comparison docs/man3/SDL_VideoModeOK.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_VideoModeOK" "3" "Mon 12 Mar 2001, 01:05" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_VideoModeOK\- Check to see if a particular video mode is supported\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_VideoModeOK\fP\fR(\fBint width, int height, int bpp, Uint32 flags\fR);
9 .SH "DESCRIPTION"
10 .PP
11 \fBSDL_VideoModeOK\fP returns \fB0\fR if the requested mode is not supported under any bit depth, or returns the bits-per-pixel of the closest available mode with the given width, height and requested \fIsurface\fR flags (see \fI\fBSDL_SetVideoMode\fP\fR)\&.
12 .PP
13 The bits-per-pixel value returned is only a suggested mode\&. You can usually request and bpp you want when \fIsetting\fR the video mode and SDL will emulate that color depth with a shadow video surface\&.
14 .PP
15 The arguments to \fBSDL_VideoModeOK\fP are the same ones you would pass to \fISDL_SetVideoMode\fR
16 .SH "EXAMPLE"
17 .PP
18 .nf
19 \f(CWSDL_Surface *screen;
20 Uint32 bpp;
21 \&.
22 \&.
23 \&.
24 printf("Checking mode 640x480@16bpp\&.
25 ");
26 bpp=SDL_VideoModeOK(640, 480, 16, SDL_HWSURFACE);
27
28 if(!bpp){
29 printf("Mode not available\&.
30 ");
31 exit(-1);
32 }
33
34 printf("SDL Recommends 640x480@%dbpp\&.
35 ", bpp);
36 screen=SDL_SetVideoMode(640, 480, bpp, SDL_HWSURFACE);
37 \&.
38 \&.\fR
39 .fi
40 .PP
41 .SH "SEE ALSO"
42 .PP
43 \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_GetVideoInfo\fP\fR
44 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:05