comparison src/video/SDL_blit.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e85e03f195b4
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 #ifndef _SDL_blit_h
29 #define _SDL_blit_h
30
31 #include "SDL_endian.h"
32
33 /* The structure passed to the low level blit functions */
34 typedef struct {
35 Uint8 *s_pixels;
36 int s_width;
37 int s_height;
38 int s_skip;
39 Uint8 *d_pixels;
40 int d_width;
41 int d_height;
42 int d_skip;
43 void *aux_data;
44 SDL_PixelFormat *src;
45 Uint8 *table;
46 SDL_PixelFormat *dst;
47 } SDL_BlitInfo;
48
49 /* The type definition for the low level blit functions */
50 typedef void (*SDL_loblit)(SDL_BlitInfo *info);
51
52 /* This is the private info structure for software accelerated blits */
53 struct private_swaccel {
54 SDL_loblit blit;
55 void *aux_data;
56 };
57
58 /* Blit mapping definition */
59 typedef struct SDL_BlitMap {
60 SDL_Surface *dst;
61 int identity;
62 Uint8 *table;
63 SDL_blit hw_blit;
64 SDL_blit sw_blit;
65 struct private_hwaccel *hw_data;
66 struct private_swaccel *sw_data;
67
68 /* the version count matches the destination; mismatch indicates
69 an invalid mapping */
70 unsigned int format_version;
71 } SDL_BlitMap;
72
73
74 /* Definitions for special global blit functions */
75 #include "SDL_blit_A.h"
76
77 /* Functions found in SDL_blit.c */
78 extern int SDL_CalculateBlit(SDL_Surface *surface);
79
80 /* Functions found in SDL_blit_{0,1,N,A}.c */
81 extern SDL_loblit SDL_CalculateBlit0(SDL_Surface *surface, int complex);
82 extern SDL_loblit SDL_CalculateBlit1(SDL_Surface *surface, int complex);
83 extern SDL_loblit SDL_CalculateBlitN(SDL_Surface *surface, int complex);
84 extern SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface *surface, int complex);
85
86 /*
87 * Useful macros for blitting routines
88 */
89
90 #define FORMAT_EQUAL(A, B) \
91 ((A)->BitsPerPixel == (B)->BitsPerPixel \
92 && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask))
93
94 /* Load pixel of the specified format from a buffer and get its R-G-B values */
95 /* FIXME: rescale values to 0..255 here? */
96 #define RGB_FROM_PIXEL(pixel, fmt, r, g, b) \
97 { \
98 r = (((pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); \
99 g = (((pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); \
100 b = (((pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); \
101 }
102 #define RGB_FROM_RGB565(pixel, r, g, b) \
103 { \
104 r = (((pixel&0xF800)>>11)<<3); \
105 g = (((pixel&0x07E0)>>5)<<2); \
106 b = ((pixel&0x001F)<<3); \
107 }
108 #define RGB_FROM_RGB555(pixel, r, g, b) \
109 { \
110 r = (((pixel&0x7C00)>>10)<<3); \
111 g = (((pixel&0x03E0)>>5)<<3); \
112 b = ((pixel&0x001F)<<3); \
113 }
114 #define RGB_FROM_RGB888(pixel, r, g, b) \
115 { \
116 r = ((pixel&0xFF0000)>>16); \
117 g = ((pixel&0xFF00)>>8); \
118 b = (pixel&0xFF); \
119 }
120 #define RETRIEVE_RGB_PIXEL(buf, bpp, pixel) \
121 do { \
122 switch (bpp) { \
123 case 2: \
124 pixel = *((Uint16 *)(buf)); \
125 break; \
126 \
127 case 3: { \
128 Uint8 *B = (Uint8 *)(buf); \
129 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
130 pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
131 } else { \
132 pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
133 } \
134 } \
135 break; \
136 \
137 case 4: \
138 pixel = *((Uint32 *)(buf)); \
139 break; \
140 \
141 default: \
142 pixel = 0; /* appease gcc */ \
143 break; \
144 } \
145 } while(0)
146
147 #define DISEMBLE_RGB(buf, bpp, fmt, pixel, r, g, b) \
148 do { \
149 switch (bpp) { \
150 case 2: \
151 pixel = *((Uint16 *)(buf)); \
152 break; \
153 \
154 case 3: { \
155 Uint8 *B = (Uint8 *)buf; \
156 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
157 pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
158 } else { \
159 pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
160 } \
161 } \
162 break; \
163 \
164 case 4: \
165 pixel = *((Uint32 *)(buf)); \
166 break; \
167 \
168 default: \
169 pixel = 0; /* prevent gcc from complaining */ \
170 break; \
171 } \
172 RGB_FROM_PIXEL(pixel, fmt, r, g, b); \
173 } while(0)
174
175 /* Assemble R-G-B values into a specified pixel format and store them */
176 #define PIXEL_FROM_RGB(pixel, fmt, r, g, b) \
177 { \
178 pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
179 ((g>>fmt->Gloss)<<fmt->Gshift)| \
180 ((b>>fmt->Bloss)<<fmt->Bshift); \
181 }
182 #define RGB565_FROM_RGB(pixel, r, g, b) \
183 { \
184 pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \
185 }
186 #define RGB555_FROM_RGB(pixel, r, g, b) \
187 { \
188 pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \
189 }
190 #define RGB888_FROM_RGB(pixel, r, g, b) \
191 { \
192 pixel = (r<<16)|(g<<8)|b; \
193 }
194 #define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \
195 { \
196 switch (bpp) { \
197 case 2: { \
198 Uint16 pixel; \
199 \
200 PIXEL_FROM_RGB(pixel, fmt, r, g, b); \
201 *((Uint16 *)(buf)) = pixel; \
202 } \
203 break; \
204 \
205 case 3: { \
206 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
207 *((buf)+fmt->Rshift/8) = r; \
208 *((buf)+fmt->Gshift/8) = g; \
209 *((buf)+fmt->Bshift/8) = b; \
210 } else { \
211 *((buf)+2-fmt->Rshift/8) = r; \
212 *((buf)+2-fmt->Gshift/8) = g; \
213 *((buf)+2-fmt->Bshift/8) = b; \
214 } \
215 } \
216 break; \
217 \
218 case 4: { \
219 Uint32 pixel; \
220 \
221 PIXEL_FROM_RGB(pixel, fmt, r, g, b); \
222 *((Uint32 *)(buf)) = pixel; \
223 } \
224 break; \
225 } \
226 }
227 #define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask) \
228 { \
229 switch (bpp) { \
230 case 2: { \
231 Uint16 *bufp; \
232 Uint16 pixel; \
233 \
234 bufp = (Uint16 *)buf; \
235 PIXEL_FROM_RGB(pixel, fmt, r, g, b); \
236 *bufp = pixel | (*bufp & Amask); \
237 } \
238 break; \
239 \
240 case 3: { \
241 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
242 *((buf)+fmt->Rshift/8) = r; \
243 *((buf)+fmt->Gshift/8) = g; \
244 *((buf)+fmt->Bshift/8) = b; \
245 } else { \
246 *((buf)+2-fmt->Rshift/8) = r; \
247 *((buf)+2-fmt->Gshift/8) = g; \
248 *((buf)+2-fmt->Bshift/8) = b; \
249 } \
250 } \
251 break; \
252 \
253 case 4: { \
254 Uint32 *bufp; \
255 Uint32 pixel; \
256 \
257 bufp = (Uint32 *)buf; \
258 PIXEL_FROM_RGB(pixel, fmt, r, g, b); \
259 *bufp = pixel | (*bufp & Amask); \
260 } \
261 break; \
262 } \
263 }
264
265 /* FIXME: Should we rescale alpha into 0..255 here? */
266 #define RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a) \
267 { \
268 r = ((pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \
269 g = ((pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \
270 b = ((pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \
271 a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \
272 }
273 #define RGBA_FROM_8888(pixel, fmt, r, g, b, a) \
274 { \
275 r = (pixel&fmt->Rmask)>>fmt->Rshift; \
276 g = (pixel&fmt->Gmask)>>fmt->Gshift; \
277 b = (pixel&fmt->Bmask)>>fmt->Bshift; \
278 a = (pixel&fmt->Amask)>>fmt->Ashift; \
279 }
280 #define RGBA_FROM_RGBA8888(pixel, r, g, b, a) \
281 { \
282 r = (pixel>>24); \
283 g = ((pixel>>16)&0xFF); \
284 b = ((pixel>>8)&0xFF); \
285 a = (pixel&0xFF); \
286 }
287 #define RGBA_FROM_ARGB8888(pixel, r, g, b, a) \
288 { \
289 r = ((pixel>>16)&0xFF); \
290 g = ((pixel>>8)&0xFF); \
291 b = (pixel&0xFF); \
292 a = (pixel>>24); \
293 }
294 #define RGBA_FROM_ABGR8888(pixel, r, g, b, a) \
295 { \
296 r = (pixel&0xFF); \
297 g = ((pixel>>8)&0xFF); \
298 b = ((pixel>>16)&0xFF); \
299 a = (pixel>>24); \
300 }
301 #define DISEMBLE_RGBA(buf, bpp, fmt, pixel, r, g, b, a) \
302 do { \
303 switch (bpp) { \
304 case 2: \
305 pixel = *((Uint16 *)(buf)); \
306 break; \
307 \
308 case 3: {/* FIXME: broken code (no alpha) */ \
309 Uint8 *b = (Uint8 *)buf; \
310 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
311 pixel = b[0] + (b[1] << 8) + (b[2] << 16); \
312 } else { \
313 pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \
314 } \
315 } \
316 break; \
317 \
318 case 4: \
319 pixel = *((Uint32 *)(buf)); \
320 break; \
321 \
322 default: \
323 pixel = 0; /* stop gcc complaints */ \
324 break; \
325 } \
326 RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a); \
327 pixel &= ~fmt->Amask; \
328 } while(0)
329
330 /* FIXME: this isn't correct, especially for Alpha (maximum != 255) */
331 #define PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a) \
332 { \
333 pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
334 ((g>>fmt->Gloss)<<fmt->Gshift)| \
335 ((b>>fmt->Bloss)<<fmt->Bshift)| \
336 ((a<<fmt->Aloss)<<fmt->Ashift); \
337 }
338 #define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \
339 { \
340 switch (bpp) { \
341 case 2: { \
342 Uint16 pixel; \
343 \
344 PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a); \
345 *((Uint16 *)(buf)) = pixel; \
346 } \
347 break; \
348 \
349 case 3: { /* FIXME: broken code (no alpha) */ \
350 if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
351 *((buf)+fmt->Rshift/8) = r; \
352 *((buf)+fmt->Gshift/8) = g; \
353 *((buf)+fmt->Bshift/8) = b; \
354 } else { \
355 *((buf)+2-fmt->Rshift/8) = r; \
356 *((buf)+2-fmt->Gshift/8) = g; \
357 *((buf)+2-fmt->Bshift/8) = b; \
358 } \
359 } \
360 break; \
361 \
362 case 4: { \
363 Uint32 pixel; \
364 \
365 PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a); \
366 *((Uint32 *)(buf)) = pixel; \
367 } \
368 break; \
369 } \
370 }
371
372 /* Blend the RGB values of two pixels based on a source alpha value */
373 #define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \
374 do { \
375 dR = (((sR-dR)*(A))>>8)+dR; \
376 dG = (((sG-dG)*(A))>>8)+dG; \
377 dB = (((sB-dB)*(A))>>8)+dB; \
378 } while(0)
379
380 /* This is a very useful loop for optimizing blitters */
381 #define USE_DUFFS_LOOP
382 #ifdef USE_DUFFS_LOOP
383
384 /* 8-times unrolled loop */
385 #define DUFFS_LOOP8(pixel_copy_increment, width) \
386 { int n = (width+7)/8; \
387 switch (width % 8) { \
388 case 0: do { pixel_copy_increment; \
389 case 7: pixel_copy_increment; \
390 case 6: pixel_copy_increment; \
391 case 5: pixel_copy_increment; \
392 case 4: pixel_copy_increment; \
393 case 3: pixel_copy_increment; \
394 case 2: pixel_copy_increment; \
395 case 1: pixel_copy_increment; \
396 } while ( --n > 0 ); \
397 } \
398 }
399
400 /* 4-times unrolled loop */
401 #define DUFFS_LOOP4(pixel_copy_increment, width) \
402 { int n = (width+3)/4; \
403 switch (width % 4) { \
404 case 0: do { pixel_copy_increment; \
405 case 3: pixel_copy_increment; \
406 case 2: pixel_copy_increment; \
407 case 1: pixel_copy_increment; \
408 } while ( --n > 0 ); \
409 } \
410 }
411
412 /* Use the 8-times version of the loop by default */
413 #define DUFFS_LOOP(pixel_copy_increment, width) \
414 DUFFS_LOOP8(pixel_copy_increment, width)
415
416 #else
417
418 /* Don't use Duff's device to unroll loops */
419 #define DUFFS_LOOP(pixel_copy_increment, width) \
420 { int n; \
421 for ( n=width; n > 0; --n ) { \
422 pixel_copy_increment; \
423 } \
424 }
425 #define DUFFS_LOOP8(pixel_copy_increment, width) \
426 DUFFS_LOOP(pixel_copy_increment, width)
427 #define DUFFS_LOOP4(pixel_copy_increment, width) \
428 DUFFS_LOOP(pixel_copy_increment, width)
429
430 #endif /* USE_DUFFS_LOOP */
431
432 /* Prevent Visual C++ 6.0 from printing out stupid warnings */
433 #if defined(_MSC_VER) && (_MSC_VER >= 600)
434 #pragma warning(disable: 4550)
435 #endif
436
437 #endif /* _SDL_blit_h */