Mercurial > sdl-ios-xcode
comparison src/video/SDL_surface.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 14af14ff7c19 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include <stdio.h> | |
29 #include <stdlib.h> | |
30 #include <string.h> | |
31 | |
32 #include "SDL_error.h" | |
33 #include "SDL_video.h" | |
34 #include "SDL_sysvideo.h" | |
35 #include "SDL_cursor_c.h" | |
36 #include "SDL_blit.h" | |
37 #include "SDL_RLEaccel_c.h" | |
38 #include "SDL_pixels_c.h" | |
39 #include "SDL_memops.h" | |
40 #include "SDL_leaks.h" | |
41 | |
42 /* Public routines */ | |
43 /* | |
44 * Create an empty RGB surface of the appropriate depth | |
45 */ | |
46 SDL_Surface * SDL_CreateRGBSurface (Uint32 flags, | |
47 int width, int height, int depth, | |
48 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) | |
49 { | |
50 SDL_VideoDevice *video = current_video; | |
51 SDL_VideoDevice *this = current_video; | |
52 SDL_Surface *screen; | |
53 SDL_Surface *surface; | |
54 | |
55 /* Check to see if we desire the surface in video memory */ | |
56 if ( video ) { | |
57 screen = SDL_PublicSurface; | |
58 } else { | |
59 screen = NULL; | |
60 } | |
61 if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) { | |
62 if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) { | |
63 flags |= SDL_HWSURFACE; | |
64 } | |
65 if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
66 if ( ! current_video->info.blit_hw_CC ) { | |
67 flags &= ~SDL_HWSURFACE; | |
68 } | |
69 } | |
70 if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | |
71 if ( ! current_video->info.blit_hw_A ) { | |
72 flags &= ~SDL_HWSURFACE; | |
73 } | |
74 } | |
75 } else { | |
76 flags &= ~SDL_HWSURFACE; | |
77 } | |
78 | |
79 /* Allocate the surface */ | |
80 surface = (SDL_Surface *)malloc(sizeof(*surface)); | |
81 if ( surface == NULL ) { | |
82 SDL_OutOfMemory(); | |
83 return(NULL); | |
84 } | |
85 surface->flags = SDL_SWSURFACE; | |
86 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { | |
87 depth = screen->format->BitsPerPixel; | |
88 Rmask = screen->format->Rmask; | |
89 Gmask = screen->format->Gmask; | |
90 Bmask = screen->format->Bmask; | |
91 Amask = screen->format->Amask; | |
92 } | |
93 surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask); | |
94 if ( surface->format == NULL ) { | |
95 free(surface); | |
96 return(NULL); | |
97 } | |
98 if ( Amask ) { | |
99 surface->flags |= SDL_SRCALPHA; | |
100 } | |
101 surface->w = width; | |
102 surface->h = height; | |
103 surface->pitch = SDL_CalculatePitch(surface); | |
104 surface->pixels = NULL; | |
105 surface->offset = 0; | |
106 surface->hwdata = NULL; | |
107 surface->locked = 0; | |
108 surface->map = NULL; | |
109 surface->format_version = 0; | |
110 SDL_SetClipRect(surface, NULL); | |
111 | |
112 /* Get the pixels */ | |
113 if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) || | |
114 (video->AllocHWSurface(this, surface) < 0) ) { | |
115 if ( surface->w && surface->h ) { | |
116 surface->pixels = malloc(surface->h*surface->pitch); | |
117 if ( surface->pixels == NULL ) { | |
118 SDL_FreeSurface(surface); | |
119 SDL_OutOfMemory(); | |
120 return(NULL); | |
121 } | |
122 /* This is important for bitmaps */ | |
123 memset(surface->pixels, 0, surface->h*surface->pitch); | |
124 } | |
125 } | |
126 | |
127 /* Allocate an empty mapping */ | |
128 surface->map = SDL_AllocBlitMap(); | |
129 if ( surface->map == NULL ) { | |
130 SDL_FreeSurface(surface); | |
131 return(NULL); | |
132 } | |
133 | |
134 /* The surface is ready to go */ | |
135 surface->refcount = 1; | |
136 #ifdef CHECK_LEAKS | |
137 ++surfaces_allocated; | |
138 #endif | |
139 return(surface); | |
140 } | |
141 /* | |
142 * Create an RGB surface from an existing memory buffer | |
143 */ | |
144 SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels, | |
145 int width, int height, int depth, int pitch, | |
146 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) | |
147 { | |
148 SDL_Surface *surface; | |
149 | |
150 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth, | |
151 Rmask, Gmask, Bmask, Amask); | |
152 if ( surface != NULL ) { | |
153 surface->flags |= SDL_PREALLOC; | |
154 surface->pixels = pixels; | |
155 surface->w = width; | |
156 surface->h = height; | |
157 surface->pitch = pitch; | |
158 SDL_SetClipRect(surface, NULL); | |
159 } | |
160 return(surface); | |
161 } | |
162 /* | |
163 * Set the color key in a blittable surface | |
164 */ | |
165 int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key) | |
166 { | |
167 /* Sanity check the flag as it gets passed in */ | |
168 if ( flag & SDL_SRCCOLORKEY ) { | |
169 if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { | |
170 flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK); | |
171 } else { | |
172 flag = SDL_SRCCOLORKEY; | |
173 } | |
174 } else { | |
175 flag = 0; | |
176 } | |
177 | |
178 /* Optimize away operations that don't change anything */ | |
179 if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) && | |
180 (key == surface->format->colorkey) ) { | |
181 return(0); | |
182 } | |
183 | |
184 /* UnRLE surfaces before we change the colorkey */ | |
185 if ( surface->flags & SDL_RLEACCEL ) { | |
186 SDL_UnRLESurface(surface, 1); | |
187 } | |
188 | |
189 if ( flag ) { | |
190 SDL_VideoDevice *video = current_video; | |
191 SDL_VideoDevice *this = current_video; | |
192 | |
193 | |
194 surface->flags |= SDL_SRCCOLORKEY; | |
195 surface->format->colorkey = key; | |
196 if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { | |
197 if ( (video->SetHWColorKey == NULL) || | |
198 (video->SetHWColorKey(this, surface, key) < 0) ) { | |
199 surface->flags &= ~SDL_HWACCEL; | |
200 } | |
201 } | |
202 if ( flag & SDL_RLEACCELOK ) { | |
203 surface->flags |= SDL_RLEACCELOK; | |
204 } else { | |
205 surface->flags &= ~SDL_RLEACCELOK; | |
206 } | |
207 } else { | |
208 surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK); | |
209 surface->format->colorkey = 0; | |
210 } | |
211 SDL_InvalidateMap(surface->map); | |
212 return(0); | |
213 } | |
214 int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value) | |
215 { | |
216 Uint32 oldflags = surface->flags; | |
217 Uint32 oldalpha = surface->format->alpha; | |
218 | |
219 /* Sanity check the flag as it gets passed in */ | |
220 if ( flag & SDL_SRCALPHA ) { | |
221 if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { | |
222 flag = (SDL_SRCALPHA | SDL_RLEACCELOK); | |
223 } else { | |
224 flag = SDL_SRCALPHA; | |
225 } | |
226 } else { | |
227 flag = 0; | |
228 } | |
229 | |
230 /* Optimize away operations that don't change anything */ | |
231 if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) && | |
232 (!flag || value == oldalpha) ) { | |
233 return(0); | |
234 } | |
235 | |
236 if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL)) | |
237 SDL_UnRLESurface(surface, 1); | |
238 | |
239 if ( flag ) { | |
240 SDL_VideoDevice *video = current_video; | |
241 SDL_VideoDevice *this = current_video; | |
242 | |
243 surface->flags |= SDL_SRCALPHA; | |
244 surface->format->alpha = value; | |
245 if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { | |
246 if ( (video->SetHWAlpha == NULL) || | |
247 (video->SetHWAlpha(this, surface, value) < 0) ) { | |
248 surface->flags &= ~SDL_HWACCEL; | |
249 } | |
250 } | |
251 if ( flag & SDL_RLEACCELOK ) { | |
252 surface->flags |= SDL_RLEACCELOK; | |
253 } else { | |
254 surface->flags &= ~SDL_RLEACCELOK; | |
255 } | |
256 } else { | |
257 surface->flags &= ~SDL_SRCALPHA; | |
258 surface->format->alpha = SDL_ALPHA_OPAQUE; | |
259 } | |
260 /* | |
261 * The representation for software surfaces is independent of | |
262 * per-surface alpha, so no need to invalidate the blit mapping | |
263 * if just the alpha value was changed. (If either is 255, we still | |
264 * need to invalidate.) | |
265 */ | |
266 if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL | |
267 || oldflags != surface->flags | |
268 || (((oldalpha + 1) ^ (value + 1)) & 0x100)) | |
269 SDL_InvalidateMap(surface->map); | |
270 return(0); | |
271 } | |
272 | |
273 /* | |
274 * A function to calculate the intersection of two rectangles: | |
275 * return true if the rectangles intersect, false otherwise | |
276 */ | |
277 static __inline__ | |
278 SDL_bool SDL_IntersectRect(SDL_Rect *A, SDL_Rect *B, SDL_Rect *intersection) | |
279 { | |
280 int Amin, Amax, Bmin, Bmax; | |
281 | |
282 /* Horizontal intersection */ | |
283 Amin = A->x; | |
284 Amax = Amin + A->w; | |
285 Bmin = B->x; | |
286 Bmax = Bmin + B->w; | |
287 if(Bmin > Amin) | |
288 Amin = Bmin; | |
289 intersection->x = Amin; | |
290 if(Bmax < Amax) | |
291 Amax = Bmax; | |
292 intersection->w = Amax - Amin > 0 ? Amax - Amin : 0; | |
293 | |
294 /* Vertical intersection */ | |
295 Amin = A->y; | |
296 Amax = Amin + A->h; | |
297 Bmin = B->y; | |
298 Bmax = Bmin + B->h; | |
299 if(Bmin > Amin) | |
300 Amin = Bmin; | |
301 intersection->y = Amin; | |
302 if(Bmax < Amax) | |
303 Amax = Bmax; | |
304 intersection->h = Amax - Amin > 0 ? Amax - Amin : 0; | |
305 | |
306 return (intersection->w && intersection->h); | |
307 } | |
308 /* | |
309 * Set the clipping rectangle for a blittable surface | |
310 */ | |
311 SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect) | |
312 { | |
313 SDL_Rect full_rect; | |
314 | |
315 /* Don't do anything if there's no surface to act on */ | |
316 if ( ! surface ) { | |
317 return SDL_FALSE; | |
318 } | |
319 | |
320 /* Set up the full surface rectangle */ | |
321 full_rect.x = 0; | |
322 full_rect.y = 0; | |
323 full_rect.w = surface->w; | |
324 full_rect.h = surface->h; | |
325 | |
326 /* Set the clipping rectangle */ | |
327 if ( ! rect ) { | |
328 surface->clip_rect = full_rect; | |
329 return 1; | |
330 } | |
331 return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); | |
332 } | |
333 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) | |
334 { | |
335 if ( surface && rect ) { | |
336 *rect = surface->clip_rect; | |
337 } | |
338 } | |
339 /* | |
340 * Set up a blit between two surfaces -- split into three parts: | |
341 * The upper part, SDL_UpperBlit(), performs clipping and rectangle | |
342 * verification. The lower part is a pointer to a low level | |
343 * accelerated blitting function. | |
344 * | |
345 * These parts are separated out and each used internally by this | |
346 * library in the optimimum places. They are exported so that if | |
347 * you know exactly what you are doing, you can optimize your code | |
348 * by calling the one(s) you need. | |
349 */ | |
350 int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect, | |
351 SDL_Surface *dst, SDL_Rect *dstrect) | |
352 { | |
353 SDL_blit do_blit; | |
354 | |
355 /* Check to make sure the blit mapping is valid */ | |
356 if ( (src->map->dst != dst) || | |
357 (src->map->dst->format_version != src->map->format_version) ) { | |
358 if ( SDL_MapSurface(src, dst) < 0 ) { | |
359 return(-1); | |
360 } | |
361 } | |
362 | |
363 /* Figure out which blitter to use */ | |
364 if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) { | |
365 do_blit = src->map->hw_blit; | |
366 } else { | |
367 do_blit = src->map->sw_blit; | |
368 } | |
369 return(do_blit(src, srcrect, dst, dstrect)); | |
370 } | |
371 | |
372 | |
373 int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect, | |
374 SDL_Surface *dst, SDL_Rect *dstrect) | |
375 { | |
376 SDL_Rect fulldst; | |
377 int srcx, srcy, w, h; | |
378 | |
379 /* Make sure the surfaces aren't locked */ | |
380 if ( ! src || ! dst ) { | |
381 SDL_SetError("SDL_UpperBlit: passed a NULL surface"); | |
382 return(-1); | |
383 } | |
384 if ( src->locked || dst->locked ) { | |
385 SDL_SetError("Surfaces must not be locked during blit"); | |
386 return(-1); | |
387 } | |
388 | |
389 /* If the destination rectangle is NULL, use the entire dest surface */ | |
390 if ( dstrect == NULL ) { | |
391 fulldst.x = fulldst.y = 0; | |
392 dstrect = &fulldst; | |
393 } | |
394 | |
395 /* clip the source rectangle to the source surface */ | |
396 if(srcrect) { | |
397 int maxw, maxh; | |
398 | |
399 srcx = srcrect->x; | |
400 w = srcrect->w; | |
401 if(srcx < 0) { | |
402 w += srcx; | |
403 dstrect->x -= srcx; | |
404 srcx = 0; | |
405 } | |
406 maxw = src->w - srcx; | |
407 if(maxw < w) | |
408 w = maxw; | |
409 | |
410 srcy = srcrect->y; | |
411 h = srcrect->h; | |
412 if(srcy < 0) { | |
413 h += srcy; | |
414 dstrect->y -= srcy; | |
415 srcy = 0; | |
416 } | |
417 maxh = src->h - srcy; | |
418 if(maxh < h) | |
419 h = maxh; | |
420 | |
421 } else { | |
422 srcx = srcy = 0; | |
423 w = src->w; | |
424 h = src->h; | |
425 } | |
426 | |
427 /* clip the destination rectangle against the clip rectangle */ | |
428 { | |
429 SDL_Rect *clip = &dst->clip_rect; | |
430 int dx, dy; | |
431 | |
432 dx = clip->x - dstrect->x; | |
433 if(dx > 0) { | |
434 w -= dx; | |
435 dstrect->x += dx; | |
436 srcx += dx; | |
437 } | |
438 dx = dstrect->x + w - clip->x - clip->w; | |
439 if(dx > 0) | |
440 w -= dx; | |
441 | |
442 dy = clip->y - dstrect->y; | |
443 if(dy > 0) { | |
444 h -= dy; | |
445 dstrect->y += dy; | |
446 srcy += dy; | |
447 } | |
448 dy = dstrect->y + h - clip->y - clip->h; | |
449 if(dy > 0) | |
450 h -= dy; | |
451 } | |
452 | |
453 if(w > 0 && h > 0) { | |
454 SDL_Rect sr; | |
455 sr.x = srcx; | |
456 sr.y = srcy; | |
457 sr.w = dstrect->w = w; | |
458 sr.h = dstrect->h = h; | |
459 return SDL_LowerBlit(src, &sr, dst, dstrect); | |
460 } | |
461 dstrect->w = dstrect->h = 0; | |
462 return 0; | |
463 } | |
464 | |
465 /* | |
466 * This function performs a fast fill of the given rectangle with 'color' | |
467 */ | |
468 int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) | |
469 { | |
470 SDL_VideoDevice *video = current_video; | |
471 SDL_VideoDevice *this = current_video; | |
472 int x, y; | |
473 Uint8 *row; | |
474 | |
475 /* If 'dstrect' == NULL, then fill the whole surface */ | |
476 if ( dstrect ) { | |
477 /* Perform clipping */ | |
478 if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) { | |
479 return(0); | |
480 } | |
481 } else { | |
482 dstrect = &dst->clip_rect; | |
483 } | |
484 | |
485 /* Check for hardware acceleration */ | |
486 if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && | |
487 video->info.blit_fill ) { | |
488 return(video->FillHWRect(this, dst, dstrect, color)); | |
489 } | |
490 | |
491 /* Perform software fill */ | |
492 if ( SDL_LockSurface(dst) != 0 ) { | |
493 return(-1); | |
494 } | |
495 row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+ | |
496 dstrect->x*dst->format->BytesPerPixel; | |
497 if ( dst->format->palette || (color == 0) ) { | |
498 x = dstrect->w*dst->format->BytesPerPixel; | |
499 if ( !color && !((long)row&3) && !(x&3) && !(dst->pitch&3) ) { | |
500 int n = x >> 2; | |
501 for ( y=dstrect->h; y; --y ) { | |
502 SDL_memset4(row, 0, n); | |
503 row += dst->pitch; | |
504 } | |
505 } else { | |
506 #ifdef __powerpc__ | |
507 /* | |
508 * memset() on PPC (both glibc and codewarrior) uses | |
509 * the dcbz (Data Cache Block Zero) instruction, which | |
510 * causes an alignment exception if the destination is | |
511 * uncachable, so only use it on software surfaces | |
512 */ | |
513 if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { | |
514 if(dstrect->w >= 8) { | |
515 /* | |
516 * 64-bit stores are probably most | |
517 * efficient to uncached video memory | |
518 */ | |
519 double fill; | |
520 memset(&fill, color, (sizeof fill)); | |
521 for(y = dstrect->h; y; y--) { | |
522 Uint8 *d = row; | |
523 unsigned n = x; | |
524 unsigned nn; | |
525 Uint8 c = color; | |
526 double f = fill; | |
527 while((unsigned long)d | |
528 & (sizeof(double) - 1)) { | |
529 *d++ = c; | |
530 n--; | |
531 } | |
532 nn = n / (sizeof(double) * 4); | |
533 while(nn) { | |
534 ((double *)d)[0] = f; | |
535 ((double *)d)[1] = f; | |
536 ((double *)d)[2] = f; | |
537 ((double *)d)[3] = f; | |
538 d += 4*sizeof(double); | |
539 nn--; | |
540 } | |
541 n &= ~(sizeof(double) * 4 - 1); | |
542 nn = n / sizeof(double); | |
543 while(nn) { | |
544 *(double *)d = f; | |
545 d += sizeof(double); | |
546 nn--; | |
547 } | |
548 n &= ~(sizeof(double) - 1); | |
549 while(n) { | |
550 *d++ = c; | |
551 n--; | |
552 } | |
553 row += dst->pitch; | |
554 } | |
555 } else { | |
556 /* narrow boxes */ | |
557 for(y = dstrect->h; y; y--) { | |
558 Uint8 *d = row; | |
559 Uint8 c = color; | |
560 int n = x; | |
561 while(n) { | |
562 *d++ = c; | |
563 n--; | |
564 } | |
565 row += dst->pitch; | |
566 } | |
567 } | |
568 } else | |
569 #endif /* __powerpc__ */ | |
570 { | |
571 for(y = dstrect->h; y; y--) { | |
572 memset(row, color, x); | |
573 row += dst->pitch; | |
574 } | |
575 } | |
576 } | |
577 } else { | |
578 switch (dst->format->BytesPerPixel) { | |
579 case 2: | |
580 for ( y=dstrect->h; y; --y ) { | |
581 Uint16 *pixels = (Uint16 *)row; | |
582 Uint16 c = color; | |
583 Uint32 cc = (Uint32)c << 16 | c; | |
584 int n = dstrect->w; | |
585 if((unsigned long)pixels & 3) { | |
586 *pixels++ = c; | |
587 n--; | |
588 } | |
589 if(n >> 1) | |
590 SDL_memset4(pixels, cc, n >> 1); | |
591 if(n & 1) | |
592 pixels[n - 1] = c; | |
593 row += dst->pitch; | |
594 } | |
595 break; | |
596 | |
597 case 3: | |
598 if(SDL_BYTEORDER == SDL_BIG_ENDIAN) | |
599 color <<= 8; | |
600 for ( y=dstrect->h; y; --y ) { | |
601 Uint8 *pixels = row; | |
602 for ( x=dstrect->w; x; --x ) { | |
603 memcpy(pixels, &color, 3); | |
604 pixels += 3; | |
605 } | |
606 row += dst->pitch; | |
607 } | |
608 break; | |
609 | |
610 case 4: | |
611 for(y = dstrect->h; y; --y) { | |
612 SDL_memset4(row, color, dstrect->w); | |
613 row += dst->pitch; | |
614 } | |
615 break; | |
616 } | |
617 } | |
618 SDL_UnlockSurface(dst); | |
619 | |
620 /* We're done! */ | |
621 return(0); | |
622 } | |
623 | |
624 /* | |
625 * Lock a surface to directly access the pixels | |
626 * -- Do not call this from any blit function, as SDL_DrawCursor() may recurse | |
627 * Instead, use: | |
628 * if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) | |
629 * video->LockHWSurface(video, surface); | |
630 */ | |
631 int SDL_LockSurface (SDL_Surface *surface) | |
632 { | |
633 if ( ! surface->locked ) { | |
634 /* Perform the lock */ | |
635 if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { | |
636 SDL_VideoDevice *video = current_video; | |
637 SDL_VideoDevice *this = current_video; | |
638 if ( video->LockHWSurface(this, surface) < 0 ) { | |
639 return(-1); | |
640 } | |
641 } | |
642 if ( surface->flags & SDL_RLEACCEL ) { | |
643 SDL_UnRLESurface(surface, 1); | |
644 surface->flags |= SDL_RLEACCEL; /* save accel'd state */ | |
645 } | |
646 /* This needs to be done here in case pixels changes value */ | |
647 surface->pixels = (Uint8 *)surface->pixels + surface->offset; | |
648 } | |
649 | |
650 /* Increment the surface lock count, for recursive locks */ | |
651 ++surface->locked; | |
652 | |
653 /* Ready to go.. */ | |
654 return(0); | |
655 } | |
656 /* | |
657 * Unlock a previously locked surface | |
658 * -- Do not call this from any blit function, as SDL_DrawCursor() may recurse | |
659 * Instead, use: | |
660 * if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) | |
661 * video->UnlockHWSurface(video, surface); | |
662 */ | |
663 void SDL_UnlockSurface (SDL_Surface *surface) | |
664 { | |
665 /* Only perform an unlock if we are locked */ | |
666 if ( ! surface->locked || (--surface->locked > 0) ) { | |
667 return; | |
668 } | |
669 | |
670 /* Perform the unlock */ | |
671 surface->pixels = (Uint8 *)surface->pixels - surface->offset; | |
672 | |
673 /* Unlock hardware or accelerated surfaces */ | |
674 if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { | |
675 SDL_VideoDevice *video = current_video; | |
676 SDL_VideoDevice *this = current_video; | |
677 video->UnlockHWSurface(this, surface); | |
678 } else { | |
679 /* Update RLE encoded surface with new data */ | |
680 if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { | |
681 surface->flags &= ~SDL_RLEACCEL; /* stop lying */ | |
682 SDL_RLESurface(surface); | |
683 } | |
684 } | |
685 } | |
686 | |
687 /* | |
688 * Convert a surface into the specified pixel format. | |
689 */ | |
690 SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface, | |
691 SDL_PixelFormat *format, Uint32 flags) | |
692 { | |
693 SDL_Surface *convert; | |
694 Uint32 colorkey = 0; | |
695 Uint8 alpha = 0; | |
696 Uint32 surface_flags; | |
697 SDL_Rect bounds; | |
698 | |
699 /* Check for empty destination palette! (results in empty image) */ | |
700 if ( format->palette != NULL ) { | |
701 int i; | |
702 for ( i=0; i<format->palette->ncolors; ++i ) { | |
703 if ( (format->palette->colors[i].r != 0) || | |
704 (format->palette->colors[i].g != 0) || | |
705 (format->palette->colors[i].b != 0) ) | |
706 break; | |
707 } | |
708 if ( i == format->palette->ncolors ) { | |
709 SDL_SetError("Empty destination palette"); | |
710 return(NULL); | |
711 } | |
712 } | |
713 | |
714 /* Create a new surface with the desired format */ | |
715 convert = SDL_CreateRGBSurface(flags, | |
716 surface->w, surface->h, format->BitsPerPixel, | |
717 format->Rmask, format->Gmask, format->Bmask, format->Amask); | |
718 if ( convert == NULL ) { | |
719 return(NULL); | |
720 } | |
721 | |
722 /* Copy the palette if any */ | |
723 if ( format->palette && convert->format->palette ) { | |
724 memcpy(convert->format->palette->colors, | |
725 format->palette->colors, | |
726 format->palette->ncolors*sizeof(SDL_Color)); | |
727 convert->format->palette->ncolors = format->palette->ncolors; | |
728 } | |
729 | |
730 /* Save the original surface color key and alpha */ | |
731 surface_flags = surface->flags; | |
732 if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
733 /* Convert colourkeyed surfaces to RGBA if requested */ | |
734 if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY | |
735 && format->Amask) { | |
736 surface_flags &= ~SDL_SRCCOLORKEY; | |
737 } else { | |
738 colorkey = surface->format->colorkey; | |
739 SDL_SetColorKey(surface, 0, 0); | |
740 } | |
741 } | |
742 if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | |
743 alpha = surface->format->alpha; | |
744 SDL_SetAlpha(surface, 0, 0); | |
745 } | |
746 | |
747 /* Copy over the image data */ | |
748 bounds.x = 0; | |
749 bounds.y = 0; | |
750 bounds.w = surface->w; | |
751 bounds.h = surface->h; | |
752 SDL_LowerBlit(surface, &bounds, convert, &bounds); | |
753 | |
754 /* Clean up the original surface, and update converted surface */ | |
755 if ( convert != NULL ) { | |
756 SDL_SetClipRect(convert, &surface->clip_rect); | |
757 } | |
758 if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { | |
759 Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK); | |
760 if ( convert != NULL ) { | |
761 Uint8 keyR, keyG, keyB; | |
762 | |
763 SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB); | |
764 SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK), | |
765 SDL_MapRGB(convert->format, keyR, keyG, keyB)); | |
766 } | |
767 SDL_SetColorKey(surface, cflags, colorkey); | |
768 } | |
769 if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | |
770 Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK); | |
771 if ( convert != NULL ) { | |
772 SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK), | |
773 alpha); | |
774 } | |
775 SDL_SetAlpha(surface, aflags, alpha); | |
776 } | |
777 | |
778 /* We're ready to go! */ | |
779 return(convert); | |
780 } | |
781 | |
782 /* | |
783 * Free a surface created by the above function. | |
784 */ | |
785 void SDL_FreeSurface (SDL_Surface *surface) | |
786 { | |
787 /* Free anything that's not NULL, and not the screen surface */ | |
788 if ((surface == NULL) || | |
789 (current_video && | |
790 ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) { | |
791 return; | |
792 } | |
793 if ( --surface->refcount > 0 ) { | |
794 return; | |
795 } | |
796 if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { | |
797 SDL_UnRLESurface(surface, 0); | |
798 } | |
799 if ( surface->format ) { | |
800 SDL_FreeFormat(surface->format); | |
801 surface->format = NULL; | |
802 } | |
803 if ( surface->map != NULL ) { | |
804 SDL_FreeBlitMap(surface->map); | |
805 surface->map = NULL; | |
806 } | |
807 if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { | |
808 SDL_VideoDevice *video = current_video; | |
809 SDL_VideoDevice *this = current_video; | |
810 video->FreeHWSurface(this, surface); | |
811 } | |
812 if ( surface->pixels && | |
813 ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) { | |
814 free(surface->pixels); | |
815 } | |
816 free(surface); | |
817 #ifdef CHECK_LEAKS | |
818 --surfaces_allocated; | |
819 #endif | |
820 } |