comparison include/SDL.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children b8688cfdc232
comparison
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-1:000000000000 0:74212992fb08
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 /* Main include header for the SDL library */
29
30 #ifndef _SDL_H
31 #define _SDL_H
32
33 #include "SDL_main.h"
34 #include "SDL_types.h"
35 #include "SDL_getenv.h"
36 #include "SDL_error.h"
37 #include "SDL_rwops.h"
38 #include "SDL_timer.h"
39 #include "SDL_audio.h"
40 #include "SDL_cdrom.h"
41 #include "SDL_joystick.h"
42 #include "SDL_events.h"
43 #include "SDL_video.h"
44 #include "SDL_byteorder.h"
45 #include "SDL_version.h"
46
47 #include "begin_code.h"
48 /* Set up for C function definitions, even when using C++ */
49 #ifdef __cplusplus
50 extern "C" {
51 #endif
52
53 /* As of version 0.5, SDL is loaded dynamically into the application */
54
55 /* These are the flags which may be passed to SDL_Init() -- you should
56 specify the subsystems which you will be using in your application.
57 */
58 #define SDL_INIT_TIMER 0x00000001
59 #define SDL_INIT_AUDIO 0x00000010
60 #define SDL_INIT_VIDEO 0x00000020
61 #define SDL_INIT_CDROM 0x00000100
62 #define SDL_INIT_JOYSTICK 0x00000200
63 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
64 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
65 #define SDL_INIT_EVERYTHING 0x0000FFFF
66
67 /* This function loads the SDL dynamically linked library and initializes
68 * the subsystems specified by 'flags' (and those satisfying dependencies)
69 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
70 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
71 */
72 extern DECLSPEC int SDL_Init(Uint32 flags);
73
74 /* This function initializes specific SDL subsystems */
75 extern DECLSPEC int SDL_InitSubSystem(Uint32 flags);
76
77 /* This function cleans up specific SDL subsystems */
78 extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags);
79
80 /* This function returns mask of the specified subsystems which have
81 been initialized.
82 If 'flags' is 0, it returns a mask of all initialized subsystems.
83 */
84 extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags);
85
86 /* This function cleans up all initialized subsystems and unloads the
87 * dynamically linked library. You should call it upon all exit conditions.
88 */
89 extern DECLSPEC void SDL_Quit(void);
90
91 /* Ends C function definitions when using C++ */
92 #ifdef __cplusplus
93 }
94 #endif
95 #include "close_code.h"
96
97 #endif /* _SDL_H */