comparison docs/man3/SDL_WM_GrabInput.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 55f1f1b3e27d
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 .TH "SDL_WM_GrabInput" "3" "Mon 12 Mar 2001, 01:05" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_WM_GrabInput\- Grabs mouse and keyboard input\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR);
9 .SH "DESCRIPTION"
10 .PP
11 Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&.
12 .PP
13 When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&.
14 .PP
15 .PP
16 .nf
17 \f(CWtypedef enum {
18 SDL_GRAB_QUERY,
19 SDL_GRAB_OFF,
20 SDL_GRAB_ON
21 } SDL_GrabMode;\fR
22 .fi
23 .PP
24
25 .SH "RETURN VALUE"
26 .PP
27 The current/new \fBSDL_GrabMode\fR\&.
28 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:05