comparison src/audio/sun/SDL_sunaudio.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 8758b8d42cd9
comparison
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-1:000000000000 0:74212992fb08
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 /* Allow access to a raw mixing buffer */
29
30 #include <stdlib.h>
31 #include <stdio.h>
32 #include <fcntl.h>
33 #include <errno.h>
34 #include <string.h>
35 #ifdef __NetBSD__
36 #include <sys/ioctl.h>
37 #include <sys/audioio.h>
38 #endif
39 #ifdef __SVR4
40 #include <sys/audioio.h>
41 #else
42 #include <sys/time.h>
43 #include <sys/types.h>
44 #endif
45 #include <unistd.h>
46
47 #include "SDL_endian.h"
48 #include "SDL_audio.h"
49 #include "SDL_audiomem.h"
50 #include "SDL_audiodev_c.h"
51 #include "SDL_sunaudio.h"
52 #include "SDL_audio_c.h"
53 #include "SDL_timer.h"
54
55 /* Open the audio device for playback, and don't block if busy */
56 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
57
58 /* Audio driver functions */
59 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
60 static void DSP_WaitAudio(_THIS);
61 static void DSP_PlayAudio(_THIS);
62 static Uint8 *DSP_GetAudioBuf(_THIS);
63 static void DSP_CloseAudio(_THIS);
64
65 /* Audio driver bootstrap functions */
66
67 static int Audio_Available(void)
68 {
69 int fd;
70 int available;
71
72 available = 0;
73 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
74 if ( fd >= 0 ) {
75 available = 1;
76 close(fd);
77 }
78 return(available);
79 }
80
81 static void Audio_DeleteDevice(SDL_AudioDevice *device)
82 {
83 free(device->hidden);
84 free(device);
85 }
86
87 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
88 {
89 SDL_AudioDevice *this;
90
91 /* Initialize all variables that we clean on shutdown */
92 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
93 if ( this ) {
94 memset(this, 0, (sizeof *this));
95 this->hidden = (struct SDL_PrivateAudioData *)
96 malloc((sizeof *this->hidden));
97 }
98 if ( (this == NULL) || (this->hidden == NULL) ) {
99 SDL_OutOfMemory();
100 if ( this ) {
101 free(this);
102 }
103 return(0);
104 }
105 memset(this->hidden, 0, (sizeof *this->hidden));
106 audio_fd = -1;
107
108 /* Set the function pointers */
109 this->OpenAudio = DSP_OpenAudio;
110 this->WaitAudio = DSP_WaitAudio;
111 this->PlayAudio = DSP_PlayAudio;
112 this->GetAudioBuf = DSP_GetAudioBuf;
113 this->CloseAudio = DSP_CloseAudio;
114
115 this->free = Audio_DeleteDevice;
116
117 return this;
118 }
119
120 AudioBootStrap AUDIO_bootstrap = {
121 "audio", "UNIX /dev/audio interface",
122 Audio_Available, Audio_CreateDevice
123 };
124
125 #ifdef DEBUG_AUDIO
126 void CheckUnderflow(_THIS)
127 {
128 #ifdef AUDIO_GETINFO
129 audio_info_t info;
130 int left;
131
132 ioctl(audio_fd, AUDIO_GETINFO, &info);
133 left = (written - info.play.samples);
134 if ( written && (left == 0) ) {
135 fprintf(stderr, "audio underflow!\n");
136 }
137 #endif
138 }
139 #endif
140
141 void DSP_WaitAudio(_THIS)
142 {
143 #ifdef AUDIO_GETINFO
144 #define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */
145 audio_info_t info;
146 Sint32 left;
147
148 ioctl(audio_fd, AUDIO_GETINFO, &info);
149 left = (written - info.play.samples);
150 if ( left > fragsize ) {
151 Sint32 sleepy;
152
153 sleepy = ((left - fragsize)/frequency);
154 sleepy -= SLEEP_FUDGE;
155 if ( sleepy > 0 ) {
156 SDL_Delay(sleepy);
157 }
158 }
159 #else
160 fd_set fdset;
161
162 FD_ZERO(&fdset);
163 FD_SET(audio_fd, &fdset);
164 select(audio_fd+1, NULL, &fdset, NULL, NULL);
165 #endif
166 }
167
168 void DSP_PlayAudio(_THIS)
169 {
170 static Uint8 snd2au(int sample);
171 /* Write the audio data */
172 if ( ulaw_only ) {
173 /* Assuming that this->spec.freq >= 8000 Hz */
174 int accum, incr, pos;
175 Uint8 *aubuf;
176
177 accum = 0;
178 incr = this->spec.freq/8;
179 aubuf = ulaw_buf;
180 switch (audio_fmt & 0xFF) {
181 case 8: {
182 Uint8 *sndbuf;
183
184 sndbuf = mixbuf;
185 for ( pos=0; pos < fragsize; ++pos ) {
186 *aubuf = snd2au((0x80-*sndbuf)*64);
187 accum += incr;
188 while ( accum > 0 ) {
189 accum -= 1000;
190 sndbuf += 1;
191 }
192 aubuf += 1;
193 }
194 }
195 break;
196 case 16: {
197 Sint16 *sndbuf;
198
199 sndbuf = (Sint16 *)mixbuf;
200 for ( pos=0; pos < fragsize; ++pos ) {
201 *aubuf = snd2au(*sndbuf/4);
202 accum += incr;
203 while ( accum > 0 ) {
204 accum -= 1000;
205 sndbuf += 1;
206 }
207 aubuf += 1;
208 }
209 }
210 break;
211 }
212 #ifdef DEBUG_AUDIO
213 CheckUnderflow(this);
214 #endif
215 if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) {
216 /* Assume fatal error, for now */
217 this->enabled = 0;
218 }
219 written += fragsize;
220 } else {
221 #ifdef DEBUG_AUDIO
222 CheckUnderflow(this);
223 #endif
224 if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) {
225 /* Assume fatal error, for now */
226 this->enabled = 0;
227 }
228 written += fragsize;
229 }
230 }
231
232 Uint8 *DSP_GetAudioBuf(_THIS)
233 {
234 return(mixbuf);
235 }
236
237 void DSP_CloseAudio(_THIS)
238 {
239 if ( mixbuf != NULL ) {
240 SDL_FreeAudioMem(mixbuf);
241 mixbuf = NULL;
242 }
243 if ( ulaw_buf != NULL ) {
244 free(ulaw_buf);
245 ulaw_buf = NULL;
246 }
247 close(audio_fd);
248 }
249
250 int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
251 {
252 char audiodev[1024];
253 #ifdef AUDIO_SETINFO
254 int enc;
255 #endif
256 int desired_freq = spec->freq;
257
258 /* Initialize our freeable variables, in case we fail*/
259 audio_fd = -1;
260 mixbuf = NULL;
261 ulaw_buf = NULL;
262
263 /* Determine the audio parameters from the AudioSpec */
264 switch ( spec->format & 0xFF ) {
265
266 case 8: { /* Unsigned 8 bit audio data */
267 spec->format = AUDIO_U8;
268 #ifdef AUDIO_SETINFO
269 enc = AUDIO_ENCODING_LINEAR8;
270 #endif
271 }
272 break;
273
274 case 16: { /* Signed 16 bit audio data */
275 spec->format = AUDIO_S16SYS;
276 #ifdef AUDIO_SETINFO
277 enc = AUDIO_ENCODING_LINEAR;
278 #endif
279 }
280 break;
281
282 default: {
283 SDL_SetError("Unsupported audio format");
284 return(-1);
285 }
286 }
287 audio_fmt = spec->format;
288
289 /* Open the audio device */
290 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
291 if ( audio_fd < 0 ) {
292 SDL_SetError("Couldn't open %s: %s", audiodev,
293 strerror(errno));
294 return(-1);
295 }
296
297 ulaw_only = 0; /* modern Suns do support linear audio */
298 #ifdef AUDIO_SETINFO
299 for(;;) {
300 audio_info_t info;
301 AUDIO_INITINFO(&info); /* init all fields to "no change" */
302
303 /* Try to set the requested settings */
304 info.play.sample_rate = spec->freq;
305 info.play.channels = spec->channels;
306 info.play.precision = (enc == AUDIO_ENCODING_ULAW)
307 ? 8 : spec->format & 0xff;
308 info.play.encoding = enc;
309 if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) {
310
311 /* Check to be sure we got what we wanted */
312 if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
313 SDL_SetError("Error getting audio parameters: %s",
314 strerror(errno));
315 return -1;
316 }
317 if(info.play.encoding == enc
318 && info.play.precision == (spec->format & 0xff)
319 && info.play.channels == spec->channels) {
320 /* Yow! All seems to be well! */
321 spec->freq = info.play.sample_rate;
322 break;
323 }
324 }
325
326 switch(enc) {
327 case AUDIO_ENCODING_LINEAR8:
328 /* unsigned 8bit apparently not supported here */
329 enc = AUDIO_ENCODING_LINEAR;
330 spec->format = AUDIO_S16SYS;
331 break; /* try again */
332
333 case AUDIO_ENCODING_LINEAR:
334 /* linear 16bit didn't work either, resort to µ-law */
335 enc = AUDIO_ENCODING_ULAW;
336 spec->channels = 1;
337 spec->freq = 8000;
338 spec->format = AUDIO_U8;
339 ulaw_only = 1;
340 break;
341
342 default:
343 /* oh well... */
344 SDL_SetError("Error setting audio parameters: %s",
345 strerror(errno));
346 return -1;
347 }
348 }
349 #endif /* AUDIO_SETINFO */
350 written = 0;
351
352 /* We can actually convert on-the-fly to U-Law */
353 if ( ulaw_only ) {
354 spec->freq = desired_freq;
355 fragsize = (spec->samples*1000)/(spec->freq/8);
356 frequency = 8;
357 ulaw_buf = (Uint8 *)malloc(fragsize);
358 if ( ulaw_buf == NULL ) {
359 SDL_OutOfMemory();
360 return(-1);
361 }
362 spec->channels = 1;
363 } else {
364 fragsize = spec->samples;
365 frequency = spec->freq/1000;
366 }
367 #ifdef DEBUG_AUDIO
368 fprintf(stderr, "Audio device %s U-Law only\n",
369 ulaw_only ? "is" : "is not");
370 fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
371 spec->format, spec->channels, spec->freq);
372 #endif
373
374 /* Update the fragment size as size in bytes */
375 SDL_CalculateAudioSpec(spec);
376
377 /* Allocate mixing buffer */
378 mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size);
379 if ( mixbuf == NULL ) {
380 SDL_OutOfMemory();
381 return(-1);
382 }
383 memset(mixbuf, spec->silence, spec->size);
384
385 /* We're ready to rock and roll. :-) */
386 return(0);
387 }
388
389 /************************************************************************/
390 /* This function (snd2au()) copyrighted: */
391 /************************************************************************/
392 /* Copyright 1989 by Rich Gopstein and Harris Corporation */
393 /* */
394 /* Permission to use, copy, modify, and distribute this software */
395 /* and its documentation for any purpose and without fee is */
396 /* hereby granted, provided that the above copyright notice */
397 /* appears in all copies and that both that copyright notice and */
398 /* this permission notice appear in supporting documentation, and */
399 /* that the name of Rich Gopstein and Harris Corporation not be */
400 /* used in advertising or publicity pertaining to distribution */
401 /* of the software without specific, written prior permission. */
402 /* Rich Gopstein and Harris Corporation make no representations */
403 /* about the suitability of this software for any purpose. It */
404 /* provided "as is" without express or implied warranty. */
405 /************************************************************************/
406
407 static Uint8 snd2au(int sample)
408 {
409
410 int mask;
411
412 if (sample < 0) {
413 sample = -sample;
414 mask = 0x7f;
415 } else {
416 mask = 0xff;
417 }
418
419 if (sample < 32) {
420 sample = 0xF0 | (15 - sample / 2);
421 } else if (sample < 96) {
422 sample = 0xE0 | (15 - (sample - 32) / 4);
423 } else if (sample < 224) {
424 sample = 0xD0 | (15 - (sample - 96) / 8);
425 } else if (sample < 480) {
426 sample = 0xC0 | (15 - (sample - 224) / 16);
427 } else if (sample < 992) {
428 sample = 0xB0 | (15 - (sample - 480) / 32);
429 } else if (sample < 2016) {
430 sample = 0xA0 | (15 - (sample - 992) / 64);
431 } else if (sample < 4064) {
432 sample = 0x90 | (15 - (sample - 2016) / 128);
433 } else if (sample < 8160) {
434 sample = 0x80 | (15 - (sample - 4064) / 256);
435 } else {
436 sample = 0x80;
437 }
438 return (mask & sample);
439 }