comparison docs/man3/SDL_keysym.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 55f1f1b3e27d
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 .TH "SDL_keysym" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_keysym\- Keysym structure
4 .SH "STRUCTURE DEFINITION"
5 .PP
6 .nf
7 \f(CWtypedef struct{
8 Uint8 scancode;
9 SDLKey sym;
10 SDLMod mod;
11 Uint16 unicode;
12 } SDL_keysym;\fR
13 .fi
14 .PP
15 .SH "STRUCTURE DATA"
16 .TP 20
17 \fBscancode\fR
18 Hardware specific scancode
19 .TP 20
20 \fBsym\fR
21 SDL virtual keysym
22 .TP 20
23 \fBmod\fR
24 Current key modifiers
25 .TP 20
26 \fBunicode\fR
27 Translated character
28 .SH "DESCRIPTION"
29 .PP
30 The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&.
31 .PP
32 The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so:
33 .PP
34 .nf
35 \f(CW\&.
36 \&.
37 while(SDL_PollEvent(&event)){
38 switch(event\&.type){
39 case SDL_KEYDOWN:
40 if(event\&.key\&.keysym\&.sym==SDLK_LEFT)
41 move_left();
42 break;
43 \&.
44 \&.
45 \&.
46 }
47 }
48 \&.
49 \&.\fR
50 .fi
51 .PP
52 \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:
53 .PP
54 .nf
55 \f(CWchar ch;
56 if ( (keysym\&.unicode & 0xFF80) == 0 ) {
57 ch = keysym\&.unicode & 0x7F;
58 }
59 else {
60 printf("An International Character\&.
61 ");
62 }\fR
63 .fi
64 .PP
65 UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&.
66 .SH "SEE ALSO"
67 .PP
68 \fI\fBSDLKey\fR\fR
69 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03