) ) { | |
137 SDL_SetError("Unable to make GL context current"); | |
138 retval = -1; | |
139 } | |
140 return(retval); | |
141 } | |
142 | |
143 void Mac_GL_SwapBuffers(_THIS) | |
144 { | |
145 aglSwapBuffers(glContext); | |
146 } | |
147 | |
148 #endif /* HAVE_OPENGL */ | |
149 |