comparison include/SDL_mouse.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children b8688cfdc232
comparison
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1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 /* Include file for SDL mouse event handling */
29
30 #ifndef _SDL_mouse_h
31 #define _SDL_mouse_h
32
33 #include "SDL_types.h"
34 #include "SDL_video.h"
35
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41
42 typedef struct WMcursor WMcursor; /* Implementation dependent */
43 typedef struct {
44 SDL_Rect area; /* The area of the mouse cursor */
45 Sint16 hot_x, hot_y; /* The "tip" of the cursor */
46 Uint8 *data; /* B/W cursor data */
47 Uint8 *mask; /* B/W cursor mask */
48 Uint8 *save[2]; /* Place to save cursor area */
49 WMcursor *wm_cursor; /* Window-manager cursor */
50 } SDL_Cursor;
51
52 /* Function prototypes */
53 /*
54 * Retrieve the current state of the mouse.
55 * The current button state is returned as a button bitmask, which can
56 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
57 * current mouse cursor position. You can pass NULL for either x or y.
58 */
59 extern DECLSPEC Uint8 SDL_GetMouseState(int *x, int *y);
60
61 /*
62 * Retrieve the current state of the mouse.
63 * The current button state is returned as a button bitmask, which can
64 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
65 * mouse deltas since the last call to SDL_GetRelativeMouseState().
66 */
67 extern DECLSPEC Uint8 SDL_GetRelativeMouseState(int *x, int *y);
68
69 /*
70 * Set the position of the mouse cursor (generates a mouse motion event)
71 */
72 extern DECLSPEC void SDL_WarpMouse(Uint16 x, Uint16 y);
73
74 /*
75 * Create a cursor using the specified data and mask (in MSB format).
76 * The cursor width must be a multiple of 8 bits.
77 *
78 * The cursor is created in black and white according to the following:
79 * data mask resulting pixel on screen
80 * 0 1 White
81 * 1 1 Black
82 * 0 0 Transparent
83 * 1 0 Inverted color if possible, black if not.
84 *
85 * Cursors created with this function must be freed with SDL_FreeCursor().
86 */
87 extern DECLSPEC SDL_Cursor *SDL_CreateCursor
88 (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
89
90 /*
91 * Set the currently active cursor to the specified one.
92 * If the cursor is currently visible, the change will be immediately
93 * represented on the display.
94 */
95 extern DECLSPEC void SDL_SetCursor(SDL_Cursor *cursor);
96
97 /*
98 * Returns the currently active cursor.
99 */
100 extern DECLSPEC SDL_Cursor * SDL_GetCursor(void);
101
102 /*
103 * Deallocates a cursor created with SDL_CreateCursor().
104 */
105 extern DECLSPEC void SDL_FreeCursor(SDL_Cursor *cursor);
106
107 /*
108 * Toggle whether or not the cursor is shown on the screen.
109 * The cursor start off displayed, but can be turned off.
110 * SDL_ShowCursor() returns 1 if the cursor was being displayed
111 * before the call, or 0 if it was not. You can query the current
112 * state by passing a 'toggle' value of -1.
113 */
114 extern DECLSPEC int SDL_ShowCursor(int toggle);
115
116 /* Used as a mask when testing buttons in buttonstate
117 Button 1: Left mouse button
118 Button 2: Middle mouse button
119 Button 3: Right mouse button
120 */
121 #define SDL_BUTTON(X) (SDL_PRESSED<<(X-1))
122 #define SDL_BUTTON_LEFT 1
123 #define SDL_BUTTON_MIDDLE 2
124 #define SDL_BUTTON_RIGHT 3
125 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
126 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
128
129
130 /* Ends C function definitions when using C++ */
131 #ifdef __cplusplus
132 }
133 #endif
134 #include "close_code.h"
135
136 #endif /* _SDL_mouse_h */