comparison docs/man3/SDL_WM_SetIcon.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_WM_SetIcon" "3" "Mon 12 Mar 2001, 01:05" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_WM_SetIcon\- Sets the icon for the display window\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBvoid \fBSDL_WM_SetIcon\fP\fR(\fBSDL_Surface *icon, Uint8 *mask\fR);
9 .SH "DESCRIPTION"
10 .PP
11 Sets the icon for the display window\&.
12 .PP
13 This function must be called before the first call to \fISDL_SetVideoMode\fR\&.
14 .PP
15 It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&.
16 .PP
17 If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&.
18 .SH "EXAMPLE"
19 .PP
20 .nf
21 \f(CWSDL_WM_SetIcon(SDL_LoadBMP("icon\&.bmp"), NULL);\fR
22 .fi
23 .PP
24 .SH "SEE ALSO"
25 .PP
26 \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_WM_SetCaption\fP\fR
27 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:05