comparison src/video/bwindow/SDL_BView.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children cf2af46e9e2a
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 /* This is the event handling and graphics update portion of SDL_BWin */
29
30 extern "C" {
31 #include "SDL_events_c.h"
32 };
33
34 class SDL_BView : public BView
35 {
36 public:
37 SDL_BView(BRect frame) :
38 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
39 (B_WILL_DRAW|B_FRAME_EVENTS)) {
40 image = NULL;
41 xoff = yoff = 0;
42 SetViewColor(0,0,0,0);
43 SetHighColor(0,0,0,0);
44 }
45 virtual ~SDL_BView() {
46 SetBitmap(NULL);
47 }
48 /* Set drawing offsets for fullscreen mode */
49 virtual void SetXYOffset(int x, int y) {
50 xoff = x;
51 yoff = y;
52 }
53 /* The view changed size. If it means we're in fullscreen, we
54 * draw a nice black box in the entire view to get black borders.
55 */
56 virtual void FrameResized(float width, float height) {
57 BRect bounds;
58 bounds.top = bounds.left = 0;
59 bounds.right = width;
60 bounds.bottom = height;
61 /* Fill the entire view with black */
62 FillRect(bounds, B_SOLID_HIGH);
63 /* And if there's an image, redraw it. */
64 if( image ) {
65 bounds = image->Bounds();
66 Draw(bounds);
67 }
68 }
69
70 /* Drawing portion of this complete breakfast. :) */
71 virtual void SetBitmap(BBitmap *bitmap) {
72 if ( image ) {
73 delete image;
74 }
75 image = bitmap;
76 }
77 virtual void Draw(BRect updateRect) {
78 if ( image ) {
79 if(xoff || yoff) {
80 BRect dest;
81 dest.top = updateRect.top + yoff;
82 dest.left = updateRect.left + xoff;
83 dest.bottom = updateRect.bottom + yoff;
84 dest.right = updateRect.right + xoff;;
85 DrawBitmap(image, updateRect, dest);
86 } else {
87 DrawBitmap(image, updateRect, updateRect);
88 }
89 }
90 }
91 virtual void DrawAsync(BRect updateRect) {
92 if(xoff || yoff) {
93 BRect dest;
94 dest.top = updateRect.top + yoff;
95 dest.left = updateRect.left + xoff;
96 dest.bottom = updateRect.bottom + yoff;
97 dest.right = updateRect.right + xoff;;
98 DrawBitmapAsync(image, updateRect, dest);
99 } else {
100 DrawBitmapAsync(image, updateRect, updateRect);
101 }
102 }
103
104 private:
105 BBitmap *image;
106 int xoff, yoff;
107 };