comparison src/video/SDL_surface.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 14af14ff7c19
comparison
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-1:000000000000 0:74212992fb08
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <string.h>
31
32 #include "SDL_error.h"
33 #include "SDL_video.h"
34 #include "SDL_sysvideo.h"
35 #include "SDL_cursor_c.h"
36 #include "SDL_blit.h"
37 #include "SDL_RLEaccel_c.h"
38 #include "SDL_pixels_c.h"
39 #include "SDL_memops.h"
40 #include "SDL_leaks.h"
41
42 /* Public routines */
43 /*
44 * Create an empty RGB surface of the appropriate depth
45 */
46 SDL_Surface * SDL_CreateRGBSurface (Uint32 flags,
47 int width, int height, int depth,
48 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
49 {
50 SDL_VideoDevice *video = current_video;
51 SDL_VideoDevice *this = current_video;
52 SDL_Surface *screen;
53 SDL_Surface *surface;
54
55 /* Check to see if we desire the surface in video memory */
56 if ( video ) {
57 screen = SDL_PublicSurface;
58 } else {
59 screen = NULL;
60 }
61 if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) {
62 if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) {
63 flags |= SDL_HWSURFACE;
64 }
65 if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
66 if ( ! current_video->info.blit_hw_CC ) {
67 flags &= ~SDL_HWSURFACE;
68 }
69 }
70 if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
71 if ( ! current_video->info.blit_hw_A ) {
72 flags &= ~SDL_HWSURFACE;
73 }
74 }
75 } else {
76 flags &= ~SDL_HWSURFACE;
77 }
78
79 /* Allocate the surface */
80 surface = (SDL_Surface *)malloc(sizeof(*surface));
81 if ( surface == NULL ) {
82 SDL_OutOfMemory();
83 return(NULL);
84 }
85 surface->flags = SDL_SWSURFACE;
86 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
87 depth = screen->format->BitsPerPixel;
88 Rmask = screen->format->Rmask;
89 Gmask = screen->format->Gmask;
90 Bmask = screen->format->Bmask;
91 Amask = screen->format->Amask;
92 }
93 surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask);
94 if ( surface->format == NULL ) {
95 free(surface);
96 return(NULL);
97 }
98 if ( Amask ) {
99 surface->flags |= SDL_SRCALPHA;
100 }
101 surface->w = width;
102 surface->h = height;
103 surface->pitch = SDL_CalculatePitch(surface);
104 surface->pixels = NULL;
105 surface->offset = 0;
106 surface->hwdata = NULL;
107 surface->locked = 0;
108 surface->map = NULL;
109 surface->format_version = 0;
110 SDL_SetClipRect(surface, NULL);
111
112 /* Get the pixels */
113 if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) ||
114 (video->AllocHWSurface(this, surface) < 0) ) {
115 if ( surface->w && surface->h ) {
116 surface->pixels = malloc(surface->h*surface->pitch);
117 if ( surface->pixels == NULL ) {
118 SDL_FreeSurface(surface);
119 SDL_OutOfMemory();
120 return(NULL);
121 }
122 /* This is important for bitmaps */
123 memset(surface->pixels, 0, surface->h*surface->pitch);
124 }
125 }
126
127 /* Allocate an empty mapping */
128 surface->map = SDL_AllocBlitMap();
129 if ( surface->map == NULL ) {
130 SDL_FreeSurface(surface);
131 return(NULL);
132 }
133
134 /* The surface is ready to go */
135 surface->refcount = 1;
136 #ifdef CHECK_LEAKS
137 ++surfaces_allocated;
138 #endif
139 return(surface);
140 }
141 /*
142 * Create an RGB surface from an existing memory buffer
143 */
144 SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels,
145 int width, int height, int depth, int pitch,
146 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
147 {
148 SDL_Surface *surface;
149
150 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth,
151 Rmask, Gmask, Bmask, Amask);
152 if ( surface != NULL ) {
153 surface->flags |= SDL_PREALLOC;
154 surface->pixels = pixels;
155 surface->w = width;
156 surface->h = height;
157 surface->pitch = pitch;
158 SDL_SetClipRect(surface, NULL);
159 }
160 return(surface);
161 }
162 /*
163 * Set the color key in a blittable surface
164 */
165 int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key)
166 {
167 /* Sanity check the flag as it gets passed in */
168 if ( flag & SDL_SRCCOLORKEY ) {
169 if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
170 flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK);
171 } else {
172 flag = SDL_SRCCOLORKEY;
173 }
174 } else {
175 flag = 0;
176 }
177
178 /* Optimize away operations that don't change anything */
179 if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) &&
180 (key == surface->format->colorkey) ) {
181 return(0);
182 }
183
184 /* UnRLE surfaces before we change the colorkey */
185 if ( surface->flags & SDL_RLEACCEL ) {
186 SDL_UnRLESurface(surface, 1);
187 }
188
189 if ( flag ) {
190 SDL_VideoDevice *video = current_video;
191 SDL_VideoDevice *this = current_video;
192
193
194 surface->flags |= SDL_SRCCOLORKEY;
195 surface->format->colorkey = key;
196 if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
197 if ( (video->SetHWColorKey == NULL) ||
198 (video->SetHWColorKey(this, surface, key) < 0) ) {
199 surface->flags &= ~SDL_HWACCEL;
200 }
201 }
202 if ( flag & SDL_RLEACCELOK ) {
203 surface->flags |= SDL_RLEACCELOK;
204 } else {
205 surface->flags &= ~SDL_RLEACCELOK;
206 }
207 } else {
208 surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
209 surface->format->colorkey = 0;
210 }
211 SDL_InvalidateMap(surface->map);
212 return(0);
213 }
214 int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value)
215 {
216 Uint32 oldflags = surface->flags;
217 Uint32 oldalpha = surface->format->alpha;
218
219 /* Sanity check the flag as it gets passed in */
220 if ( flag & SDL_SRCALPHA ) {
221 if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) {
222 flag = (SDL_SRCALPHA | SDL_RLEACCELOK);
223 } else {
224 flag = SDL_SRCALPHA;
225 }
226 } else {
227 flag = 0;
228 }
229
230 /* Optimize away operations that don't change anything */
231 if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) &&
232 (!flag || value == oldalpha) ) {
233 return(0);
234 }
235
236 if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL))
237 SDL_UnRLESurface(surface, 1);
238
239 if ( flag ) {
240 SDL_VideoDevice *video = current_video;
241 SDL_VideoDevice *this = current_video;
242
243 surface->flags |= SDL_SRCALPHA;
244 surface->format->alpha = value;
245 if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
246 if ( (video->SetHWAlpha == NULL) ||
247 (video->SetHWAlpha(this, surface, value) < 0) ) {
248 surface->flags &= ~SDL_HWACCEL;
249 }
250 }
251 if ( flag & SDL_RLEACCELOK ) {
252 surface->flags |= SDL_RLEACCELOK;
253 } else {
254 surface->flags &= ~SDL_RLEACCELOK;
255 }
256 } else {
257 surface->flags &= ~SDL_SRCALPHA;
258 surface->format->alpha = SDL_ALPHA_OPAQUE;
259 }
260 /*
261 * The representation for software surfaces is independent of
262 * per-surface alpha, so no need to invalidate the blit mapping
263 * if just the alpha value was changed. (If either is 255, we still
264 * need to invalidate.)
265 */
266 if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL
267 || oldflags != surface->flags
268 || (((oldalpha + 1) ^ (value + 1)) & 0x100))
269 SDL_InvalidateMap(surface->map);
270 return(0);
271 }
272
273 /*
274 * A function to calculate the intersection of two rectangles:
275 * return true if the rectangles intersect, false otherwise
276 */
277 static __inline__
278 SDL_bool SDL_IntersectRect(SDL_Rect *A, SDL_Rect *B, SDL_Rect *intersection)
279 {
280 int Amin, Amax, Bmin, Bmax;
281
282 /* Horizontal intersection */
283 Amin = A->x;
284 Amax = Amin + A->w;
285 Bmin = B->x;
286 Bmax = Bmin + B->w;
287 if(Bmin > Amin)
288 Amin = Bmin;
289 intersection->x = Amin;
290 if(Bmax < Amax)
291 Amax = Bmax;
292 intersection->w = Amax - Amin > 0 ? Amax - Amin : 0;
293
294 /* Vertical intersection */
295 Amin = A->y;
296 Amax = Amin + A->h;
297 Bmin = B->y;
298 Bmax = Bmin + B->h;
299 if(Bmin > Amin)
300 Amin = Bmin;
301 intersection->y = Amin;
302 if(Bmax < Amax)
303 Amax = Bmax;
304 intersection->h = Amax - Amin > 0 ? Amax - Amin : 0;
305
306 return (intersection->w && intersection->h);
307 }
308 /*
309 * Set the clipping rectangle for a blittable surface
310 */
311 SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
312 {
313 SDL_Rect full_rect;
314
315 /* Don't do anything if there's no surface to act on */
316 if ( ! surface ) {
317 return SDL_FALSE;
318 }
319
320 /* Set up the full surface rectangle */
321 full_rect.x = 0;
322 full_rect.y = 0;
323 full_rect.w = surface->w;
324 full_rect.h = surface->h;
325
326 /* Set the clipping rectangle */
327 if ( ! rect ) {
328 surface->clip_rect = full_rect;
329 return 1;
330 }
331 return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
332 }
333 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
334 {
335 if ( surface && rect ) {
336 *rect = surface->clip_rect;
337 }
338 }
339 /*
340 * Set up a blit between two surfaces -- split into three parts:
341 * The upper part, SDL_UpperBlit(), performs clipping and rectangle
342 * verification. The lower part is a pointer to a low level
343 * accelerated blitting function.
344 *
345 * These parts are separated out and each used internally by this
346 * library in the optimimum places. They are exported so that if
347 * you know exactly what you are doing, you can optimize your code
348 * by calling the one(s) you need.
349 */
350 int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect,
351 SDL_Surface *dst, SDL_Rect *dstrect)
352 {
353 SDL_blit do_blit;
354
355 /* Check to make sure the blit mapping is valid */
356 if ( (src->map->dst != dst) ||
357 (src->map->dst->format_version != src->map->format_version) ) {
358 if ( SDL_MapSurface(src, dst) < 0 ) {
359 return(-1);
360 }
361 }
362
363 /* Figure out which blitter to use */
364 if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
365 do_blit = src->map->hw_blit;
366 } else {
367 do_blit = src->map->sw_blit;
368 }
369 return(do_blit(src, srcrect, dst, dstrect));
370 }
371
372
373 int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect,
374 SDL_Surface *dst, SDL_Rect *dstrect)
375 {
376 SDL_Rect fulldst;
377 int srcx, srcy, w, h;
378
379 /* Make sure the surfaces aren't locked */
380 if ( ! src || ! dst ) {
381 SDL_SetError("SDL_UpperBlit: passed a NULL surface");
382 return(-1);
383 }
384 if ( src->locked || dst->locked ) {
385 SDL_SetError("Surfaces must not be locked during blit");
386 return(-1);
387 }
388
389 /* If the destination rectangle is NULL, use the entire dest surface */
390 if ( dstrect == NULL ) {
391 fulldst.x = fulldst.y = 0;
392 dstrect = &fulldst;
393 }
394
395 /* clip the source rectangle to the source surface */
396 if(srcrect) {
397 int maxw, maxh;
398
399 srcx = srcrect->x;
400 w = srcrect->w;
401 if(srcx < 0) {
402 w += srcx;
403 dstrect->x -= srcx;
404 srcx = 0;
405 }
406 maxw = src->w - srcx;
407 if(maxw < w)
408 w = maxw;
409
410 srcy = srcrect->y;
411 h = srcrect->h;
412 if(srcy < 0) {
413 h += srcy;
414 dstrect->y -= srcy;
415 srcy = 0;
416 }
417 maxh = src->h - srcy;
418 if(maxh < h)
419 h = maxh;
420
421 } else {
422 srcx = srcy = 0;
423 w = src->w;
424 h = src->h;
425 }
426
427 /* clip the destination rectangle against the clip rectangle */
428 {
429 SDL_Rect *clip = &dst->clip_rect;
430 int dx, dy;
431
432 dx = clip->x - dstrect->x;
433 if(dx > 0) {
434 w -= dx;
435 dstrect->x += dx;
436 srcx += dx;
437 }
438 dx = dstrect->x + w - clip->x - clip->w;
439 if(dx > 0)
440 w -= dx;
441
442 dy = clip->y - dstrect->y;
443 if(dy > 0) {
444 h -= dy;
445 dstrect->y += dy;
446 srcy += dy;
447 }
448 dy = dstrect->y + h - clip->y - clip->h;
449 if(dy > 0)
450 h -= dy;
451 }
452
453 if(w > 0 && h > 0) {
454 SDL_Rect sr;
455 sr.x = srcx;
456 sr.y = srcy;
457 sr.w = dstrect->w = w;
458 sr.h = dstrect->h = h;
459 return SDL_LowerBlit(src, &sr, dst, dstrect);
460 }
461 dstrect->w = dstrect->h = 0;
462 return 0;
463 }
464
465 /*
466 * This function performs a fast fill of the given rectangle with 'color'
467 */
468 int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
469 {
470 SDL_VideoDevice *video = current_video;
471 SDL_VideoDevice *this = current_video;
472 int x, y;
473 Uint8 *row;
474
475 /* If 'dstrect' == NULL, then fill the whole surface */
476 if ( dstrect ) {
477 /* Perform clipping */
478 if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) {
479 return(0);
480 }
481 } else {
482 dstrect = &dst->clip_rect;
483 }
484
485 /* Check for hardware acceleration */
486 if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
487 video->info.blit_fill ) {
488 return(video->FillHWRect(this, dst, dstrect, color));
489 }
490
491 /* Perform software fill */
492 if ( SDL_LockSurface(dst) != 0 ) {
493 return(-1);
494 }
495 row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+
496 dstrect->x*dst->format->BytesPerPixel;
497 if ( dst->format->palette || (color == 0) ) {
498 x = dstrect->w*dst->format->BytesPerPixel;
499 if ( !color && !((long)row&3) && !(x&3) && !(dst->pitch&3) ) {
500 int n = x >> 2;
501 for ( y=dstrect->h; y; --y ) {
502 SDL_memset4(row, 0, n);
503 row += dst->pitch;
504 }
505 } else {
506 #ifdef __powerpc__
507 /*
508 * memset() on PPC (both glibc and codewarrior) uses
509 * the dcbz (Data Cache Block Zero) instruction, which
510 * causes an alignment exception if the destination is
511 * uncachable, so only use it on software surfaces
512 */
513 if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
514 if(dstrect->w >= 8) {
515 /*
516 * 64-bit stores are probably most
517 * efficient to uncached video memory
518 */
519 double fill;
520 memset(&fill, color, (sizeof fill));
521 for(y = dstrect->h; y; y--) {
522 Uint8 *d = row;
523 unsigned n = x;
524 unsigned nn;
525 Uint8 c = color;
526 double f = fill;
527 while((unsigned long)d
528 & (sizeof(double) - 1)) {
529 *d++ = c;
530 n--;
531 }
532 nn = n / (sizeof(double) * 4);
533 while(nn) {
534 ((double *)d)[0] = f;
535 ((double *)d)[1] = f;
536 ((double *)d)[2] = f;
537 ((double *)d)[3] = f;
538 d += 4*sizeof(double);
539 nn--;
540 }
541 n &= ~(sizeof(double) * 4 - 1);
542 nn = n / sizeof(double);
543 while(nn) {
544 *(double *)d = f;
545 d += sizeof(double);
546 nn--;
547 }
548 n &= ~(sizeof(double) - 1);
549 while(n) {
550 *d++ = c;
551 n--;
552 }
553 row += dst->pitch;
554 }
555 } else {
556 /* narrow boxes */
557 for(y = dstrect->h; y; y--) {
558 Uint8 *d = row;
559 Uint8 c = color;
560 int n = x;
561 while(n) {
562 *d++ = c;
563 n--;
564 }
565 row += dst->pitch;
566 }
567 }
568 } else
569 #endif /* __powerpc__ */
570 {
571 for(y = dstrect->h; y; y--) {
572 memset(row, color, x);
573 row += dst->pitch;
574 }
575 }
576 }
577 } else {
578 switch (dst->format->BytesPerPixel) {
579 case 2:
580 for ( y=dstrect->h; y; --y ) {
581 Uint16 *pixels = (Uint16 *)row;
582 Uint16 c = color;
583 Uint32 cc = (Uint32)c << 16 | c;
584 int n = dstrect->w;
585 if((unsigned long)pixels & 3) {
586 *pixels++ = c;
587 n--;
588 }
589 if(n >> 1)
590 SDL_memset4(pixels, cc, n >> 1);
591 if(n & 1)
592 pixels[n - 1] = c;
593 row += dst->pitch;
594 }
595 break;
596
597 case 3:
598 if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
599 color <<= 8;
600 for ( y=dstrect->h; y; --y ) {
601 Uint8 *pixels = row;
602 for ( x=dstrect->w; x; --x ) {
603 memcpy(pixels, &color, 3);
604 pixels += 3;
605 }
606 row += dst->pitch;
607 }
608 break;
609
610 case 4:
611 for(y = dstrect->h; y; --y) {
612 SDL_memset4(row, color, dstrect->w);
613 row += dst->pitch;
614 }
615 break;
616 }
617 }
618 SDL_UnlockSurface(dst);
619
620 /* We're done! */
621 return(0);
622 }
623
624 /*
625 * Lock a surface to directly access the pixels
626 * -- Do not call this from any blit function, as SDL_DrawCursor() may recurse
627 * Instead, use:
628 * if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE )
629 * video->LockHWSurface(video, surface);
630 */
631 int SDL_LockSurface (SDL_Surface *surface)
632 {
633 if ( ! surface->locked ) {
634 /* Perform the lock */
635 if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
636 SDL_VideoDevice *video = current_video;
637 SDL_VideoDevice *this = current_video;
638 if ( video->LockHWSurface(this, surface) < 0 ) {
639 return(-1);
640 }
641 }
642 if ( surface->flags & SDL_RLEACCEL ) {
643 SDL_UnRLESurface(surface, 1);
644 surface->flags |= SDL_RLEACCEL; /* save accel'd state */
645 }
646 /* This needs to be done here in case pixels changes value */
647 surface->pixels = (Uint8 *)surface->pixels + surface->offset;
648 }
649
650 /* Increment the surface lock count, for recursive locks */
651 ++surface->locked;
652
653 /* Ready to go.. */
654 return(0);
655 }
656 /*
657 * Unlock a previously locked surface
658 * -- Do not call this from any blit function, as SDL_DrawCursor() may recurse
659 * Instead, use:
660 * if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE )
661 * video->UnlockHWSurface(video, surface);
662 */
663 void SDL_UnlockSurface (SDL_Surface *surface)
664 {
665 /* Only perform an unlock if we are locked */
666 if ( ! surface->locked || (--surface->locked > 0) ) {
667 return;
668 }
669
670 /* Perform the unlock */
671 surface->pixels = (Uint8 *)surface->pixels - surface->offset;
672
673 /* Unlock hardware or accelerated surfaces */
674 if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) {
675 SDL_VideoDevice *video = current_video;
676 SDL_VideoDevice *this = current_video;
677 video->UnlockHWSurface(this, surface);
678 } else {
679 /* Update RLE encoded surface with new data */
680 if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
681 surface->flags &= ~SDL_RLEACCEL; /* stop lying */
682 SDL_RLESurface(surface);
683 }
684 }
685 }
686
687 /*
688 * Convert a surface into the specified pixel format.
689 */
690 SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface,
691 SDL_PixelFormat *format, Uint32 flags)
692 {
693 SDL_Surface *convert;
694 Uint32 colorkey = 0;
695 Uint8 alpha = 0;
696 Uint32 surface_flags;
697 SDL_Rect bounds;
698
699 /* Check for empty destination palette! (results in empty image) */
700 if ( format->palette != NULL ) {
701 int i;
702 for ( i=0; i<format->palette->ncolors; ++i ) {
703 if ( (format->palette->colors[i].r != 0) ||
704 (format->palette->colors[i].g != 0) ||
705 (format->palette->colors[i].b != 0) )
706 break;
707 }
708 if ( i == format->palette->ncolors ) {
709 SDL_SetError("Empty destination palette");
710 return(NULL);
711 }
712 }
713
714 /* Create a new surface with the desired format */
715 convert = SDL_CreateRGBSurface(flags,
716 surface->w, surface->h, format->BitsPerPixel,
717 format->Rmask, format->Gmask, format->Bmask, format->Amask);
718 if ( convert == NULL ) {
719 return(NULL);
720 }
721
722 /* Copy the palette if any */
723 if ( format->palette && convert->format->palette ) {
724 memcpy(convert->format->palette->colors,
725 format->palette->colors,
726 format->palette->ncolors*sizeof(SDL_Color));
727 convert->format->palette->ncolors = format->palette->ncolors;
728 }
729
730 /* Save the original surface color key and alpha */
731 surface_flags = surface->flags;
732 if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
733 /* Convert colourkeyed surfaces to RGBA if requested */
734 if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY
735 && format->Amask) {
736 surface_flags &= ~SDL_SRCCOLORKEY;
737 } else {
738 colorkey = surface->format->colorkey;
739 SDL_SetColorKey(surface, 0, 0);
740 }
741 }
742 if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
743 alpha = surface->format->alpha;
744 SDL_SetAlpha(surface, 0, 0);
745 }
746
747 /* Copy over the image data */
748 bounds.x = 0;
749 bounds.y = 0;
750 bounds.w = surface->w;
751 bounds.h = surface->h;
752 SDL_LowerBlit(surface, &bounds, convert, &bounds);
753
754 /* Clean up the original surface, and update converted surface */
755 if ( convert != NULL ) {
756 SDL_SetClipRect(convert, &surface->clip_rect);
757 }
758 if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
759 Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK);
760 if ( convert != NULL ) {
761 Uint8 keyR, keyG, keyB;
762
763 SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB);
764 SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK),
765 SDL_MapRGB(convert->format, keyR, keyG, keyB));
766 }
767 SDL_SetColorKey(surface, cflags, colorkey);
768 }
769 if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
770 Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
771 if ( convert != NULL ) {
772 SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK),
773 alpha);
774 }
775 SDL_SetAlpha(surface, aflags, alpha);
776 }
777
778 /* We're ready to go! */
779 return(convert);
780 }
781
782 /*
783 * Free a surface created by the above function.
784 */
785 void SDL_FreeSurface (SDL_Surface *surface)
786 {
787 /* Free anything that's not NULL, and not the screen surface */
788 if ((surface == NULL) ||
789 (current_video &&
790 ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) {
791 return;
792 }
793 if ( --surface->refcount > 0 ) {
794 return;
795 }
796 if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
797 SDL_UnRLESurface(surface, 0);
798 }
799 if ( surface->format ) {
800 SDL_FreeFormat(surface->format);
801 surface->format = NULL;
802 }
803 if ( surface->map != NULL ) {
804 SDL_FreeBlitMap(surface->map);
805 surface->map = NULL;
806 }
807 if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
808 SDL_VideoDevice *video = current_video;
809 SDL_VideoDevice *this = current_video;
810 video->FreeHWSurface(this, surface);
811 }
812 if ( surface->pixels &&
813 ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) {
814 free(surface->pixels);
815 }
816 free(surface);
817 #ifdef CHECK_LEAKS
818 --surfaces_allocated;
819 #endif
820 }