Mercurial > sdl-ios-xcode
comparison src/video/SDL_video.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | cf2af46e9e2a |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
48 #ifdef ENABLE_X11 | |
49 &X11_bootstrap, | |
50 #endif | |
51 #ifdef ENABLE_DGA | |
52 &DGA_bootstrap, | |
53 #endif | |
54 #ifdef ENABLE_FBCON | |
55 &FBCON_bootstrap, | |
56 #endif | |
57 #ifdef ENABLE_PS2GS | |
58 &PS2GS_bootstrap, | |
59 #endif | |
60 #ifdef ENABLE_GGI | |
61 &GGI_bootstrap, | |
62 #endif | |
63 #ifdef ENABLE_SVGALIB | |
64 &SVGALIB_bootstrap, | |
65 #endif | |
66 #ifdef ENABLE_AALIB | |
67 &AALIB_bootstrap, | |
68 #endif | |
69 #ifdef ENABLE_DIRECTX | |
70 &DIRECTX_bootstrap, | |
71 #endif | |
72 #ifdef ENABLE_WINDIB | |
73 &WINDIB_bootstrap, | |
74 #endif | |
75 #ifdef ENABLE_BWINDOW | |
76 &BWINDOW_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_TOOLBOX | |
79 &TOOLBOX_bootstrap, | |
80 #endif | |
81 #ifdef ENABLE_DRAWSPROCKET | |
82 &DSp_bootstrap, | |
83 #endif | |
84 #ifdef ENABLE_CYBERGRAPHICS | |
85 &CGX_bootstrap, | |
86 #endif | |
87 NULL | |
88 }; | |
89 SDL_VideoDevice *current_video = NULL; | |
90 | |
91 /* Places to store title and icon text for the app */ | |
92 static char *wm_title = NULL; | |
93 static char *wm_icon = NULL; | |
94 | |
95 /* Various local functions */ | |
96 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
97 void SDL_VideoQuit(void); | |
98 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
99 | |
100 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
101 #ifdef HAVE_OPENGL | |
102 static int lock_count = 0; | |
103 #endif | |
104 | |
105 | |
106 /* | |
107 * Initialize the video and event subsystems -- determine native pixel format | |
108 */ | |
109 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
110 { | |
111 SDL_VideoDevice *video; | |
112 int index; | |
113 int i; | |
114 SDL_PixelFormat vformat; | |
115 Uint32 video_flags; | |
116 | |
117 /* Toggle the event thread flags, based on OS requirements */ | |
118 #if defined(MUST_THREAD_EVENTS) | |
119 flags |= SDL_INIT_EVENTTHREAD; | |
120 #elif defined(CANT_THREAD_EVENTS) | |
121 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
122 SDL_SetError("OS doesn't support threaded events"); | |
123 return(-1); | |
124 } | |
125 #endif | |
126 | |
127 /* Check to make sure we don't overwrite 'current_video' */ | |
128 if ( current_video != NULL ) { | |
129 SDL_VideoQuit(); | |
130 } | |
131 | |
132 /* Select the proper video driver */ | |
133 index = 0; | |
134 video = NULL; | |
135 if ( driver_name != NULL ) { | |
136 #if 0 /* This will be replaced with a better driver selection API */ | |
137 if ( strrchr(driver_name, ':') != NULL ) { | |
138 index = atoi(strrchr(driver_name, ':')+1); | |
139 } | |
140 #endif | |
141 for ( i=0; bootstrap[i]; ++i ) { | |
142 if ( strncmp(bootstrap[i]->name, driver_name, | |
143 strlen(bootstrap[i]->name)) == 0 ) { | |
144 if ( bootstrap[i]->available() ) { | |
145 video = bootstrap[i]->create(index); | |
146 break; | |
147 } | |
148 } | |
149 } | |
150 } else { | |
151 for ( i=0; bootstrap[i]; ++i ) { | |
152 if ( bootstrap[i]->available() ) { | |
153 video = bootstrap[i]->create(index); | |
154 if ( video != NULL ) { | |
155 break; | |
156 } | |
157 } | |
158 } | |
159 } | |
160 if ( video == NULL ) { | |
161 SDL_SetError("No available video device"); | |
162 return(-1); | |
163 } | |
164 current_video = video; | |
165 current_video->name = bootstrap[i]->name; | |
166 | |
167 /* Do some basic variable initialization */ | |
168 video->screen = NULL; | |
169 video->shadow = NULL; | |
170 video->visible = NULL; | |
171 video->physpal = NULL; | |
172 video->gammacols = NULL; | |
173 video->gamma = NULL; | |
174 video->wm_title = NULL; | |
175 video->wm_icon = NULL; | |
176 video->offset_x = 0; | |
177 video->offset_y = 0; | |
178 memset(&video->info, 0, (sizeof video->info)); | |
179 | |
180 /* Set some very sane GL defaults */ | |
181 video->gl_config.driver_loaded = 0; | |
182 video->gl_config.dll_handle = NULL; | |
183 video->gl_config.red_size = 5; | |
184 #if 1 /* This seems to work on more video cards, as a default */ | |
185 video->gl_config.green_size = 5; | |
186 #else | |
187 video->gl_config.green_size = 6; | |
188 #endif | |
189 video->gl_config.blue_size = 5; | |
190 video->gl_config.alpha_size = 0; | |
191 video->gl_config.buffer_size = 0; | |
192 video->gl_config.depth_size = 16; | |
193 video->gl_config.stencil_size = 0; | |
194 video->gl_config.double_buffer = 1; | |
195 video->gl_config.accum_red_size = 0; | |
196 video->gl_config.accum_green_size = 0; | |
197 video->gl_config.accum_blue_size = 0; | |
198 video->gl_config.accum_alpha_size = 0; | |
199 | |
200 /* Initialize the video subsystem */ | |
201 memset(&vformat, 0, sizeof(vformat)); | |
202 if ( video->VideoInit(video, &vformat) < 0 ) { | |
203 SDL_VideoQuit(); | |
204 return(-1); | |
205 } | |
206 | |
207 /* Create a zero sized video surface of the appropriate format */ | |
208 video_flags = SDL_SWSURFACE; | |
209 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
210 vformat.BitsPerPixel, | |
211 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
212 if ( SDL_VideoSurface == NULL ) { | |
213 SDL_VideoQuit(); | |
214 return(-1); | |
215 } | |
216 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
217 | |
218 #if 0 /* Don't change the current palette - may be used by other programs. | |
219 * The application can't do anything with the display surface until | |
220 * a video mode has been set anyway. :) | |
221 */ | |
222 /* If we have a palettized surface, create a default palette */ | |
223 if ( SDL_VideoSurface->format->palette ) { | |
224 SDL_PixelFormat *vf = SDL_VideoSurface->format; | |
225 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
226 video->SetColors(video, | |
227 0, vf->palette->ncolors, vf->palette->colors); | |
228 } | |
229 #endif | |
230 video->info.vfmt = SDL_VideoSurface->format; | |
231 | |
232 /* Start the event loop */ | |
233 if ( SDL_StartEventLoop(flags) < 0 ) { | |
234 SDL_VideoQuit(); | |
235 return(-1); | |
236 } | |
237 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
238 | |
239 /* We're ready to go! */ | |
240 return(0); | |
241 } | |
242 | |
243 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
244 { | |
245 if ( current_video != NULL ) { | |
246 strncpy(namebuf, current_video->name, maxlen-1); | |
247 namebuf[maxlen-1] = '\0'; | |
248 return(namebuf); | |
249 } | |
250 return(NULL); | |
251 } | |
252 | |
253 /* | |
254 * Get the current display surface | |
255 */ | |
256 SDL_Surface *SDL_GetVideoSurface(void) | |
257 { | |
258 SDL_Surface *visible; | |
259 | |
260 visible = NULL; | |
261 if ( current_video ) { | |
262 visible = current_video->visible; | |
263 } | |
264 return(visible); | |
265 } | |
266 | |
267 /* | |
268 * Get the current information about the video hardware | |
269 */ | |
270 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
271 { | |
272 const SDL_VideoInfo *info; | |
273 | |
274 info = NULL; | |
275 if ( current_video ) { | |
276 info = ¤t_video->info; | |
277 } | |
278 return(info); | |
279 } | |
280 | |
281 /* | |
282 * Return a pointer to an array of available screen dimensions for the | |
283 * given format, sorted largest to smallest. Returns NULL if there are | |
284 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
285 * if any dimension is okay for the given format. If 'format' is NULL, | |
286 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
287 */ | |
288 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
289 { | |
290 SDL_VideoDevice *video = current_video; | |
291 SDL_VideoDevice *this = current_video; | |
292 SDL_Rect **modes; | |
293 | |
294 modes = NULL; | |
295 if ( SDL_VideoSurface ) { | |
296 if ( format == NULL ) { | |
297 format = SDL_VideoSurface->format; | |
298 } | |
299 modes = video->ListModes(this, format, flags); | |
300 } | |
301 return(modes); | |
302 } | |
303 | |
304 /* | |
305 * Check to see if a particular video mode is supported. | |
306 * It returns 0 if the requested mode is not supported under any bit depth, | |
307 * or returns the bits-per-pixel of the closest available mode with the | |
308 * given width and height. If this bits-per-pixel is different from the | |
309 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
310 * but will emulate the requested bits-per-pixel with a shadow surface. | |
311 */ | |
312 static Uint8 SDL_closest_depths[4][8] = { | |
313 /* 8 bit closest depth ordering */ | |
314 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
315 /* 15,16 bit closest depth ordering */ | |
316 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
317 /* 24 bit closest depth ordering */ | |
318 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
319 /* 32 bit closest depth ordering */ | |
320 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
321 }; | |
322 | |
323 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) | |
324 { | |
325 int table, b, i; | |
326 int supported; | |
327 SDL_PixelFormat format; | |
328 SDL_Rect **sizes; | |
329 | |
330 /* Currently 1 and 4 bpp are not supported */ | |
331 if ( bpp < 8 || bpp > 32 ) { | |
332 return(0); | |
333 } | |
334 if ( (width == 0) || (height == 0) ) { | |
335 return(0); | |
336 } | |
337 | |
338 /* Search through the list valid of modes */ | |
339 memset(&format, 0, sizeof(format)); | |
340 supported = 0; | |
341 table = ((bpp+7)/8)-1; | |
342 SDL_closest_depths[table][0] = bpp; | |
343 SDL_closest_depths[table][7] = 0; | |
344 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
345 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
346 sizes = SDL_ListModes(&format, flags); | |
347 if ( sizes == (SDL_Rect **)0 ) { | |
348 /* No sizes supported at this bit-depth */ | |
349 continue; | |
350 } else | |
351 #ifdef macintosh /* MPW optimization bug? */ | |
352 if ( (sizes == (SDL_Rect **)0xFFFFFFFF) || | |
353 #else | |
354 if ( (sizes == (SDL_Rect **)-1) || | |
355 #endif | |
356 current_video->handles_any_size ) { | |
357 /* Any size supported at this bit-depth */ | |
358 supported = 1; | |
359 continue; | |
360 } else | |
361 for ( i=0; sizes[i]; ++i ) { | |
362 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
363 supported = 1; | |
364 break; | |
365 } | |
366 } | |
367 } | |
368 if ( supported ) { | |
369 --b; | |
370 return(SDL_closest_depths[table][b]); | |
371 } else { | |
372 return(0); | |
373 } | |
374 } | |
375 | |
376 /* | |
377 * Get the closest non-emulated video mode to the one requested | |
378 */ | |
379 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
380 { | |
381 int table, b, i; | |
382 int supported; | |
383 int native_bpp; | |
384 SDL_PixelFormat format; | |
385 SDL_Rect **sizes; | |
386 | |
387 /* Try the original video mode, get the closest depth */ | |
388 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
389 if ( native_bpp == *BitsPerPixel ) { | |
390 return(1); | |
391 } | |
392 if ( native_bpp > 0 ) { | |
393 *BitsPerPixel = native_bpp; | |
394 return(1); | |
395 } | |
396 | |
397 /* No exact size match at any depth, look for closest match */ | |
398 memset(&format, 0, sizeof(format)); | |
399 supported = 0; | |
400 table = ((*BitsPerPixel+7)/8)-1; | |
401 SDL_closest_depths[table][0] = *BitsPerPixel; | |
402 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
403 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
404 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
405 sizes = SDL_ListModes(&format, flags); | |
406 if ( sizes == (SDL_Rect **)0 ) { | |
407 /* No sizes supported at this bit-depth */ | |
408 continue; | |
409 } | |
410 for ( i=0; sizes[i]; ++i ) { | |
411 if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) { | |
412 if ( i > 0 ) { | |
413 --i; | |
414 *w = sizes[i]->w; | |
415 *h = sizes[i]->h; | |
416 *BitsPerPixel = SDL_closest_depths[table][b]; | |
417 supported = 1; | |
418 } else { | |
419 /* Largest mode too small... */; | |
420 } | |
421 break; | |
422 } | |
423 } | |
424 if ( (i > 0) && ! sizes[i] ) { | |
425 /* The smallest mode was larger than requested, OK */ | |
426 --i; | |
427 *w = sizes[i]->w; | |
428 *h = sizes[i]->h; | |
429 *BitsPerPixel = SDL_closest_depths[table][b]; | |
430 supported = 1; | |
431 } | |
432 } | |
433 if ( ! supported ) { | |
434 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
435 } | |
436 return(supported); | |
437 } | |
438 | |
439 /* This should probably go somewhere else -- like SDL_surface.c */ | |
440 static void SDL_ClearSurface(SDL_Surface *surface) | |
441 { | |
442 Uint32 black; | |
443 | |
444 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
445 SDL_FillRect(surface, NULL, black); | |
446 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
447 SDL_Flip(surface); | |
448 SDL_FillRect(surface, NULL, black); | |
449 } | |
450 SDL_Flip(surface); | |
451 } | |
452 | |
453 /* | |
454 * Create a shadow surface suitable for fooling the app. :-) | |
455 */ | |
456 static void SDL_CreateShadowSurface(int depth) | |
457 { | |
458 Uint32 Rmask, Gmask, Bmask; | |
459 | |
460 /* Allocate the shadow surface */ | |
461 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
462 Rmask = (SDL_VideoSurface->format)->Rmask; | |
463 Gmask = (SDL_VideoSurface->format)->Gmask; | |
464 Bmask = (SDL_VideoSurface->format)->Bmask; | |
465 } else { | |
466 Rmask = Gmask = Bmask = 0; | |
467 } | |
468 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
469 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
470 depth, Rmask, Gmask, Bmask, 0); | |
471 if ( SDL_ShadowSurface == NULL ) { | |
472 return; | |
473 } | |
474 | |
475 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
476 if ( SDL_ShadowSurface->format->palette ) { | |
477 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
478 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
479 memcpy(SDL_ShadowSurface->format->palette->colors, | |
480 SDL_VideoSurface->format->palette->colors, | |
481 SDL_VideoSurface->format->palette->ncolors* | |
482 sizeof(SDL_Color)); | |
483 } else { | |
484 SDL_DitherColors( | |
485 SDL_ShadowSurface->format->palette->colors, depth); | |
486 } | |
487 } | |
488 | |
489 /* If the video surface is resizable, the shadow should say so */ | |
490 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
491 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
492 } | |
493 /* If the video surface has no frame, the shadow should say so */ | |
494 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
495 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
496 } | |
497 /* If the video surface is fullscreen, the shadow should say so */ | |
498 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
499 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
500 } | |
501 /* If the video surface is flippable, the shadow should say so */ | |
502 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
503 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
504 } | |
505 return; | |
506 } | |
507 | |
508 /* | |
509 * Set the requested video mode, allocating a shadow buffer if necessary. | |
510 */ | |
511 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
512 { | |
513 SDL_VideoDevice *video, *this; | |
514 SDL_Surface *prev_mode, *mode; | |
515 int video_w; | |
516 int video_h; | |
517 int video_bpp; | |
518 int is_opengl; | |
519 SDL_GrabMode saved_grab; | |
520 | |
521 /* Start up the video driver, if necessary.. | |
522 WARNING: This is the only function protected this way! | |
523 */ | |
524 if ( ! current_video ) { | |
525 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
526 return(NULL); | |
527 } | |
528 } | |
529 this = video = current_video; | |
530 | |
531 /* Default to the current video bpp */ | |
532 if ( bpp == 0 ) { | |
533 flags |= SDL_ANYFORMAT; | |
534 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
535 } | |
536 | |
537 /* Get a good video mode, the closest one possible */ | |
538 video_w = width; | |
539 video_h = height; | |
540 video_bpp = bpp; | |
541 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
542 return(NULL); | |
543 } | |
544 | |
545 /* Check the requested flags */ | |
546 /* There's no palette in > 8 bits-per-pixel mode */ | |
547 if ( video_bpp > 8 ) { | |
548 flags &= ~SDL_HWPALETTE; | |
549 } | |
550 #if 0 | |
551 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
552 /* There's no windowed double-buffering */ | |
553 flags &= ~SDL_DOUBLEBUF; | |
554 } | |
555 #endif | |
556 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
557 /* Use hardware surfaces when double-buffering */ | |
558 flags |= SDL_HWSURFACE; | |
559 } | |
560 | |
561 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
562 if ( is_opengl ) { | |
563 /* These flags are for 2D video modes only */ | |
564 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
565 } | |
566 | |
567 /* Clean up any previous video mode */ | |
568 if ( SDL_PublicSurface != NULL ) { | |
569 SDL_PublicSurface = NULL; | |
570 } | |
571 if ( SDL_ShadowSurface != NULL ) { | |
572 SDL_Surface *ready_to_go; | |
573 ready_to_go = SDL_ShadowSurface; | |
574 SDL_ShadowSurface = NULL; | |
575 SDL_FreeSurface(ready_to_go); | |
576 } | |
577 if ( video->physpal ) { | |
578 free(video->physpal->colors); | |
579 free(video->physpal); | |
580 video->physpal = NULL; | |
581 } | |
582 if( video->gammacols) { | |
583 free(video->gammacols); | |
584 video->gammacols = NULL; | |
585 } | |
586 | |
587 /* Save the previous grab state and turn off grab for mode switch */ | |
588 saved_grab = SDL_WM_GrabInputOff(); | |
589 | |
590 /* Try to set the video mode, along with offset and clipping */ | |
591 prev_mode = SDL_VideoSurface; | |
592 SDL_LockCursor(); | |
593 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
594 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
595 if ( mode ) { /* Prevent resize events from mode change */ | |
596 SDL_PrivateResize(mode->w, mode->h); | |
597 } | |
598 /* | |
599 * rcg11292000 | |
600 * If you try to set an SDL_OPENGL surface, and fail to find a | |
601 * matching visual, then the next call to SDL_SetVideoMode() | |
602 * will segfault, since we no longer point to a dummy surface, | |
603 * but rather NULL. | |
604 * Sam 11/29/00 | |
605 * WARNING, we need to make sure that the previous mode hasn't | |
606 * already been freed by the video driver. What do we do in | |
607 * that case? Should we call SDL_VideoInit() again? | |
608 */ | |
609 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
610 | |
611 if ( (mode != NULL) && (!is_opengl) ) { | |
612 /* Sanity check */ | |
613 if ( (mode->w < width) || (mode->h < height) ) { | |
614 SDL_SetError("Video mode smaller than requested"); | |
615 return(NULL); | |
616 } | |
617 | |
618 /* If we have a palettized surface, create a default palette */ | |
619 if ( mode->format->palette ) { | |
620 SDL_PixelFormat *vf = mode->format; | |
621 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
622 video->SetColors(this, 0, vf->palette->ncolors, | |
623 vf->palette->colors); | |
624 } | |
625 | |
626 /* Clear the surface to black */ | |
627 video->offset_x = 0; | |
628 video->offset_y = 0; | |
629 mode->offset = 0; | |
630 SDL_SetClipRect(mode, NULL); | |
631 SDL_ClearSurface(mode); | |
632 | |
633 /* Now adjust the offsets to match the desired mode */ | |
634 video->offset_x = (mode->w-width)/2; | |
635 video->offset_y = (mode->h-height)/2; | |
636 mode->offset = video->offset_y*mode->pitch + | |
637 video->offset_x*mode->format->BytesPerPixel; | |
638 #ifdef DEBUG_VIDEO | |
639 fprintf(stderr, | |
640 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
641 width, height, bpp, | |
642 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
643 #endif | |
644 mode->w = width; | |
645 mode->h = height; | |
646 SDL_SetClipRect(mode, NULL); | |
647 } | |
648 SDL_ResetCursor(); | |
649 SDL_UnlockCursor(); | |
650 | |
651 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
652 if ( mode == NULL ) { | |
653 return(NULL); | |
654 } | |
655 | |
656 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
657 if ( ! video->info.wm_available ) { | |
658 mode->flags |= SDL_NOFRAME; | |
659 } | |
660 | |
661 /* Reset the mouse cursor and grab for new video mode */ | |
662 SDL_SetCursor(NULL); | |
663 if ( video->UpdateMouse ) { | |
664 video->UpdateMouse(this); | |
665 } | |
666 SDL_WM_GrabInput(saved_grab); | |
667 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
668 | |
669 /* If we're running OpenGL, make the context current */ | |
670 if ( (video->screen->flags & SDL_OPENGL) && | |
671 video->GL_MakeCurrent ) { | |
672 if ( video->GL_MakeCurrent(this) < 0 ) { | |
673 return(NULL); | |
674 } | |
675 } | |
676 | |
677 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
678 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
679 /* Load GL functions for performing the texture updates */ | |
680 #ifdef HAVE_OPENGL | |
681 #define SDL_PROC(ret,func,params) \ | |
682 do { \ | |
683 video->func = SDL_GL_GetProcAddress(#func); \ | |
684 if ( ! video->func ) { \ | |
685 SDL_SetError("Couldn't load GL function: %s\n", #func); \ | |
686 return(NULL); \ | |
687 } \ | |
688 } while ( 0 ); | |
689 #include "SDL_glfuncs.h" | |
690 #undef SDL_PROC | |
691 | |
692 /* Create a software surface for blitting */ | |
693 #ifdef GL_VERSION_1_2 | |
694 /* If the implementation either supports the packed pixels | |
695 extension, or implements the core OpenGL 1.2 API, it will | |
696 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
697 */ | |
698 if ( (bpp == 16) && | |
699 (strstr((const char *)video->glGetString(GL_EXTENSIONS), | |
700 "GL_EXT_packed_pixels") || | |
701 (strncmp((const char *)video->glGetString(GL_VERSION), | |
702 "1.2", 3) == 0)) ) | |
703 { | |
704 video->is_32bit = 0; | |
705 SDL_VideoSurface = SDL_CreateRGBSurface( | |
706 flags, | |
707 width, | |
708 height, | |
709 16, | |
710 31 << 11, | |
711 63 << 5, | |
712 31, | |
713 0 | |
714 ); | |
715 } | |
716 else | |
717 #endif /* OpenGL 1.2 */ | |
718 { | |
719 video->is_32bit = 1; | |
720 SDL_VideoSurface = SDL_CreateRGBSurface( | |
721 flags, | |
722 width, | |
723 height, | |
724 32, | |
725 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
726 0x000000FF, | |
727 0x0000FF00, | |
728 0x00FF0000, | |
729 0xFF000000 | |
730 #else | |
731 0xFF000000, | |
732 0x00FF0000, | |
733 0x0000FF00, | |
734 0x000000FF | |
735 #endif | |
736 ); | |
737 } | |
738 if ( ! SDL_VideoSurface ) { | |
739 return(NULL); | |
740 } | |
741 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
742 | |
743 /* Free the original video mode surface (is this safe?) */ | |
744 SDL_FreeSurface(mode); | |
745 | |
746 /* Set the surface completely opaque & white by default */ | |
747 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); | |
748 video->glGenTextures( 1, &video->texture ); | |
749 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
750 video->glTexImage2D( | |
751 GL_TEXTURE_2D, | |
752 0, | |
753 video->is_32bit ? GL_RGBA : GL_RGB, | |
754 256, | |
755 256, | |
756 0, | |
757 video->is_32bit ? GL_RGBA : GL_RGB, | |
758 #ifdef GL_VERSION_1_2 | |
759 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
760 #else | |
761 GL_UNSIGNED_BYTE, | |
762 #endif | |
763 NULL); | |
764 | |
765 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
766 #else | |
767 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
768 return(NULL); | |
769 #endif | |
770 } | |
771 | |
772 /* Create a shadow surface if necessary */ | |
773 /* There are three conditions under which we create a shadow surface: | |
774 1. We need a particular bits-per-pixel that we didn't get. | |
775 2. We need a hardware palette and didn't get one. | |
776 3. We need a software surface and got a hardware surface. | |
777 */ | |
778 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
779 ( | |
780 ( !(flags&SDL_ANYFORMAT) && | |
781 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
782 ( (flags&SDL_HWPALETTE) && | |
783 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
784 /* If the surface is in hardware, video writes are visible | |
785 as soon as they are performed, so we need to buffer them | |
786 */ | |
787 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
788 (SDL_VideoSurface->flags&SDL_HWSURFACE)) | |
789 ) ) { | |
790 SDL_CreateShadowSurface(bpp); | |
791 if ( SDL_ShadowSurface == NULL ) { | |
792 SDL_SetError("Couldn't create shadow surface"); | |
793 return(NULL); | |
794 } | |
795 SDL_PublicSurface = SDL_ShadowSurface; | |
796 } else { | |
797 SDL_PublicSurface = SDL_VideoSurface; | |
798 } | |
799 video->info.vfmt = SDL_VideoSurface->format; | |
800 | |
801 /* We're done! */ | |
802 return(SDL_PublicSurface); | |
803 } | |
804 | |
805 /* | |
806 * Convert a surface into the video pixel format. | |
807 */ | |
808 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
809 { | |
810 Uint32 flags; | |
811 | |
812 if ( ! SDL_PublicSurface ) { | |
813 SDL_SetError("No video mode has been set"); | |
814 return(NULL); | |
815 } | |
816 /* Set the flags appropriate for copying to display surface */ | |
817 flags = (SDL_PublicSurface->flags&SDL_HWSURFACE); | |
818 #ifdef AUTORLE_DISPLAYFORMAT | |
819 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
820 flags |= SDL_RLEACCELOK; | |
821 #else | |
822 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
823 #endif | |
824 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
825 } | |
826 | |
827 /* | |
828 * Convert a surface into a format that's suitable for blitting to | |
829 * the screen, but including an alpha channel. | |
830 */ | |
831 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
832 { | |
833 SDL_PixelFormat *vf; | |
834 SDL_PixelFormat *format; | |
835 SDL_Surface *converted; | |
836 Uint32 flags; | |
837 /* default to ARGB8888 */ | |
838 Uint32 amask = 0xff000000; | |
839 Uint32 rmask = 0x00ff0000; | |
840 Uint32 gmask = 0x0000ff00; | |
841 Uint32 bmask = 0x000000ff; | |
842 | |
843 if ( ! SDL_PublicSurface ) { | |
844 SDL_SetError("No video mode has been set"); | |
845 return(NULL); | |
846 } | |
847 vf = SDL_PublicSurface->format; | |
848 | |
849 switch(vf->BytesPerPixel) { | |
850 case 2: | |
851 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
852 For anything else (like ARGB4444) it doesn't matter | |
853 since we have no special code for it anyway */ | |
854 if ( (vf->Rmask == 0x1f) && | |
855 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
856 rmask = 0xff; | |
857 bmask = 0xff0000; | |
858 } | |
859 break; | |
860 | |
861 case 3: | |
862 case 4: | |
863 /* Keep the video format, as long as the high 8 bits are | |
864 unused or alpha */ | |
865 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
866 rmask = 0xff; | |
867 bmask = 0xff0000; | |
868 } | |
869 break; | |
870 | |
871 default: | |
872 /* We have no other optimised formats right now. When/if a new | |
873 optimised alpha format is written, add the converter here */ | |
874 break; | |
875 } | |
876 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
877 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
878 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
879 converted = SDL_ConvertSurface(surface, format, flags); | |
880 SDL_FreeFormat(format); | |
881 return(converted); | |
882 } | |
883 | |
884 /* | |
885 * Update a specific portion of the physical screen | |
886 */ | |
887 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
888 { | |
889 if ( screen ) { | |
890 SDL_Rect rect; | |
891 | |
892 /* Perform some checking */ | |
893 if ( w == 0 ) | |
894 w = screen->w; | |
895 if ( h == 0 ) | |
896 h = screen->h; | |
897 if ( (int)(x+w) > screen->w ) | |
898 return; | |
899 if ( (int)(y+h) > screen->h ) | |
900 return; | |
901 | |
902 /* Fill the rectangle */ | |
903 rect.x = x; | |
904 rect.y = y; | |
905 rect.w = w; | |
906 rect.h = h; | |
907 SDL_UpdateRects(screen, 1, &rect); | |
908 } | |
909 } | |
910 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
911 { | |
912 int i; | |
913 SDL_VideoDevice *video = current_video; | |
914 SDL_VideoDevice *this = current_video; | |
915 | |
916 if ( screen == SDL_ShadowSurface ) { | |
917 /* Blit the shadow surface using saved mapping */ | |
918 SDL_Palette *pal = screen->format->palette; | |
919 SDL_Color *saved_colors = NULL; | |
920 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { | |
921 /* simulated 8bpp, use correct physical palette */ | |
922 saved_colors = pal->colors; | |
923 if ( video->gammacols ) { | |
924 /* gamma-corrected palette */ | |
925 pal->colors = video->gammacols; | |
926 } else if ( video->physpal ) { | |
927 /* physical palette different from logical */ | |
928 pal->colors = video->physpal->colors; | |
929 } | |
930 } | |
931 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
932 SDL_LockCursor(); | |
933 SDL_DrawCursor(SDL_ShadowSurface); | |
934 for ( i=0; i<numrects; ++i ) { | |
935 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
936 SDL_VideoSurface, &rects[i]); | |
937 } | |
938 SDL_EraseCursor(SDL_ShadowSurface); | |
939 SDL_UnlockCursor(); | |
940 } else { | |
941 for ( i=0; i<numrects; ++i ) { | |
942 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
943 SDL_VideoSurface, &rects[i]); | |
944 } | |
945 } | |
946 if ( saved_colors ) | |
947 pal->colors = saved_colors; | |
948 | |
949 /* Fall through to video surface update */ | |
950 screen = SDL_VideoSurface; | |
951 } | |
952 if ( screen == SDL_VideoSurface ) { | |
953 /* Update the video surface */ | |
954 if ( screen->offset ) { | |
955 for ( i=0; i<numrects; ++i ) { | |
956 rects[i].x += video->offset_x; | |
957 rects[i].y += video->offset_y; | |
958 } | |
959 video->UpdateRects(this, numrects, rects); | |
960 for ( i=0; i<numrects; ++i ) { | |
961 rects[i].x -= video->offset_x; | |
962 rects[i].y -= video->offset_y; | |
963 } | |
964 } else { | |
965 video->UpdateRects(this, numrects, rects); | |
966 } | |
967 } | |
968 } | |
969 | |
970 /* | |
971 * Performs hardware double buffering, if possible, or a full update if not. | |
972 */ | |
973 int SDL_Flip(SDL_Surface *screen) | |
974 { | |
975 SDL_VideoDevice *video = current_video; | |
976 /* Copy the shadow surface to the video surface */ | |
977 if ( screen == SDL_ShadowSurface ) { | |
978 SDL_Rect rect; | |
979 SDL_Palette *pal = screen->format->palette; | |
980 SDL_Color *saved_colors = NULL; | |
981 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { | |
982 /* simulated 8bpp, use correct physical palette */ | |
983 saved_colors = pal->colors; | |
984 if ( video->gammacols ) { | |
985 /* gamma-corrected palette */ | |
986 pal->colors = video->gammacols; | |
987 } else if ( video->physpal ) { | |
988 /* physical palette different from logical */ | |
989 pal->colors = video->physpal->colors; | |
990 } | |
991 } | |
992 | |
993 rect.x = 0; | |
994 rect.y = 0; | |
995 rect.w = screen->w; | |
996 rect.h = screen->h; | |
997 SDL_LowerBlit(SDL_ShadowSurface,&rect, SDL_VideoSurface,&rect); | |
998 | |
999 if ( saved_colors ) | |
1000 pal->colors = saved_colors; | |
1001 screen = SDL_VideoSurface; | |
1002 } | |
1003 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1004 SDL_VideoDevice *this = current_video; | |
1005 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1006 } else { | |
1007 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1008 } | |
1009 return(0); | |
1010 } | |
1011 | |
1012 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1013 int firstcolor, int ncolors) | |
1014 { | |
1015 SDL_Palette *pal = screen->format->palette; | |
1016 SDL_Palette *vidpal; | |
1017 | |
1018 if ( colors != (pal->colors + firstcolor) ) { | |
1019 memcpy(pal->colors + firstcolor, colors, | |
1020 ncolors * sizeof(*colors)); | |
1021 } | |
1022 | |
1023 vidpal = SDL_VideoSurface->format->palette; | |
1024 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
1025 /* | |
1026 * This is a shadow surface, and the physical | |
1027 * framebuffer is also indexed. Propagate the | |
1028 * changes to its logical palette so that | |
1029 * updates are always identity blits | |
1030 */ | |
1031 memcpy(vidpal->colors + firstcolor, colors, | |
1032 ncolors * sizeof(*colors)); | |
1033 } | |
1034 SDL_FormatChanged(screen); | |
1035 } | |
1036 | |
1037 static int SetPalette_physical(SDL_Surface *screen, | |
1038 SDL_Color *colors, int firstcolor, int ncolors) | |
1039 { | |
1040 SDL_VideoDevice *video = current_video; | |
1041 int gotall = 1; | |
1042 | |
1043 if ( video->physpal ) { | |
1044 /* We need to copy the new colors, since we haven't | |
1045 * already done the copy in the logical set above. | |
1046 */ | |
1047 memcpy(video->physpal->colors + firstcolor, | |
1048 colors, ncolors * sizeof(*colors)); | |
1049 } | |
1050 if ( screen == SDL_ShadowSurface ) { | |
1051 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1052 /* | |
1053 * The real screen is also indexed - set its physical | |
1054 * palette. The physical palette does not include the | |
1055 * gamma modification, we apply it directly instead, | |
1056 * but this only happens if we have hardware palette. | |
1057 */ | |
1058 screen = SDL_VideoSurface; | |
1059 } else { | |
1060 /* | |
1061 * The video surface is not indexed - invalidate any | |
1062 * active shadow-to-video blit mappings. | |
1063 */ | |
1064 if ( screen->map->dst == SDL_VideoSurface ) { | |
1065 SDL_InvalidateMap(screen->map); | |
1066 } | |
1067 if ( video->gamma ) { | |
1068 if( ! video->gammacols ) { | |
1069 SDL_Palette *pp = video->physpal; | |
1070 if(!pp) | |
1071 pp = screen->format->palette; | |
1072 video->gammacols = malloc(pp->ncolors | |
1073 * sizeof(SDL_Color)); | |
1074 SDL_ApplyGamma(video->gamma, | |
1075 pp->colors, | |
1076 video->gammacols, | |
1077 pp->ncolors); | |
1078 } else { | |
1079 SDL_ApplyGamma(video->gamma, colors, | |
1080 video->gammacols | |
1081 + firstcolor, | |
1082 ncolors); | |
1083 } | |
1084 } | |
1085 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1086 } | |
1087 } | |
1088 | |
1089 if ( screen == SDL_VideoSurface ) { | |
1090 SDL_Color gcolors[256]; | |
1091 | |
1092 if ( video->gamma ) { | |
1093 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); | |
1094 colors = gcolors; | |
1095 } | |
1096 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1097 if ( ! gotall ) { | |
1098 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1099 the video driver is responsible for copying back the | |
1100 correct colors into the video surface palette. | |
1101 */ | |
1102 ; | |
1103 } | |
1104 SDL_CursorPaletteChanged(); | |
1105 } | |
1106 return gotall; | |
1107 } | |
1108 | |
1109 /* | |
1110 * Set the physical and/or logical colormap of a surface: | |
1111 * Only the screen has a physical colormap. It determines what is actually | |
1112 * sent to the display. | |
1113 * The logical colormap is used to map blits to/from the surface. | |
1114 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1115 * | |
1116 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1117 */ | |
1118 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1119 SDL_Color *colors, int firstcolor, int ncolors) | |
1120 { | |
1121 SDL_Palette *pal; | |
1122 int gotall; | |
1123 int palsize; | |
1124 | |
1125 if ( screen != SDL_PublicSurface ) { | |
1126 /* only screens have physical palettes */ | |
1127 which &= ~SDL_PHYSPAL; | |
1128 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { | |
1129 /* hardware palettes required for split colormaps */ | |
1130 which |= SDL_PHYSPAL | SDL_LOGPAL; | |
1131 } | |
1132 | |
1133 /* Verify the parameters */ | |
1134 pal = screen->format->palette; | |
1135 if( !pal ) { | |
1136 return 0; /* not a palettized surface */ | |
1137 } | |
1138 gotall = 1; | |
1139 palsize = 1 << screen->format->BitsPerPixel; | |
1140 if ( ncolors > (palsize - firstcolor) ) { | |
1141 ncolors = (palsize - firstcolor); | |
1142 gotall = 0; | |
1143 } | |
1144 | |
1145 if ( which & SDL_LOGPAL ) { | |
1146 /* | |
1147 * Logical palette change: The actual screen isn't affected, | |
1148 * but the internal colormap is altered so that the | |
1149 * interpretation of the pixel values (for blits etc) is | |
1150 * changed. | |
1151 */ | |
1152 SetPalette_logical(screen, colors, firstcolor, ncolors); | |
1153 } | |
1154 if ( which & SDL_PHYSPAL ) { | |
1155 SDL_VideoDevice *video = current_video; | |
1156 /* | |
1157 * Physical palette change: This doesn't affect the | |
1158 * program's idea of what the screen looks like, but changes | |
1159 * its actual appearance. | |
1160 */ | |
1161 if(!video) | |
1162 return gotall; /* video not yet initialized */ | |
1163 if(!video->physpal && !(which & SDL_LOGPAL) ) { | |
1164 /* Lazy physical palette allocation */ | |
1165 int size; | |
1166 SDL_Palette *pp = malloc(sizeof(*pp)); | |
1167 current_video->physpal = pp; | |
1168 pp->ncolors = pal->ncolors; | |
1169 size = pp->ncolors * sizeof(SDL_Color); | |
1170 pp->colors = malloc(size); | |
1171 memcpy(pp->colors, pal->colors, size); | |
1172 } | |
1173 if ( ! SetPalette_physical(screen, | |
1174 colors, firstcolor, ncolors) ) { | |
1175 gotall = 0; | |
1176 } | |
1177 } | |
1178 return gotall; | |
1179 } | |
1180 | |
1181 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1182 int ncolors) | |
1183 { | |
1184 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, | |
1185 colors, firstcolor, ncolors); | |
1186 } | |
1187 | |
1188 /* | |
1189 * Clean up the video subsystem | |
1190 */ | |
1191 void SDL_VideoQuit (void) | |
1192 { | |
1193 SDL_Surface *ready_to_go; | |
1194 | |
1195 if ( current_video ) { | |
1196 SDL_VideoDevice *video = current_video; | |
1197 SDL_VideoDevice *this = current_video; | |
1198 | |
1199 /* Halt event processing before doing anything else */ | |
1200 SDL_StopEventLoop(); | |
1201 | |
1202 /* Clean up allocated window manager items */ | |
1203 if ( SDL_PublicSurface ) { | |
1204 SDL_PublicSurface = NULL; | |
1205 } | |
1206 SDL_CursorQuit(); | |
1207 | |
1208 /* Just in case... */ | |
1209 SDL_WM_GrabInputOff(); | |
1210 | |
1211 /* Clean up the system video */ | |
1212 video->VideoQuit(this); | |
1213 | |
1214 /* Free any lingering surfaces */ | |
1215 ready_to_go = SDL_ShadowSurface; | |
1216 SDL_ShadowSurface = NULL; | |
1217 SDL_FreeSurface(ready_to_go); | |
1218 if ( SDL_VideoSurface != NULL ) { | |
1219 ready_to_go = SDL_VideoSurface; | |
1220 SDL_VideoSurface = NULL; | |
1221 SDL_FreeSurface(ready_to_go); | |
1222 } | |
1223 SDL_PublicSurface = NULL; | |
1224 | |
1225 /* Clean up miscellaneous memory */ | |
1226 if ( video->physpal ) { | |
1227 free(video->physpal->colors); | |
1228 free(video->physpal); | |
1229 video->physpal = NULL; | |
1230 } | |
1231 if ( video->gammacols ) { | |
1232 free(video->gammacols); | |
1233 video->gammacols = NULL; | |
1234 } | |
1235 if ( video->gamma ) { | |
1236 free(video->gamma); | |
1237 video->gamma = NULL; | |
1238 } | |
1239 if ( wm_title != NULL ) { | |
1240 free(wm_title); | |
1241 wm_title = NULL; | |
1242 } | |
1243 if ( wm_icon != NULL ) { | |
1244 free(wm_icon); | |
1245 wm_icon = NULL; | |
1246 } | |
1247 | |
1248 /* Finish cleaning up video subsystem */ | |
1249 video->free(this); | |
1250 current_video = NULL; | |
1251 } | |
1252 return; | |
1253 } | |
1254 | |
1255 /* Load the GL driver library */ | |
1256 int SDL_GL_LoadLibrary(const char *path) | |
1257 { | |
1258 SDL_VideoDevice *video = current_video; | |
1259 SDL_VideoDevice *this = current_video; | |
1260 int retval; | |
1261 | |
1262 retval = -1; | |
1263 if ( video->GL_LoadLibrary ) { | |
1264 retval = video->GL_LoadLibrary(this, path); | |
1265 } else { | |
1266 SDL_SetError("No dynamic GL support in video driver"); | |
1267 } | |
1268 return(retval); | |
1269 } | |
1270 | |
1271 void *SDL_GL_GetProcAddress(const char* proc) | |
1272 { | |
1273 SDL_VideoDevice *video = current_video; | |
1274 SDL_VideoDevice *this = current_video; | |
1275 void *func; | |
1276 | |
1277 func = NULL; | |
1278 if ( video->GL_GetProcAddress ) { | |
1279 if ( video->gl_config.driver_loaded ) { | |
1280 func = video->GL_GetProcAddress(this, proc); | |
1281 } else { | |
1282 SDL_SetError("No GL driver has been loaded"); | |
1283 } | |
1284 } else { | |
1285 SDL_SetError("No dynamic GL support in video driver"); | |
1286 } | |
1287 return func; | |
1288 } | |
1289 | |
1290 /* Set the specified GL attribute for setting up a GL video mode */ | |
1291 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1292 { | |
1293 int retval; | |
1294 SDL_VideoDevice *video = current_video; | |
1295 | |
1296 retval = 0; | |
1297 switch (attr) { | |
1298 case SDL_GL_RED_SIZE: | |
1299 video->gl_config.red_size = value; | |
1300 break; | |
1301 case SDL_GL_GREEN_SIZE: | |
1302 video->gl_config.green_size = value; | |
1303 break; | |
1304 case SDL_GL_BLUE_SIZE: | |
1305 video->gl_config.blue_size = value; | |
1306 break; | |
1307 case SDL_GL_ALPHA_SIZE: | |
1308 video->gl_config.alpha_size = value; | |
1309 break; | |
1310 case SDL_GL_DOUBLEBUFFER: | |
1311 video->gl_config.double_buffer = value; | |
1312 break; | |
1313 case SDL_GL_BUFFER_SIZE: | |
1314 video->gl_config.buffer_size = value; | |
1315 break; | |
1316 case SDL_GL_DEPTH_SIZE: | |
1317 video->gl_config.depth_size = value; | |
1318 break; | |
1319 case SDL_GL_STENCIL_SIZE: | |
1320 video->gl_config.stencil_size = value; | |
1321 break; | |
1322 case SDL_GL_ACCUM_RED_SIZE: | |
1323 video->gl_config.accum_red_size = value; | |
1324 break; | |
1325 case SDL_GL_ACCUM_GREEN_SIZE: | |
1326 video->gl_config.accum_green_size = value; | |
1327 break; | |
1328 case SDL_GL_ACCUM_BLUE_SIZE: | |
1329 video->gl_config.accum_blue_size = value; | |
1330 break; | |
1331 case SDL_GL_ACCUM_ALPHA_SIZE: | |
1332 video->gl_config.accum_alpha_size = value; | |
1333 break; | |
1334 default: | |
1335 SDL_SetError("Unknown OpenGL attribute"); | |
1336 retval = -1; | |
1337 break; | |
1338 } | |
1339 return(retval); | |
1340 } | |
1341 | |
1342 /* Retrieve an attribute value from the windowing system. */ | |
1343 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1344 { | |
1345 int retval = -1; | |
1346 SDL_VideoDevice* video = current_video; | |
1347 SDL_VideoDevice* this = current_video; | |
1348 | |
1349 if ( video->GL_GetAttribute ) { | |
1350 retval = this->GL_GetAttribute(this, attr, value); | |
1351 } | |
1352 | |
1353 return retval; | |
1354 } | |
1355 | |
1356 /* Perform a GL buffer swap on the current GL context */ | |
1357 void SDL_GL_SwapBuffers(void) | |
1358 { | |
1359 SDL_VideoDevice *video = current_video; | |
1360 SDL_VideoDevice *this = current_video; | |
1361 | |
1362 if ( video->screen->flags & SDL_OPENGL ) { | |
1363 video->GL_SwapBuffers( this ); | |
1364 } | |
1365 } | |
1366 | |
1367 /* Update rects with locking */ | |
1368 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1369 { | |
1370 SDL_GL_Lock(); | |
1371 SDL_GL_UpdateRects(numrects, rects); | |
1372 SDL_GL_Unlock(); | |
1373 } | |
1374 | |
1375 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1376 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1377 { | |
1378 #ifdef HAVE_OPENGL | |
1379 SDL_VideoDevice *this = current_video; | |
1380 SDL_Rect update, tmp; | |
1381 int x, y, i; | |
1382 | |
1383 for ( i = 0; i < numrects; i++ ) | |
1384 { | |
1385 tmp.y = rects[i].y; | |
1386 tmp.h = rects[i].h; | |
1387 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1388 { | |
1389 tmp.x = rects[i].x; | |
1390 tmp.w = rects[i].w; | |
1391 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1392 { | |
1393 update.x = tmp.x; | |
1394 update.y = tmp.y; | |
1395 update.w = tmp.w; | |
1396 update.h = tmp.h; | |
1397 | |
1398 if ( update.w > 256 ) | |
1399 update.w = 256; | |
1400 | |
1401 if ( update.h > 256 ) | |
1402 update.h = 256; | |
1403 | |
1404 this->glFlush(); | |
1405 this->glTexSubImage2D( | |
1406 GL_TEXTURE_2D, | |
1407 0, | |
1408 0, | |
1409 0, | |
1410 update.w, | |
1411 update.h, | |
1412 this->is_32bit? GL_RGBA : GL_RGB, | |
1413 #ifdef GL_VERSION_1_2 | |
1414 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1415 #else | |
1416 GL_UNSIGNED_BYTE, | |
1417 #endif | |
1418 (Uint8 *)this->screen->pixels + | |
1419 this->screen->format->BytesPerPixel * update.x + | |
1420 update.y * this->screen->pitch ); | |
1421 | |
1422 this->glFlush(); | |
1423 /* | |
1424 * Note the parens around the function name: | |
1425 * This is because some OpenGL implementations define glTexCoord etc | |
1426 * as macros, and we don't want them expanded here. | |
1427 */ | |
1428 this->glBegin(GL_TRIANGLE_STRIP); | |
1429 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1430 (this->glVertex2i)( update.x, update.y ); | |
1431 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1432 (this->glVertex2i)( update.x + update.w, update.y ); | |
1433 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1434 (this->glVertex2i)( update.x, update.y + update.h ); | |
1435 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1436 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1437 this->glEnd(); | |
1438 | |
1439 tmp.x += 256; | |
1440 tmp.w -= 256; | |
1441 } | |
1442 tmp.y += 256; | |
1443 tmp.h -= 256; | |
1444 } | |
1445 } | |
1446 #endif | |
1447 } | |
1448 | |
1449 /* Lock == save current state */ | |
1450 void SDL_GL_Lock() | |
1451 { | |
1452 #ifdef HAVE_OPENGL | |
1453 lock_count--; | |
1454 if (lock_count==-1) | |
1455 { | |
1456 SDL_VideoDevice *this = current_video; | |
1457 | |
1458 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
1459 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); | |
1460 | |
1461 this->glEnable(GL_TEXTURE_2D); | |
1462 this->glEnable(GL_BLEND); | |
1463 this->glDisable(GL_FOG); | |
1464 this->glDisable(GL_ALPHA_TEST); | |
1465 this->glDisable(GL_DEPTH_TEST); | |
1466 this->glDisable(GL_SCISSOR_TEST); | |
1467 this->glDisable(GL_STENCIL_TEST); | |
1468 this->glDisable(GL_CULL_FACE); | |
1469 | |
1470 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1471 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1472 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1473 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1474 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1475 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1476 | |
1477 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1478 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1479 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1480 | |
1481 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1482 this->glMatrixMode(GL_PROJECTION); | |
1483 this->glPushMatrix(); | |
1484 this->glLoadIdentity(); | |
1485 | |
1486 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1487 | |
1488 this->glMatrixMode(GL_MODELVIEW); | |
1489 this->glPushMatrix(); | |
1490 this->glLoadIdentity(); | |
1491 } | |
1492 #endif | |
1493 } | |
1494 | |
1495 /* Unlock == restore saved state */ | |
1496 void SDL_GL_Unlock() | |
1497 { | |
1498 #ifdef HAVE_OPENGL | |
1499 lock_count++; | |
1500 if (lock_count==0) | |
1501 { | |
1502 SDL_VideoDevice *this = current_video; | |
1503 | |
1504 this->glPopMatrix(); | |
1505 this->glMatrixMode(GL_PROJECTION); | |
1506 this->glPopMatrix(); | |
1507 | |
1508 this->glPopClientAttrib(); | |
1509 this->glPopAttrib(); | |
1510 } | |
1511 #endif | |
1512 } | |
1513 | |
1514 /* | |
1515 * Sets/Gets the title and icon text of the display window, if any. | |
1516 */ | |
1517 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1518 { | |
1519 SDL_VideoDevice *video = current_video; | |
1520 SDL_VideoDevice *this = current_video; | |
1521 | |
1522 if ( title ) { | |
1523 if ( wm_title ) { | |
1524 free(wm_title); | |
1525 } | |
1526 wm_title = (char *)malloc(strlen(title)+1); | |
1527 if ( wm_title != NULL ) { | |
1528 strcpy(wm_title, title); | |
1529 } | |
1530 } | |
1531 if ( icon ) { | |
1532 if ( wm_icon ) { | |
1533 free(wm_icon); | |
1534 } | |
1535 wm_icon = (char *)malloc(strlen(icon)+1); | |
1536 if ( wm_icon != NULL ) { | |
1537 strcpy(wm_icon, icon); | |
1538 } | |
1539 } | |
1540 if ( (title || icon) && video && (video->SetCaption != NULL) ) { | |
1541 video->SetCaption(this, wm_title, wm_icon); | |
1542 } | |
1543 } | |
1544 void SDL_WM_GetCaption (char **title, char **icon) | |
1545 { | |
1546 if ( title ) { | |
1547 *title = wm_title; | |
1548 } | |
1549 if ( icon ) { | |
1550 *icon = wm_icon; | |
1551 } | |
1552 } | |
1553 | |
1554 /* Utility function used by SDL_WM_SetIcon() */ | |
1555 static void CreateMaskFromColorKey(SDL_Surface *icon, Uint8 *mask) | |
1556 { | |
1557 int x, y; | |
1558 Uint32 colorkey; | |
1559 #define SET_MASKBIT(icon, x, y, mask) \ | |
1560 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1561 | |
1562 colorkey = icon->format->colorkey; | |
1563 switch (icon->format->BytesPerPixel) { | |
1564 case 1: { Uint8 *pixels; | |
1565 for ( y=0; y<icon->h; ++y ) { | |
1566 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1567 for ( x=0; x<icon->w; ++x ) { | |
1568 if ( *pixels++ == colorkey ) { | |
1569 SET_MASKBIT(icon, x, y, mask); | |
1570 } | |
1571 } | |
1572 } | |
1573 } | |
1574 break; | |
1575 | |
1576 case 2: { Uint16 *pixels; | |
1577 for ( y=0; y<icon->h; ++y ) { | |
1578 pixels = (Uint16 *)icon->pixels + | |
1579 y*icon->pitch/2; | |
1580 for ( x=0; x<icon->w; ++x ) { | |
1581 if ( *pixels++ == colorkey ) { | |
1582 SET_MASKBIT(icon, x, y, mask); | |
1583 } | |
1584 } | |
1585 } | |
1586 } | |
1587 break; | |
1588 | |
1589 case 4: { Uint32 *pixels; | |
1590 for ( y=0; y<icon->h; ++y ) { | |
1591 pixels = (Uint32 *)icon->pixels + | |
1592 y*icon->pitch/4; | |
1593 for ( x=0; x<icon->w; ++x ) { | |
1594 if ( *pixels++ == colorkey ) { | |
1595 SET_MASKBIT(icon, x, y, mask); | |
1596 } | |
1597 } | |
1598 } | |
1599 } | |
1600 break; | |
1601 } | |
1602 } | |
1603 | |
1604 /* | |
1605 * Sets the window manager icon for the display window. | |
1606 */ | |
1607 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1608 { | |
1609 SDL_VideoDevice *video = current_video; | |
1610 SDL_VideoDevice *this = current_video; | |
1611 | |
1612 if ( icon && video->SetIcon ) { | |
1613 /* Generate a mask if necessary, and create the icon! */ | |
1614 if ( mask == NULL ) { | |
1615 int mask_len = icon->h*(icon->w+7)/8; | |
1616 mask = (Uint8 *)malloc(mask_len); | |
1617 if ( mask == NULL ) { | |
1618 return; | |
1619 } | |
1620 memset(mask, ~0, mask_len); | |
1621 if ( icon->flags & SDL_SRCCOLORKEY ) { | |
1622 CreateMaskFromColorKey(icon, mask); | |
1623 } | |
1624 video->SetIcon(video, icon, mask); | |
1625 free(mask); | |
1626 } else { | |
1627 video->SetIcon(this, icon, mask); | |
1628 } | |
1629 } | |
1630 } | |
1631 | |
1632 /* | |
1633 * Grab or ungrab the keyboard and mouse input. | |
1634 * This function returns the final grab mode after calling the | |
1635 * driver dependent function. | |
1636 */ | |
1637 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1638 { | |
1639 SDL_VideoDevice *video = current_video; | |
1640 SDL_VideoDevice *this = current_video; | |
1641 | |
1642 /* Only do something if we have support for grabs */ | |
1643 if ( video->GrabInput == NULL ) { | |
1644 return(video->input_grab); | |
1645 } | |
1646 | |
1647 /* If the final grab mode if off, only then do we actually grab */ | |
1648 #ifdef DEBUG_GRAB | |
1649 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1650 #endif | |
1651 if ( mode == SDL_GRAB_OFF ) { | |
1652 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1653 mode = video->GrabInput(this, mode); | |
1654 } | |
1655 } else { | |
1656 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1657 mode = video->GrabInput(this, mode); | |
1658 } | |
1659 } | |
1660 if ( mode != video->input_grab ) { | |
1661 video->input_grab = mode; | |
1662 if ( video->CheckMouseMode ) { | |
1663 video->CheckMouseMode(this); | |
1664 } | |
1665 } | |
1666 #ifdef DEBUG_GRAB | |
1667 printf("Final mode %d\n", video->input_grab); | |
1668 #endif | |
1669 | |
1670 /* Return the final grab state */ | |
1671 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1672 mode -= SDL_GRAB_FULLSCREEN; | |
1673 } | |
1674 return(mode); | |
1675 } | |
1676 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1677 { | |
1678 SDL_VideoDevice *video = current_video; | |
1679 | |
1680 /* If the video isn't initialized yet, we can't do anything */ | |
1681 if ( ! video ) { | |
1682 return SDL_GRAB_OFF; | |
1683 } | |
1684 | |
1685 /* Return the current mode on query */ | |
1686 if ( mode == SDL_GRAB_QUERY ) { | |
1687 mode = video->input_grab; | |
1688 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1689 mode -= SDL_GRAB_FULLSCREEN; | |
1690 } | |
1691 return(mode); | |
1692 } | |
1693 | |
1694 #ifdef DEBUG_GRAB | |
1695 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1696 #endif | |
1697 /* If the video surface is fullscreen, we always grab */ | |
1698 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1699 mode -= SDL_GRAB_FULLSCREEN; | |
1700 } | |
1701 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1702 mode += SDL_GRAB_FULLSCREEN; | |
1703 } | |
1704 return(SDL_WM_GrabInputRaw(mode)); | |
1705 } | |
1706 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1707 { | |
1708 SDL_GrabMode mode; | |
1709 | |
1710 /* First query the current grab state */ | |
1711 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1712 | |
1713 /* Now explicitly turn off input grab */ | |
1714 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1715 | |
1716 /* Return the old state */ | |
1717 return(mode); | |
1718 } | |
1719 | |
1720 /* | |
1721 * Iconify the window in window managed environments. | |
1722 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1723 */ | |
1724 int SDL_WM_IconifyWindow(void) | |
1725 { | |
1726 SDL_VideoDevice *video = current_video; | |
1727 SDL_VideoDevice *this = current_video; | |
1728 int retval; | |
1729 | |
1730 retval = 0; | |
1731 if ( video->IconifyWindow ) { | |
1732 retval = video->IconifyWindow(this); | |
1733 } | |
1734 return(retval); | |
1735 } | |
1736 | |
1737 /* | |
1738 * Toggle fullscreen mode | |
1739 */ | |
1740 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1741 { | |
1742 SDL_VideoDevice *video = current_video; | |
1743 SDL_VideoDevice *this = current_video; | |
1744 int toggled; | |
1745 | |
1746 toggled = 0; | |
1747 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1748 video->ToggleFullScreen ) { | |
1749 if ( surface->flags & SDL_FULLSCREEN ) { | |
1750 toggled = video->ToggleFullScreen(this, 0); | |
1751 if ( toggled ) { | |
1752 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1753 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1754 } | |
1755 } else { | |
1756 toggled = video->ToggleFullScreen(this, 1); | |
1757 if ( toggled ) { | |
1758 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1759 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1760 } | |
1761 } | |
1762 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1763 if ( toggled ) { | |
1764 SDL_WM_GrabInput(video->input_grab); | |
1765 } | |
1766 } | |
1767 return(toggled); | |
1768 } | |
1769 | |
1770 /* | |
1771 * Get some platform dependent window manager information | |
1772 */ | |
1773 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1774 { | |
1775 SDL_VideoDevice *video = current_video; | |
1776 SDL_VideoDevice *this = current_video; | |
1777 | |
1778 if ( video && video->GetWMInfo ) { | |
1779 return(video->GetWMInfo(this, info)); | |
1780 } else { | |
1781 return(0); | |
1782 } | |
1783 } |